We’ve all read plenÂty of litÂerÂaÂture writÂten in the first perÂson, and plenÂty of litÂerÂaÂture writÂten in the third perÂson. The secÂond perÂson, with its main subÂject of neiÂther “I” nor “he” or “she” but “you,” is conÂsidÂerÂably hardÂer to come by, and the writÂers who take it up tend to be experÂiÂmenters (like B. S. JohnÂson or Georges Perec) or brazen in some othÂer sense (like the Jay McInÂerÂney of Bright Lights, Big City). But if you grew up in the AmerÂiÂca of the nineÂteen-eightÂies or nineties, there’s a decent chance you absorbed a mega-dose of secÂond-perÂson narÂraÂtive withÂout even realÂizÂing it. It would have come in the form of Choose Your Own AdvenÂture books, with that tanÂtaÂlizÂing promise on their covÂers: “YOU’RE THE STAR OF THE STORY!”
You can hear the stoÂry of Choose Your Own AdvenÂture books themÂselves told in the Galaxy Media Video at the top of the post — or, with greater homage paid to the branchÂing-text form, in this recent New YorkÂer piece by Leslie JamiÂson. ReadÂing a “Choose book,” she writes, “you got to imagÂine that you were getÂting into trouÂble in outÂer space, or in the future, or under the sea. You got to make choicÂes every few pages: Do you ask the ghost about her intenÂtions, or run away? Do you rebel against the alien overÂlords, or blindÂly obey them?”
The secÂond-perÂson voice gave these books a bracÂing immeÂdiÂaÂcy, but their real appeal lay, of course, in the choicÂes they offered, and even more so in the conÂseÂquences: someÂtimes gloÂry, someÂtimes death, and more often a fate unsetÂtlingÂly in between.
The conÂcept from which Choose Your Own AdvenÂture books evolved was first conÂceived in the sevÂenÂties by Edward Packard, a lawyer with a habit of conÂsultÂing his chilÂdren about what should hapÂpen next in their bedÂtime stoÂries. His name will sound familÂiar indeed to anyÂone who lived a Choose books-laden childÂhood. He wrote the very first volÂume, The Cave of Time from 1979, as well as many that folÂlowed, includÂing such memÂoÂrably frightÂenÂing or bizarre earÂly issues as The MysÂtery of ChimÂney Rock, with its perÂilous hauntÂed house, and Inside UFO 54–40, which offered a glimpse of parÂadise only to readÂers who “cheatÂed” by ignorÂing its fixed deciÂsion paths.
Back in the earÂly nineties, when I was combÂing secÂond-hand shops for Choose Your Own AdvenÂture books, I quickÂly came to preÂfer the volÂumes from the late sevÂenÂties and earÂly eightÂies, with their exotÂiÂcalÂly passĂ© aesÂthetÂics and their relÂaÂtiveÂly unsanÂiÂtized conÂtent. In the video just above, writer-YoutuÂber Jason Arnopp looks at The MysÂtery of ChimÂney Rock and the latÂer The HorÂror of High Ridge, whose illusÂtraÂtions of murÂderÂous Old West appariÂtions (none of whom have any regard for the lives of the wholeÂsome-lookÂing, sweater-clad teens at the cenÂter of the stoÂry) have stuck with me to this day. AdultÂhood has turned out to involve no conÂfrontaÂtions with bloodÂthirsty ghosts wieldÂing tomÂaÂhawks and hot pokÂers. NevÂerÂtheÂless, Choose Your Own AdvenÂture books taught genÂerÂaÂtions of us the imporÂtant lesÂson that there’s no such thing as a clear-cut deciÂsion; you’ve just got to turn the page and hope for the best.
RelatÂed conÂtent:
DigÂiÂtal Archives Give You Free Access to ThouÂsands of HisÂtorÂiÂcal Children’s Books
Based in Seoul, ColÂin Marshall writes and broadÂcasts on cities, lanÂguage, and culÂture. His projects include the SubÂstack newsletÂter Books on Cities and the book The StateÂless City: a Walk through 21st-CenÂtuÂry Los AngeÂles. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.
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