The Fear and Loathing in Las Vegas Board Game, Inspired by Hunter S. Thompson’s Rollicking Novel

There was a time, fair chil­dren of the late 20th cen­tu­ry, when every movie and tele­vi­sion show had itself a board game. Most were bad. But we bought them, and then tried our best to make it work. You can see a col­lec­tion here. Few ever recre­at­ed the spir­it of the orig­i­nal work, but instead coast­ed by on a cyn­ic’s heart hop­ing to har­vest your pop cul­ture mem­o­ries.

How­ev­er, the board game ver­sion of Fear and Loathing in Las Vegas, cre­at­ed by design­er, pro­gram­mer, and artist J.R. Bald­win, is very much in the spir­it of Hunter S. Thompson’s book and well-loved film adap­ta­tion by Ter­ry Gilliam. It is also very dan­ger­ous to play, and is prob­a­bly not sur­viv­able unless you are Hunter S. Thomp­son and you have trav­eled in time to 2009. That’s the year of our clip above, when Alana Joy inter­viewed Bald­win for a web chan­nel called Life on Blast.

fullsuitcase

The game comes in a brief­case mod­eled after Thompson’s trav­el­ing apothe­cary, and uses a board, game pieces, and cards. The board is designed to look like a psy­che­del­ic trip, with the spaces and indeed the whole board mod­eled after pey­ote but­tons, which were also part of Thompson’s Gonzo logo. The start­ing space quotes the famous first lines of the book (“We were some­where around Barstow on the edge of the desert when the drugs began to take hold”) and the goal space uses the quote “All ener­gy flows accord­ing to the whims of the great mag­net” writ­ten around a brain.

cardmess

But it’s the oth­er con­tents of the case that make the game spe­cial: drugs and alco­hol, to be tak­en depend­ing on what cir­cle you land on the game board. Three dif­fer­ent card groups dic­tate actions to take dur­ing the game. Yel­low cards mean the play­er must mea­sure out an amount of drugs (includ­ing stim­u­lants, inhalants, or hal­lu­cino­gens) or a shot of booze or absinthe and ingest. (The game help­ful­ly comes with a scale.) Blue cards send the play­er on an adven­ture or activ­i­ty. Red cards are chal­lenges to be tak­en while under the influ­ence of the sub­stances.

characters

So, okay, Baldwin’s game is not to be tak­en seriously…or tak­en oral­ly. It’s actu­al­ly a one-of-its-kind piece of art that can be pur­chased for $3,500. Drugs, like bat­ter­ies, are not includ­ed. You must sup­ply your own, pos­si­bly through your attor­ney.

“You could, the­o­ret­i­cal­ly, sur­vive the entire game, on all these dif­fer­ent sub­stances” Bald­win says. “So why not?”

You can get a sense of the game from the images above. They come from Bald­win’s web­site, where you can see yet more visu­als.

via Dan­ger­ous Minds

Relat­ed Con­tent:

Hunter S. Thompson’s Har­row­ing, Chem­i­cal-Filled Dai­ly Rou­tine

Read 11 Free Arti­cles by Hunter S. Thomp­son That Span His Gonzo Jour­nal­ist Career (1965–2005)

Play­ing Golf on LSD With Hunter S. Thomp­son: Esquire Edi­tor Remem­bers the Odd­est Game of Golf

Ted Mills is a free­lance writer on the arts who cur­rent­ly hosts the FunkZone Pod­cast. You can also fol­low him on Twit­ter at @tedmills, read his oth­er arts writ­ing at tedmills.com and/or watch his films here.

Man Ray Designs a Supremely Elegant, Geometric Chess Set in 1920–and It Now Gets Re-Issued

Yes­ter­day, Col­in Mar­shall fea­tured Man Ray’s “Sur­re­al­ist Chess­board” from 1934, which paid homage to the lead­ers of the Sur­re­al­ist move­ment. Though artis­ti­cal­ly sig­nif­i­cant, the chess­board had some prac­ti­cal lim­i­ta­tions. Made up of only 20 squares (as com­pared to the tra­di­tion­al 64), the “Sur­re­al­ist Chess­board” would­n’t let you play an actu­al game of chess.

For that, we need to turn to Man Ray’s chess set fash­ioned in 1924. Made of abstract geo­met­ric forms, this set (on dis­play above, jump to the 3:30 mark to real­ly see it) fea­tured some uncon­ven­tion­al chess pieces: the king is a pyra­mid; the queen, a cone; the cas­tle, a cube; the bish­op, a bot­tle; the knight, the head scroll of a vio­lin; and the pawn, an ele­gant sphere.

We said you could actu­al­ly play chess on this board. And indeed you can. In 2012, the Man Ray Trust autho­rized a new edi­tion of this set, mak­ing it avail­able to chess enthu­si­asts look­ing for a hand­some set. Craft­ed in Ger­many, it’s made of sol­id beech wood.

This chess­board you can obtain.

As for the oth­er mod­ern chess­board Man Ray designed in 1945, it may be out of your league. David Bowie owned one of the few exist­ing copies of that 1945 board, and, ear­li­er this month, it sold for $1.3 mil­lion at a Sothe­by’s auc­tion in Lon­don.

For more infor­ma­tion on Man Ray’s chess­boards, read this short arti­cle from Chess Col­lec­tors Inter­na­tion­al (see page 18). Or see The Imagery of Chess Revis­it­ed, which cov­ers Man Ray’s boards and beyond.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Man Ray Cre­ates a “Sur­re­al­ist Chess­board,” Fea­tur­ing Por­traits of Sur­re­al­ist Icons: Dalí, Bre­ton, Picas­so, Magritte, Miró & Oth­ers (1934)

Man Ray’s Por­traits of Ernest Hem­ing­way, Ezra Pound, Mar­cel Duchamp & Many Oth­er 1920s Icons

Man Ray and the Ciné­ma Pur: Four Sur­re­al­ist Films From the 1920s

Watch Dreams That Mon­ey Can Buy, a Sur­re­al­ist Film by Man Ray, Mar­cel Duchamp, Alexan­der Calder, Fer­nand Léger & Hans Richter

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

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Periodic Table Battleship!: A Fun Way To Learn the Elements

periodic-table-battleship

Nitro­gen.

Phos­pho­rous.

Arsenic.

Aw, you sunk my bat­tle­ship!

Mil­ton Bradley’s clas­sic board game, Bat­tle­ship, can now be added to the ros­ter of fun, cre­ative ways to com­mit the Peri­od­ic Table of Ele­ments to mem­o­ry.

Karyn Tripp, a home­school­ing moth­er of four, was inspired by her eldest’s love of sci­ence to cre­ate Peri­od­ic Table Bat­tle­ship. I might sug­gest that the game is of even greater val­ue to those who don’t nat­u­ral­ly grav­i­tate toward the sub­ject.

Faced with the option of learn­ing the ele­ments via show­er cur­tain or cof­fee mug osmo­sis, I think I’d pre­fer to take out an opponent’s sub­ma­rine.

Rules of engage­ment are very sim­i­lar to the orig­i­nal. Rather than call­ing out posi­tions on a grid, play­ers set their tor­pe­does for spe­cif­ic ele­ment names, abbre­vi­a­tions or coor­di­nates. Advanced play­ers might go for the atom­ic num­ber. the lin­go is the same: “hit,” “miss” and—say it with me—“you sunk my bat­tle­ship!

The win­ner is the play­er who wipes out the other’s fleet, though I might toss the los­er a cou­ple of rein­force­ment ves­sels, should he or she demon­strate pass­ing famil­iar­i­ty with var­i­ous met­als, halo­gens, and noble gas­es.

To make your own Peri­od­ic Table Bat­tle­ship set you will need:

4 copies of the Peri­od­ic Table (lam­i­nate them for reuse)

2 file fold­ers

paper clips, tape or glue

2 mark­ers (dry erase mark­ers if play­ing with lam­i­nat­ed tables

To Assem­ble and Play:

As you know, the Peri­od­ic Table is already num­bered along the top. Label each of the four tables’  ver­ti­cal rows alpha­bet­i­cal­ly (to help younger play­ers and those inclined to fruit­less search­ing for the ele­ments des­ig­nat­ed by their oppo­nent)

Fas­ten two Peri­od­ic Tables to each fold­er, fac­ing the same direc­tion.

Uses mark­ers to cir­cle the posi­tion of your ships on the low­er Table:

5 con­sec­u­tive spaces: air­craft car­ri­er

4 con­sec­u­tive spaces: bat­tle­ship

3 con­sec­u­tive spaces: destroy­er or sub­ma­rine

2 con­sec­u­tive spaces: patrol boat

Prop the fold­ers up with books or some oth­er method to pre­vent oppo­nents from sneak­ing peeks at your mar­itime strat­e­gy.

Take turns call­ing out coor­di­nates, ele­ment names, abbre­vi­a­tions or atom­ic num­bers:

When a turn results in a miss, put an X on the cor­re­spond­ing spot on the upper table.

When a turn results in a hit, cir­cle the cor­re­spond­ing spot on the upper table.

Con­tin­ue play until the bat­tle is won.

Repeat until the Table of Ele­ments is mas­tered.

Sup­ple­ment lib­er­al­ly with Tom Lehrer’s Ele­ments song.

Those not inclined toward arts and crafts can pur­chase a pre-made  Peri­od­ic Table Bat­tle­ship set from Tripp’s Etsy shop.

Relat­ed Con­tent:

Learn to Write Through a Video Game Inspired by the Roman­tic Poets: Shel­ley, Byron, Keats

Play Mark Twain’s “Mem­o­ry-Builder,” His Game for Remem­ber­ing His­tor­i­cal Facts & Dates

200 Free Kids Edu­ca­tion­al Resources: Video Lessons, Apps, Books, Web­sites & More 

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er, sec­u­lar home­school­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Her play Zam­boni Godot is open­ing in New York City in March 2017. Fol­low her @AyunHalliday.

Werner Herzog Narrates Pokémon Go: Imagines It as a Murderous Metaphor for the Battle to Survive

Like film­mak­er Wern­er Her­zog, I have exist­ed in near total igno­rance of Poké­mon Go, a vir­tu­al real­i­ty game that pur­ports to get play­ers on their feet and out in the real world.

With­out a smartphone—an item Wern­er refus­es to own for “cul­tur­al reasons”—one can­not par­tic­i­pate.

I have a smart­phone, but my data plan is so small, I’m afraid I’d blow it all in hot pur­suit of a Bul­basaur, what­ev­er the hell that is. My kids nev­er got into Poké­mon and thus, nei­ther did I. Reports that some car­toon was caus­ing seizures in Japan­ese child view­ers was my intro­duc­tion to the world of Poké­mon. Epilep­sy runs in the fam­i­ly. It wasn’t hard for me to steer clear.

I have noticed a large num­ber of Face­book friends prais­ing the game’s non-vir­tu­al aspects. Their chil­dren are emerg­ing into the light, gam­bol­ing through parks and pub­lic squares, find­ing com­mon ground with neigh­bors and oth­er play­ers.

Does Wern­er have Face­book friends?

I think we all know the answer to that.

We both got an unex­pect­ed crash course in Poké­mon Go, when Wern­er was inter­viewed by The Verge’s Emi­ly Yoshi­da about his online Mas­ter­Class in film­mak­ing and Lo and Behold, his new doc­u­men­tary about the tech­no­log­i­cal rev­o­lu­tion.

Yoshi­da explained the Poké­mon Go phe­nom­e­non to him thus­ly:

It’s basi­cal­ly the first main­stream aug­ment­ed real­i­ty pro­gram. It’s a game where the entire world is mapped and you walk around with the GPS on your phone. You walk around in the real world and can catch these lit­tle mon­sters and col­lect them. And every­body is play­ing it.

Her­zog was most inter­est­ed in what hap­pens when the Poké­mon appear in the vir­tu­al crosshairs:

When two per­sons in search of a Poké­mon clash at the cor­ner of Sun­set and San Vicente is there vio­lence? Is there mur­der?… Do they bite each oth­er’s hands? Do they punch each oth­er?

He declined Yoshida’s offer to bor­row her cell phone in order to try the game out, at which point Slate’s Daniel Hub­bard and For­rest Wick­man stepped in, cut­ting togeth­er footage of the game and the ani­mat­ed series with some of the most mem­o­rable nar­ra­tion from Herzog’s oevure.

Seen through the above lens, Poké­mon Go becomes a reflec­tion of our ongo­ing bat­tle for sur­vival, rife with for­ni­ca­tion, asphyx­i­a­tion, and rot. The trees and birds are in mis­ery, and the pen­guins are insane.

It almost makes me want to play! Though in truth, I think anoth­er of Herzog’s activ­i­ties —ven­tur­ing into the coun­try­side “to look a chick­en in the eye with great intensity”—is more my speed.

Read the com­plete inter­view on The Verge.

Relat­ed Con­tent:

Wern­er Her­zog Offers 24 Pieces of Film­mak­ing & Life Advice

Wern­er Herzog’s Rogue Film School: Apply & Learn the Art of Gueril­la Film­mak­ing & Lock-Pick­ing

Start Your Day with Wern­er Her­zog Inspi­ra­tional Posters

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Her lat­est script, Fawn­book, is avail­able in a dig­i­tal edi­tion from Indie The­ater Now.  Fol­low her @AyunHalliday.

Can You Solve These Animated Brain Teasers from TED-Ed?

Zom­bies, alien over­lords, sharks, a mad dictator…math is a dan­ger­ous propo­si­tion in the hands of TED Ed script writer Alex Gendler.

The recre­ation­al math­e­mat­ics puz­zles he retro­fits for TED’s edu­ca­tion­al ini­tia­tive have been around for hun­dreds, even thou­sands of years. In the past, sto­ry­lines tend­ed to rely on bias­es 21st-cen­tu­ry puz­zle solvers would find objec­tion­able. As math­e­mati­cian David Singmas­ter told Sci­ence News:

One must be a lit­tle care­ful with some of these prob­lems, as past cul­tures were often bla­tant­ly sex­ist or racist. But such prob­lems also show what the cul­ture was like.… The riv­er cross­ing prob­lem of the jeal­ous hus­bands is quite sex­ist and trans­forms into mas­ters and ser­vants, which is clas­sist, then into mis­sion­ar­ies and can­ni­bals, which is racist. With such prob­lems, you can offend every­body!

Gendler’s updates, ani­mat­ed by Artrake stu­dio, derive their nar­ra­tive urgency from the sort of crowd pleas­ing sci fi predica­ments that fuel sum­mer block­busters.

And for­tu­nate­ly for those of us whose brains are per­ma­nent­ly stuck in beach mode, he nev­er fails to explain how the char­ac­ters pre­vail, out­wit­ting or out­run­ning the afore­men­tioned zom­bies, aliens, sharks, and mad dic­ta­tor.

(No wor­ries if you’re deter­mined to find the solu­tion on your own. Gendler gives plen­ty of fair warn­ing before each reveal.)

Put your brain in gear, pull the skull-embossed lever, and remem­ber, team­work — and induc­tive log­ic — car­ry the day!

The pris­on­er hat rid­dle, above, hinges on a hier­ar­chy of beliefs and the alien overlord’s will­ing­ness to give its nine cap­tives a few min­utes to come up with a game plan.

Go deep­er into this age old puz­zle by view­ing the full les­son.

Gendler’s spin on the green-eyed log­ic puz­zle, above, con­tains two brain teasers, one for the hive mind, and one for an indi­vid­ual act­ing alone, with a strat­e­gy culled from philoso­pher David Lewis’ Com­mon Knowl­edge play­book. Here’s the full les­son.

Rar­ing for more? You’ll find a playlist of TED-Ed puz­zles by Gendler and oth­ers here. The full les­son for the bridge prob­lem at the top of the post is here.

Relat­ed Con­tent:

Free Online Math Cours­es 

200 Free Text­books: A Meta Col­lec­tion 

Dan­ger­ous Knowl­edge: 4 Bril­liant Math­e­mati­cians & Their Drift to Insan­i­ty

Ayun Hal­l­i­day, author, illus­tra­tor, and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine, will be lead­ing a free col­lab­o­ra­tive zine work­shop  at the Glue­stick Fest in Indi­anapo­lis Sat­ur­day, July 9. Fol­low her @AyunHalliday

Californium: New Video Game Lets You Experience the Surreal World of Philip K. Dick

Did Philip K. Dick fore­see the future, or did he help invent it? While many of his visions belong more to the realm of the para­nor­mal than the sci­ence-fic­tion­al, it’s cer­tain­ly the case that the world we inhab­it increas­ing­ly resem­bles a pas­tiche of Dick­’s hyper­re­al, post­mod­ern tech­no-dystopias.

Dick wrote about how the shiny, pop-art sur­faces of moder­ni­ty con­ceal worlds with­in worlds, none of them more—or less—real than any oth­er, and it’s easy to imag­ine why his char­ac­ters come unhinged when con­front­ed with one vir­tu­al trap­door after anoth­er, their sense of self and object per­ma­nence dis­in­te­grat­ing. But for Dick, this expe­ri­ence was not sim­ply a fic­tion­al device, but a part of his lived psy­cho­log­i­cal real­i­ty: from his drug use, to his many failed mar­riages, to his para­noid anti-author­i­tar­i­an­ism, to his life-alter­ing mys­ti­cal encounter….

And now, thanks to the very Dick­ian phe­nom­e­non of first-per­son com­put­er games, you too can expe­ri­ence the hal­lu­ci­na­to­ry life of a down-and-out sci-fi scribe in 1960s Berke­ley whose mind gets invad­ed by an alien intel­li­gence. The new game, Cal­i­forni­um—devel­oped by Dar­jeel­ing and Nova Productions—puts you inside the world of writer Elvin Green, whose life, writes Moth­er­board, “is an amal­gam of real ele­ments from Dick­’s life… and numer­ous events and themes that run through his work.”

For legal rea­sons, the devel­op­ers could not use Dick­’s name nor the titles of his nov­els, but “nev­er­the­less,” the game “is shap­ing up to be one of the most fit­ting trib­utes to the 20th cen­tu­ry’s infa­mous tech­no-prophet.” At the top of the post, watch a trail­er for the game, and just above, Youtu­ber Many a True Nerd walks through a com­pre­hen­sive tour of the game’s archi­tec­ture, with some live­ly com­men­tary. If you’re con­vinced you’d like to spend some time in this col­or­ful­ly addled alter­nate dimen­sion, head on over to the game’s web­site to down­load it for your­self.

Relat­ed Con­tent:

Philip K. Dick Takes You Inside His Life-Chang­ing Mys­ti­cal Expe­ri­ence

Hear 6 Clas­sic Philip K. Dick Sto­ries Adapt­ed as Vin­tage Radio Plays

Philip K. Dick Makes Off-the-Wall Pre­dic­tions for the Future: Mars Colonies, Alien Virus­es & More (1981)

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Chess Grandmaster Maurice Ashley Plays Unsuspecting Trash Talker in Washington Square Park

Not more than two weeks ago, we took you inside the world of Mau­rice Ash­ley. As you might recall, he’s “the first African-Amer­i­can Inter­na­tion­al Grand­mas­ter in the annals of the game” and also a Fel­low at the Media Lab at MIT. Today, Ash­ley released on his YouTube chan­nel a video filmed in Wash­ing­ton Square Park, a place where, as New York­ers know, you can watch some great chess play­ers in action, school­ing each oth­er in how to play the game, and some­times talk­ing a lit­tle trash. In the clip above, Mau­rice sits down to play Wil­son and gets jaw­boned for exact­ly four min­utes, until (to mix metaphors) it’s game, set and match. Enjoy the action.

via Peter B. Kauf­man

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Clay­ma­tion Film Recre­ates His­toric Chess Match Immor­tal­ized in Kubrick’s 2001: A Space Odyssey

The Wis­dom & Advice of Mau­rice Ash­ley, the First African-Amer­i­can Chess Grand­mas­ter

Vladimir Nabokov’s Hand-Drawn Sketch­es of Mind-Bend­ing Chess Prob­lems

Watch Bill Gates Lose a Chess Match in 79 Sec­onds to the New World Chess Cham­pi­on Mag­nus Carlsen

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

 

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Claymation Film Recreates Historic Chess Match Immortalized in Kubrick’s 2001: A Space Odyssey

Fans of Stan­ley Kubrick­’s 2001: A Space Odyssey will remem­ber the scene: On a long jour­ney through space, astro­naut Frank Poole plays a casu­al game of chess with the HAL 9000 super­com­put­er … and los­es deci­sive­ly. No doubt about it. Watch it down below.

Pas­sion­ate about chess and noto­ri­ous­ly obsessed with detail, Kubrick based the scene on a chess match that took place in 1910, pit­ting the Ger­man chess­mas­ter Willi Schlage against a fel­low named A. Roesch. Whether Kubrick was per­son­al­ly famil­iar with the match, or sim­ply found it by perus­ing Irv­ing Chernev’s book The 1000 Best Short Games of Chess (p. 148), it’s not entire­ly clear. But what we do know is that Kubrick­’s scene immor­tal­ized the Schlage — Roesch match played all of those years ago. And it inspired ani­ma­tor Ric­car­do Cro­cetta to recre­ate that 1910 match in the fine clay­ma­tion above. The notes accom­pa­ny­ing Cro­cetta’s film on YouTube record all of the orig­i­nal moves. Appar­ent­ly the ones fea­tured in 2001 come after black­’s 13th move.

Game: 1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. Qe2 b5 6. Bb3 Be7 7. c3 O‑O 8. O‑O d5 9. exd5 Nxd5 10. Nxe5 Nf4 11. Qe4 Nxe5 12. Qxa8 Qd3 13. Bd1 Bh3 14. Qxa6 Bxg2 15. Re1 Qf3 16. Bxf3 Nxf3#

Relat­ed Con­tent:

The Wis­dom & Advice of Mau­rice Ash­ley, the First African-Amer­i­can Chess Grand­mas­ter

Vladimir Nabokov’s Hand-Drawn Sketch­es of Mind-Bend­ing Chess Prob­lems

Watch Bill Gates Lose a Chess Match in 79 Sec­onds to the New World Chess Cham­pi­on Mag­nus Carlsen

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

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