If you haven’t yet seen Wes AnderÂsonÂ’s new movie AsterÂoid City, I recÂomÂmend doing so not just in the theÂater, but in a seat as close to the screen as you can hanÂdle. You’ll feel more enveloped by the desert landÂscapes (the SpanÂish desert, standÂing in for AriÂzona), but you’ll also be betÂter placed to appreÂciÂate the detail of all the miniaÂtures that fill it. Over his past two and a half decades of feaÂture films, AnderÂsonÂ’s sigÂnaÂture aesÂthetÂic has become ever more AnderÂsonÂian. This has many aspects, one of them being an intenÂsive use of modÂels: real, physÂiÂcal modÂels, as opposed to digÂiÂtal visuÂals creÂatÂed entireÂly by comÂputÂer. In the new Vox video above, modÂel makÂer and prop painter Simon Weisse, vetÂerÂan also of Isle of Dogs and The French DisÂpatch, explains the how and the why behind it
AsterÂoid City opens with a train crossÂing a vast, parched expanse, passÂing alongÂside (or through) the occaÂsionÂal rock forÂmaÂtion. Any viewÂer would assume the train is a miniaÂture, though not every viewÂer would immeÂdiÂateÂly think — as revealed in this video’s behind-the-scenes shots — that the same is true of the rocks.
In both casÂes, the “miniaÂtures” are only so miniaÂture: the relÂaÂtiveÂly large scale offers a canÂvas for an abunÂdance of paintÂed detail, which as Weisse explains goes a long way to makÂing them believÂable onscreen. And even if they don’t quite look “real,” per se, they conÂjure up a realÂiÂty of their own, an increasÂingÂly cenÂtral task of AnderÂsonÂ’s cinÂeÂmatÂic project, in a way that pure CGI — which once seemed to have disÂplaced the art of miniaÂtures entireÂly — so often fails to do.
The video quotes AnderÂson as sayÂing that audiÂences pick up on artiÂfiÂcialÂiÂty in all its forms, whether digÂiÂtal or physÂiÂcal; the filmÂmakÂer must comÂmit to his own artiÂfiÂcialÂiÂty, acceptÂing its shortÂcomÂings and exploitÂing its strengths. “The parÂticÂuÂlar brand of artiÂfiÂcialÂiÂty that I like to use is an old-fashÂioned one,” he adds (but needs not, givÂen his undisÂputÂed repÂuÂtaÂtion as the auteur of the retro). ChristoÂpher Nolan, a direcÂtor of the same genÂerÂaÂtion who has an entireÂly difÂferÂent senÂsiÂbilÂiÂty from AnderÂson, also goes in for large, detailed miniaÂtures: mostÂly buildÂings that blow up, it seems, but his choicÂes still show an underÂstandÂing of the kind of physÂiÂcalÂiÂty that even the most advanced digÂiÂtal effects have nevÂer repliÂcatÂed. If he’s seen the alien spaceÂship that descends on AsterÂoid City (the menÂtion of which no longer seems to count as a spoilÂer), he must have felt at least a touch of envy.
RelatÂed conÂtent:
Wes AnderÂson Movie Sets RecreÂatÂed in Cute, MiniaÂture DioÂraÂmas
An ArchiÂtect Breaks Down the Design Details of Wes Anderson’s The Grand Budapest Hotel
Why Do Wes AnderÂson Movies Look Like That?
Blade RunÂner’s MiniaÂture Props Revealed in 142 Behind-the-Scenes PhoÂtos
Based in Seoul, ColÂin Marshall writes and broadÂcasts on cities, lanÂguage, and culÂture. His projects include the SubÂstack newsletÂter Books on Cities, the book The StateÂless City: a Walk through 21st-CenÂtuÂry Los AngeÂles and the video series The City in CinÂeÂma. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.
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