How Choose Your Own Adventure Books Became Beloved Among Generations of Readers

We’ve all read plen­ty of lit­er­a­ture writ­ten in the first per­son, and plen­ty of lit­er­a­ture writ­ten in the third per­son. The sec­ond per­son, with its main sub­ject of nei­ther “I” nor “he” or “she” but “you,” is con­sid­er­ably hard­er to come by, and the writ­ers who take it up tend to be exper­i­menters (like B. S. John­son or Georges Perec) or brazen in some oth­er sense (like the Jay McIn­er­ney of Bright Lights, Big City). But if you grew up in the Amer­i­ca of the nine­teen-eight­ies or nineties, there’s a decent chance you absorbed a mega-dose of sec­ond-per­son nar­ra­tive with­out even real­iz­ing it. It would have come in the form of Choose Your Own Adven­ture books, with that tan­ta­liz­ing promise on their cov­ers: “YOU’RE THE STAR OF THE STORY!”

You can hear the sto­ry of Choose Your Own Adven­ture books them­selves told in the Galaxy Media Video at the top of the post — or, with greater homage paid to the branch­ing-text form, in this recent New York­er piece by Leslie Jami­son. Read­ing a “Choose book,” she writes, “you got to imag­ine that you were get­ting into trou­ble in out­er space, or in the future, or under the sea. You got to make choic­es every few pages: Do you ask the ghost about her inten­tions, or run away? Do you rebel against the alien over­lords, or blind­ly obey them?”

The sec­ond-per­son voice gave these books a brac­ing imme­di­a­cy, but their real appeal lay, of course, in the choic­es they offered, and even more so in the con­se­quences: some­times glo­ry, some­times death, and more often a fate unset­tling­ly in between.

The con­cept from which Choose Your Own Adven­ture books evolved was first con­ceived in the sev­en­ties by Edward Packard, a lawyer with a habit of con­sult­ing his chil­dren about what should hap­pen next in their bed­time sto­ries. His name will sound famil­iar indeed to any­one who lived a Choose books-laden child­hood. He wrote the very first vol­ume, The Cave of Time from 1979, as well as many that fol­lowed, includ­ing such mem­o­rably fright­en­ing or bizarre ear­ly issues as The Mys­tery of Chim­ney Rock, with its per­ilous haunt­ed house, and Inside UFO 54–40, which offered a glimpse of par­adise only to read­ers who “cheat­ed” by ignor­ing its fixed deci­sion paths.

Back in the ear­ly nineties, when I was comb­ing sec­ond-hand shops for Choose Your Own Adven­ture books, I quick­ly came to pre­fer the vol­umes from the late sev­en­ties and ear­ly eight­ies, with their exot­i­cal­ly passé aes­thet­ics and their rel­a­tive­ly unsan­i­tized con­tent. In the video just above, writer-Youtu­ber Jason Arnopp looks at The Mys­tery of Chim­ney Rock and the lat­er The Hor­ror of High Ridge, whose illus­tra­tions of mur­der­ous Old West appari­tions (none of whom have any regard for the lives of the whole­some-look­ing, sweater-clad teens at the cen­ter of the sto­ry) have stuck with me to this day. Adult­hood has turned out to involve no con­fronta­tions with blood­thirsty ghosts wield­ing tom­a­hawks and hot pok­ers. Nev­er­the­less, Choose Your Own Adven­ture books taught gen­er­a­tions of us the impor­tant les­son that there’s no such thing as a clear-cut deci­sion; you’ve just got to turn the page and hope for the best.

Relat­ed con­tent:

The 100 Great­est Children’s Books of All Time, Accord­ing to 177 Books Experts from 56 Coun­tries

Dig­i­tal Archives Give You Free Access to Thou­sands of His­tor­i­cal Children’s Books

Enter an Archive of 7,000 His­tor­i­cal Children’s Books, All Dig­i­tized & Free to Read Online

Play The Hitchhiker’s Guide to the Galaxy Video Game Free Online, Designed by Dou­glas Adams in 1984

Star­ship Titan­ic: The Video Game Cre­at­ed by Dou­glas Adams (Hitchhiker’s Guide to the Galaxy), with Help from John Cleese & Ter­ry Jones

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.


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