Neal StephenÂson (CryptoÂnomÂiÂcon, Snow Crash, AnathÂem) is a hardÂworkÂing man. In addiÂtion to not getÂting any of his sci-fi novÂels made into movies, hangÂing out at Google, writÂing some of the most fasÂciÂnatÂing nonÂficÂtion in print or online, and being aweÂsome, he’s workÂing on a project called Clang, a first-perÂson swordÂfightÂing game, and he’s fundÂing it through KickÂstarter. As of yesÂterÂday he exceedÂed his goal of $500,000 with over 9,000 backÂers. And why not? Like most of Stephenson’s ideas, it’s brilÂliant.
Stephenson—a self-described “swordsÂmanÂship geek”—explains in the video above why he’s decidÂed to creÂate a realÂisÂtic sword fightÂing game, in a gamÂing scene ridÂdled with high-tech first-perÂson shootÂers. And even though StephenÂson admits to being only a “casuÂal gamer,” as you can see, he’s deadÂly seriÂous about the develÂopÂment of Clang. Watch him test sevÂerÂal difÂferÂent medieval weapon designs to repliÂcate the weight and feel of a real blade and creÂate the intense interÂacÂtive expeÂriÂence of games like Medal of HonÂor and MetÂal Gear SolÂid.
StephenÂson and his team are makÂing use of a cutÂting-edge trackÂing techÂnolÂoÂgy develÂoped by a comÂpaÂny called SixÂense, which promisÂes very low latenÂcy and “unparÂalÂleled preÂciÂsion.” The Clang team are conÂfiÂdent that their trackÂing techÂnolÂoÂgy, embedÂded in the RazÂer Hydra game conÂtroller, will bring the thrills and chalÂlenges of Medieval sword fightÂing into the hands of felÂlow geeks very soon.
Josh Jones is curÂrentÂly a docÂtorÂal stuÂdent in EngÂlish at FordÂham UniÂverÂsiÂty and a co-founder and forÂmer manÂagÂing ediÂtor of GuerÂniÂca / A MagÂaÂzine of Arts and PolÂiÂtics.
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