Adobe has announced that the Flash PlayÂer will come to the offiÂcial end of its life on the last day of this year, DecemÂber 31, 2020. News of the demise of an obsoÂlete interÂnet mulÂtiÂmeÂdia platÂform preÂsumÂably bothÂers few of today’s web-surfers, but those of us belongÂing to a cerÂtain genÂerÂaÂtion feel in it the end of an era. First introÂduced by MacroÂmeÂdia in 1996, Flash made posÂsiÂble the kind of aniÂmaÂtion and sound we’d selÂdom seen and heard — assumÂing we could manÂage to load it through our slugÂgish conÂnecÂtions at all — on the interÂnet before. By the earÂly 2000s, Flash seemed to powÂer most everyÂthing fun on the interÂnet, espeÂcialÂly everyÂthing fun to the kids then in midÂdle and high school who’d grown up alongÂside the World Wide Web.
Though now deep into adultÂhood, we all rememÂber the hours of the earÂly 21st cenÂtuÂry we hapÂpiÂly whiled away on Flash games, racÂing cars, solvÂing puzÂzles, shootÂing zomÂbies, dodgÂing comets, firÂing canÂnons, and pilotÂing heliÂcopters on classÂroom comÂputÂers. We could, in theÂoÂry, find many of these games and play them still today, but that may become imposÂsiÂble next year when all major web browsers will disÂconÂtinÂue their supÂport for Flash.
“That’s where FlashÂpoint comes in to save a huge chunk of gamÂing hisÂtoÂry,” writes Kotaku’s Zack Zwiezen. “FlashÂpoint uses open-source tech to allow folks to downÂload and play a large list of games and aniÂmaÂtions. The full list conÂtains just over 36,000 games and you can sugÂgest new games to be added if someÂthing you love isn’t on here.”
On FlashÂpoint’s downÂload page you’ll find its full 290-gigaÂbyte colÂlecÂtion of Flash games, as well as a smallÂer verÂsion that only downÂloads games as you play them. “While Flash games might not be as impresÂsive today, they are still an imporÂtant part of gamÂing hisÂtoÂry,” writes Zwiezen. “These small web games can be directÂly linked to the latÂer rise of mobile and indie games and helped many creÂators get their feet wet with buildÂing and creÂatÂing video games.” In othÂer words, the simÂple Flash amuseÂments of our schoolÂdays gave rise to the graphÂiÂcalÂly and sonÂiÂcalÂly intense games that we play so comÂpulÂsiveÂly today. Now we have kids who play those sorts of games too, but who among us will iniÂtiÂate the next genÂerÂaÂtion into the ways of Crush the CasÂtle, Age of War, and BubÂble TrouÂble?
You can find more inforÂmaÂtion on the flash video game archive on this FAQ page.
via Kotaku
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Based in Seoul, ColÂin MarÂshall writes and broadÂcasts on cities, lanÂguage, and culÂture. His projects include the book The StateÂless City: a Walk through 21st-CenÂtuÂry Los AngeÂles and the video series The City in CinÂeÂma. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.
This was an extremeÂly wonÂderÂful post. It was defÂiÂniteÂly inforÂmaÂtiv. HonÂestÂly I find this conÂcept Flash GamÂing realÂly good.Great fun ideas for Kids…and this sitÂuÂaÂtion games is realÂly safe because is COVID 19..All peoÂple in QuarÂanÂtine and there are difÂferÂent activÂiÂties to fight against COVID 19.
Post had nothÂing to do with Covid… at all. Also, you can’t even type propÂerÂly lol.