A Nearly Impossible Sudoku Puzzle Solved in a Mesmerizing 25-Minute Video

Watch it go. And thank Simon Antho­ny when it’s done. And, oh, check out his YouTube Chan­nel, Crack­ing the Cryp­tic…

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

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The Allure of Puzzlement: Pretty Much Pop #34 w/ Adal Rifai on Escape Rooms and Other Puzzling Pastimes

The com­ic and the trag­ic are well-estab­lished modes with­in enter­tain­ment, but what about the puz­zling? Rid­dles may have been a chief pas­time in days of yore (well, they’re fea­tured in Oedi­pus and The Hob­bit, any­way), but does this way of being enter­tained have a place in today’s age of mass media?

Impro­vis­er and pod­cast­er Adal Rifai joins Mark Lin­sen­may­er, Eri­ca Spyres, and Bri­an Hirt to dis­cuss his love of escape rooms, rid­dles, and oth­er oppor­tu­ni­ties for puz­zle­ment. We dis­cuss lat­er­al vs. algo­rith­mic think­ing, group dynam­ics, com­par­isons to impro­vi­sa­tion and triv­ia, rid­dle types, video games, and more. Some puz­zle-rel­e­vant films we touch on include Escape Room, Cube, The Game, and Mid­night Mad­ness.

Some resources we used to pre­pare include:

Adal’s two oth­er pod­casts are Hel­lo From the Mag­ic Tav­ern and Sib­lings Pec­u­lar. Fol­low him @adalrifai. He per­forms reg­u­lar­ly on Whirled News Tonight at Chicago’s IO The­ater.

Every Pret­ty Much Pop episode includes bonus, post-episode dis­cus­sion, and this time Adal stayed around for a lit­tle more on escape rooms (can they engage all five sens­es?) and quite a bit more on pod­cast­ing, includ­ing the paraso­cial rela­tion­ships that lis­ten­ers may have with pod­cast hosts. This was suf­fi­cient­ly fun that we’d like to share it with all of you, in hopes that you might then want to hear this for all our our episodes by sup­port­ing us at patreon.com/prettymuchpop.

This pod­cast is part of the Par­tial­ly Exam­ined Life pod­cast net­work.

Pret­ty Much Pop: A Cul­ture Pod­cast (prettymuchpop.com) is curat­ed by Open Cul­ture. Browse all Pret­ty Much Pop posts or start with the first episode.

The Magic of Chess: Kids Share Their Uninhibited, Philosophical Insights about the Benefits of Chess

From the US Chess Fed­er­a­tion and direc­tor Jen­ny Schweitzer comes the short doc­u­men­tary, The Mag­ic of Chess. “Filmed at the 2019 Ele­men­tary Chess Cham­pi­onships at the Nashville Opry­land resort, a group of chil­dren share their unin­hib­it­ed, philo­soph­i­cal insights about the ben­e­fits of chess.” Jen­ny Schweitzer added: “For me, as a moth­er of a child who sim­ply loves the game, it was my inten­tion to focus not on the com­pet­i­tive aspects of the chess world, but rather what a deep com­mit­ment to chess can poten­tial­ly offer some­one, young or old.” If this whets your appetite, explore some of our chess resources below.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

A Free 700-Page Chess Man­u­al Explains 1,000 Chess Tac­tics in Plain Eng­lish

A Brief His­to­ry of Chess: An Ani­mat­ed Intro­duc­tion to the 1,500-Year-Old Game

Gar­ry Kas­parov Now Teach­ing an Online Course on Chess

A Beau­ti­ful Short Doc­u­men­tary Takes You Inside New York City’s Last Great Chess Store

Vladimir Nabokov’s Hand-Drawn Sketch­es of Mind-Bend­ing Chess Prob­lems

Chess Grand­mas­ter Gar­ry Kas­parov Relives His Four Most Mem­o­rable Games

When John Cage & Mar­cel Duchamp Played Chess on a Chess­board That Turned Chess Moves Into Elec­tron­ic Music (1968)

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

A Human Chess Match Gets Played in Leningrad, 1924

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David Lynch Turns Twin Peaks into a Virtual Reality Game: Watch the Official Trailer

When David Lynch and Mark Frost’s Twin Peaks pre­miered on ABC in 1990, view­ers across Amer­i­ca were treat­ed to a tele­vi­su­al expe­ri­ence like none they’d ever had before. Four years ear­li­er, some­thing sim­i­lar had hap­pened to the unsus­pect­ing movie­go­ers who went to see Lynch’s break­out fea­ture Blue Vel­vet, an expe­ri­ence described as eye-open­ing by even David Fos­ter Wal­lace. A ded­i­cat­ed med­i­ta­tor with an inter­est in plung­ing into unex­plored realms of con­scious­ness, Lynch tends to bring his audi­ence right along with him in his work, whether that work be cin­e­ma, tele­vi­sion, visu­al art, music, or com­ic strips. Only nat­ur­al, then, that Lynch would take an inter­est in the artis­tic and expe­ri­en­tial pos­si­bil­i­ties of vir­tu­al real­i­ty.

Last year we fea­tured the first glimpse of a Twin Peaks vir­tu­al real­i­ty expe­ri­ence in devel­op­ment, revealed at Lynch’s Fes­ti­val of Dis­rup­tion in Los Ange­les. â€śThe best news is that the com­pa­ny devel­op­ing the game, Col­lid­er Games, is giv­ing cre­ative con­trol to Lynch,” wrote Ted Mills, and now, with the release of Twin Peaks VR’s offi­cial trail­er, we can get a clear­er idea of what Lynch has planned for play­ers. As Lau­ra Snoad writes at It’s Nice That, Lynch has used the oppor­tu­ni­ty to revis­it “well-known envi­ron­ments fea­tured in the series, such as the icon­ic Red Room (the stripy-floored, vel­vet cur­tain-clad par­al­lel uni­verse where Agent Coop­er meets mur­dered teen Lau­ra Palmer), the Twin Peaks’ Sheriff’s Depart­ment and the pine-filled for­est around the fic­tion­al Wash­ing­ton town.”

This will come as good news indeed to those of us Twin Peaks enthu­si­asts who’ve made the pil­grim­age to Sno­qualmie, North Bend, and Fall City, the real-life Wash­ing­ton towns where Lynch and his col­lab­o­ra­tors shot the series. But Twin Peak VR will offer a greater vari­ety of chal­lenges than snap­ping pho­tos of the series’ loca­tions and chat­ting with bemused locals: Snoad writes that each envi­ron­ment is con­struct­ed like an escape room. â€śSolv­ing puz­zles to help Agent Coop­er and Gor­don Cole (the FBI agent played by Lynch him­self), play­ers will also meet some of the show’s weird and ter­ri­fy­ing char­ac­ters, from the back­wards-speak­ing inhab­i­tants of the Black Lodge to the ter­ri­fy­ing Bob him­self.”

Avail­able via Steam on Ocu­lus Rift, Vive, and Valve Index this month, with Ocu­lus Quest and PlaySta­tion VR ver­sions sched­uled, Twin Peaks VR should give a fair few vir­tu­al-real­i­ty hold­outs a com­pelling rea­son to put on the gog­gles — much as Twin Peaks the show caused the cinĂ©astes of the 1990s to break down and watch evening TV. Enjoy­ing Lynch’s work, what­ev­er its medi­um, has always felt like plung­ing into a dream: not like watch­ing his dream, but expe­ri­enc­ing a dream he’s made for us. If vir­tu­al-real­i­ty tech­nol­o­gy has final­ly come any­where close to the vivid­ness of Lynch’s imag­i­na­tion, Twin Peaks VR will mark the next step in his artis­tic evo­lu­tion. But for now, to para­phrase no less a Lynch fan than Wal­lace, the one thing we can say with total con­fi­dence is that it will be… Lynchi­an.

via It’s Nice That

Relat­ed Con­tent:

Watch an Epic, 4‑Hour Video Essay on the Mak­ing & Mythol­o­gy of David Lynch’s Twin Peaks

Twin Peaks Actu­al­ly Explained: A Four-Hour Video Essay Demys­ti­fies It All

David Lynch Is Cre­at­ing a Vir­tu­al Real­i­ty Expe­ri­ence for Twin Peaks

Twin Peaks Tarot Cards Now Avail­able as 78-Card Deck

Watch the Twin Peaks Visu­al Sound­track Released Only in Japan: A New Way to Expe­ri­ence David Lynch’s Clas­sic Show

David Lynch Directs a Mini-Sea­son of Twin Peaks in the Form of Japan­ese Cof­fee Com­mer­cials

Play the Twin Peaks Video Game: Retro Fun for David Lynch Fans

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

A Brief History of Chess: An Animated Introduction to the 1,500-Year-Old Game

I have come to the per­son­al con­clu­sion that while all artists are not chess play­ers, all chess play­ers are artists.

 â€“Mar­cel Duchamp

“Over the rough­ly one and half mil­len­nia of its exis­tence, chess has been known as a tool of mil­i­tary strat­e­gy, a metaphor for human affairs, and a bench­mark of genius,” points out the TED-Ed ani­mat­ed his­to­ry of the game by Alex Gendler, above. The first records of chess date to the 7th cen­tu­ry, but it may have orig­i­nat­ed even a cen­tu­ry ear­li­er, in India, where we find men­tion of the first game to have dif­fer­ent moves for dif­fer­ent pieces, and “a sin­gle king piece, whose fate deter­mined the out­come.”

It was orig­i­nal­ly called “chat­u­ran­ga,” a word that Yoga prac­ti­tion­ers will rec­og­nize as the “four-limbed staff pose,” but which sim­ply meant “four divi­sions” in this con­text. Once it spread to Per­sia, it became “chess,” mean­ing “Shah,” or king. It took root in the Arab world, and trav­eled the Silk Road to East and South­east Asia, where it acquired dif­fer­ent char­ac­ter­is­tics but used sim­i­lar rules and strate­gies. The Euro­pean form we play today became the stan­dard, but it might have been a very dif­fer­ent game had the Japan­ese version—which allowed play­ers to put cap­tured pieces into play—dominated.

Chess found ready accep­tance every­where it went because its under­ly­ing prin­ci­ples seemed to tap into com­mon mod­els of con­test and con­quest among polit­i­cal and mil­i­tary elites. Though writ­ten over a thou­sand years before “chat­u­ran­ga” arrived in China—where the game was called xiangqi, or “ele­phant game”—Sun Tzu’s Art of War may as well have been dis­cussing the crit­i­cal impor­tance of pawns in declar­ing, “When the offi­cers are valiant and the troops inef­fec­tive the army is in dis­tress.”

Chess also speaks to the hier­ar­chies ancient civ­i­liza­tions sought to nat­u­ral­ize, and by 1000 AD, it had become a tool for teach­ing Euro­pean noble­men the neces­si­ty of social class­es per­form­ing their prop­er roles. This alle­gor­i­cal func­tion gave to the pieces the roles we know today, with the piece called “the advi­sor” being replaced by the queen in the 15th cen­tu­ry, “per­haps inspired by the recent surge of strong female lead­ers.”

Ear­ly Mod­ern chess, freed from the con­fines of the court and played in cof­fee­hous­es, also became a favorite pas­time for philoso­phers, writ­ers, and artists. Trea­tis­es were writ­ten by the hun­dreds. Chess became a tool for sum­mon­ing inspi­ra­tion, and per­form­ing the­atri­cal, often Punic games for audiences—a trend that ebbed dur­ing the Cold War, when chess­boards became proxy bat­tle­grounds between world super­pow­ers, and intense cal­cu­la­tion ruled the day.

The arrival of IBM’s Deep Blue com­put­er, which defeat­ed reign­ing cham­pi­on Gar­ry Kas­parov in 1996, sig­naled a new evo­lu­tion for the game, a chess sin­gu­lar­i­ty, as it were, after which com­put­ers rou­tine­ly defeat­ed the best play­ers. Does this mean, accord­ing to Mar­cel Duchamp’s obser­va­tion, that chess-play­ing com­put­ers should be con­sid­ered artists? Chess’s ear­li­est adopters could nev­er have con­ceived of such a ques­tion. But the game they passed down through the cen­turies may have antic­i­pat­ed all of the pos­si­ble out­comes of human ver­sus machine.

Relat­ed Con­tent:

Gar­ry Kas­parov Now Teach­ing an Online Course on Chess

A Free 700-Page Chess Man­u­al Explains 1,000 Chess Tac­tics in Plain Eng­lish

Vladimir Nabokov’s Hand-Drawn Sketch­es of Mind-Bend­ing Chess Prob­lems

Chess Grand­mas­ter Gar­ry Kas­parov Relives His Four Most Mem­o­rable Games

When John Cage & Mar­cel Duchamp Played Chess on a Chess­board That Turned Chess Moves Into Elec­tron­ic Music (1968)

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

The Internet Archive Makes 2,500 More Classic MS-DOS Video Games Free to Play Online: Alone in the Dark, Doom, Microsoft Adventure, and Others

Back in 2015 we let you know that the Inter­net Archive made 2,400 com­put­er games from the era of MS-DOS free to play online: titles like Com­man­der KeenScorched Earth, and Prince of Per­sia may have brought back fond 1990s gam­ing mem­o­ries, as well as promised hours of more such enjoy­ment here in the 21st cen­tu­ry. That set of games includ­ed Id Soft­ware’s Wolfen­stein 3D, which cre­at­ed the genre of the first-per­son shoot­er as we know it, but the Inter­net Archive’s lat­est DOS-game upload — an addi­tion of more than 2,500 titles — includes its fol­low-up Doom, which took com­put­er gam­ing itself to, as it were, a new lev­el.

The Inter­net Archive’s Jason Scott calls this “our biggest update yet, rang­ing from tiny recent inde­pen­dent pro­duc­tions to long-for­got­ten big-name releas­es from decades ago.” After detail­ing some of the tech­ni­cal chal­lenges he and his team faced in get­ting many of the games to work prop­er­ly in web browsers on mod­ern com­put­ers — “a lot has changed under the hood and pro­grams were some­times only writ­ten to work on very spe­cif­ic hard­ware and a very spe­cif­ic set­up” — he makes a few rec­om­men­da­tions from this newest crop of games.

Scot­t’s picks include Microsoft Adven­ture, the DOS ver­sion of the very first com­put­er adven­ture game; the 1960s-themed rac­er Street Rod; and Super Munch­ers, one in a line of edu­ca­tion­al titles all of us of a cer­tain gen­er­a­tion will remem­ber from our class­room com­put­ers. Odd­i­ties high­light­ed by clas­sic game enthu­si­asts around the inter­net include Mr. Blob­by, based on the epony­mous char­ac­ter from the BBC com­e­dy show Noel’s House Par­ty; the undoubt­ed­ly thrilling sim­u­la­tor Pres­i­dent Elect — 1988 Edi­tion; and Zool, the only nin­ja-space-alien plat­former spon­sored by lol­lipop brand Chu­pa Chups.

This addi­tion of 2,500 com­put­er games to the Inter­net Archive also brings in no few undis­put­ed clas­sics whose influ­ence on the art and design of games is still felt today: Alone in the Dark, for exam­ple, prog­en­i­tor of the entire sur­vival-hor­ror genre; Microsoft Flight Sim­u­la­tor, inspi­ra­tion for a gen­er­a­tion of pilots; and Sim­C­i­ty 2000, inspi­ra­tion for a gen­er­a­tion of urban plan­ners. Among the adven­ture games, one of the strongest gen­res of the MS-DOS era, we have Dis­c­world, based on Ter­ry Pratch­et­t’s comedic fan­ta­sy nov­els, and from the mind of Har­lan Elli­son the some­what less comedic I Have No Mouth and I Must Scream. One glance at the Inter­net Archive’s updat­ed com­put­er game col­lec­tion reveals that, no mat­ter how many games you played in the 90s, you’ll nev­er be able to play them all.

Get more infor­ma­tion on the new batch of games at the Inter­net Archive.

via Boing Boing

Relat­ed Con­tent:

The Inter­net Arcade Lets You Play 900 Vin­tage Video Games in Your Web Brows­er (Free)

Free: Play 2,400 Vin­tage Com­put­er Games in Your Web Brows­er

Play a Col­lec­tion of Clas­sic Hand­held Video Games at the Inter­net Archive: Pac-Man, Don­key Kong, Tron and MC Ham­mer

1,100 Clas­sic Arcade Machines Added to the Inter­net Arcade: Play Them Free Online

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

MIT Robot Breaks Rubik’s Cube World Record, Solving It in 0.38 Seconds

A robot cre­at­ed by MIT stu­dents Ben Katz and Jared Di Car­lo man­aged to solve a Rubik’s Cube in a record-break­ing, light­ning-fast 0.38 sec­onds. The video above shows it hap­pen­ing in real time, then in pro­gres­sive­ly slow­er times. By com­par­i­son, Yusheng Du, a Chi­nese speed­cu­ber, holds the [human] record for solv­ing a 3x3x3 cube in 3.47 sec­onds.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

via Boing­Bo­ing

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Free: Play the Original “Minecraft” in Your Browser

A quick heads up from Engad­get: â€śMinecraft is cel­e­brat­ing its 10th birth­day by mak­ing its Clas­sic ver­sion eas­i­ly playable on web browsers. You don’t need to down­load any files to make it work, and you don’t have to pay a cent for access. Since Clas­sic was only the sec­ond phase in the game’s devel­op­ment cycle, its fea­tures are pret­ty lim­it­ed. You’ll only have 32 blocks to work with, most of which are dyed wool, and it’s strict­ly cre­ative mode only. But who needs zom­bies, skele­tons and oth­er mobs when you have the ver­sion’s decade-old bugs to con­tend with, any­way?”

Click here to launch in your brows­er. Find more vin­tage video games you can play in your brows­er below.

Relat­ed Con­tent:

Free: Play 2,400 Vin­tage Com­put­er Games in Your Web Brows­er

The Inter­net Arcade Lets You Play 900 Vin­tage Video Games in Your Web Brows­er (Free)

Play­ing a Video Game Could Cut the Risk of Demen­tia by 48%, Sug­gests a New Study

Hayao Miyaza­ki Tells Video Game Mak­ers What He Thinks of Their Char­ac­ters Made with Arti­fi­cial Intel­li­gence: “I’m Utter­ly Dis­gust­ed. This Is an Insult to Life Itself”

Learn to Write Through a Video Game Inspired by the Roman­tic Poets: Shel­ley, Byron, Keats

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