Can a comÂputÂer game teach writÂing and free up the creÂative mind? EleÂgy for a Dead World, a KickÂstarter-fundÂed game for Steam PC, Mac and LinÂux sysÂtems, hopes to do so. The creÂators IchiÂro Lambe and Ziba Scott brought the game to E3 last year and debuted it with a brief introÂducÂtoÂry walkÂthrough.
The game conÂtains three post-apocÂaÂlypÂtic worlds based on the works of a trio of RomanÂtic poems: OzyÂmanÂdias by PerÂcy Bysshe ShelÂley, DarkÂness by Lord Byron, and When I Have Fears That I May Cease to Be by John Keats.
PlayÂers explore the world by walkÂing and flyÂing through it like a regÂuÂlar platÂform game, but encounter writÂing prompts that begin to flesh out the backÂstoÂry with the help of the player’s imagÂiÂnaÂtion. The develÂopÂers hope that by the third or forth prompt, the playÂer will be investÂed in the tale they are telling and perÂhaps ignore the prompts altoÂgethÂer.
PlayÂers can share their stoÂries with friends. They can also print out their finÂished work through sites like Blurb and Lulu.
It’s hard to know withÂout spendÂing the $14.99 whether or not EleÂgy realÂly can lead you to some decent writÂing. ExpeÂriÂenced writÂers may find the worlds too limÂitÂing, but perÂhaps for a beginÂning writer it might help with the fear of the blank page. A lot was promised in the KickÂstarter camÂpaign:
You can read othÂer playÂers’ works, browsÂing through the most-recent, the best-loved, and recentÂly-trendÂing stoÂries. In our gameÂplay tests so far, playÂers have expressed a variÂety of thoughts about what hapÂpened in each world — the silÂhouÂette of what looks like a teleÂscope to one playÂer looks like a rockÂet ship to anothÂer, and a planÂet-destroyÂing weapon to yet anothÂer.
In a largÂer conÂtext, EleÂgy is anothÂer attempt by game designÂers to free playÂers from the deterÂmiÂnaÂtion of goal-based, narÂraÂtive video games. Leave a comÂment if you’ve played EleÂgy for a Dead World and if you creÂatÂed someÂthing out of it. In the meanÂtime, watch game reviewÂer NateÂWantsToÂBatÂtle for his own expeÂriÂence, and just revÂel in the beauÂtiÂful graphÂics. We’re a long way from Type!
RelatÂed ConÂtent:
William S. BurÂroughs TeachÂes a Free Course on CreÂative ReadÂing and WritÂing (1979)
The InterÂnet Arcade Lets You Play 900 VinÂtage Video Games in Your Web BrowsÂer (Free)
SevÂen Tips From Ernest HemÂingÂway on How to Write FicÂtion
Ted Mills is a freeÂlance writer on the arts who curÂrentÂly hosts the FunkZone PodÂcast. You can also folÂlow him on TwitÂter at @tedmills, read his othÂer arts writÂing at tedmills.com and/or watch his films here.
ActuÂalÂly i did finÂish all bad ice cream 1 2 3 on hudgames an hour ago