Starship Titanic: The Video Game Created by Douglas Adams (Hitchhiker’s Guide to the Galaxy), with Help from John Cleese & Terry Jones

“The star­ship Titan­ic was a mon­strous­ly pret­ty sight as it lay beached like a sil­ver Arc­turan Megavoid­whale among the laser­lit trac­ery of its con­struc­tion gantries”–writes Dou­glas Adams in The Life, The Uni­verse and Every­thing, the third nov­el in the Hitchhiker’s Guide tril­o­gy–“a bril­liant cloud of pins and nee­dles of light against the deep inter­stel­lar black­ness; but when launched, it did not even man­age to com­plete its very first radio mes­sage —an SOS—before under­go­ing a sud­den and gra­tu­itous total exis­tence fail­ure.”

This para­graph is a tiny humor­ous flour­ish in a series of nov­els filled with hun­dreds of them, but for some reason—possibly its rela­tion­ship to the orig­i­nal doomed lux­u­ry liner–the Star­ship Titan­ic would go on to have an amaz­ing­ly detailed sec­ond life as a video game. And while a paper­back copy of any of Adams’ work is read­i­ly avail­able, it can take some hunt­ing to find a work­able ver­sion of the game.

Dou­glas Adams designed the game him­self, start­ing in 1996. A decade ear­li­er, he had helped design the text-based adven­ture game adap­ta­tion of Hitchhiker’s Guide, and had expressed a desire to do more work in the video game field, after play­ing Myst and its sequel Riv­en. How­ev­er, he said, “noth­ing real­ly hap­pens, and nobody is there. I thought, let’s do some­thing sim­i­lar but pop­u­late the envi­ron­ment with char­ac­ters you can inter­act with.”

Co-found­ing the mul­ti-media com­pa­ny Dig­i­tal Vil­lage, Adams wrote the game’s script, set aboard the fail­ing Titan­ic. The big dif­fer­ence, com­pared to Myst, is that the char­ac­ter can inter­act with char­ac­ters on board, many of them but­ler-like robots. And instead of typ­ing in com­mands, play­ers could speak to the char­ac­ters in real time using a nat­ur­al lan­guage pars­ing engine called Spook­italk, uti­liz­ing over 10,000 lines/16 hours of dia­log. Like its puz­zle-game influ­ences, it was mad­den­ing to play.

But also fun, as Mon­ty Python’s Ter­ry Jones and John Cleese both turn up among the voice actors, the for­mer as a par­rot, the lat­ter as a dooms­day bomb.

An arti­cle in Kotaku from 2015 men­tions a tie-in nov­el that Adams was to write him­self, after first assign­ing co-writ­ers Neil Richards, Deb­bie Barham, and Michael Bywa­ter to the task. But then:

Liv­ing up to his rep­u­ta­tion for seem­ing­ly infi­nite tar­di­ness, Adams admit­ted just three weeks before the book’s dead­line that he hadn’t writ­ten a thing, and in the end the nov­el Dou­glas Adams’s Star­ship Titan­ic was writ­ten in a furi­ous cas­cade of words by none oth­er than Ter­ry Jones (who claimed that he wrote the whole thing in the nude).

Even more inter­est­ing, Yoz Gra­hame, Dig­i­tal Village’s web devel­op­er had been put in charge of cre­at­ing the game’s pro­mo­tion­al web pres­ence. Buried deep down in a page was a mock forum sup­pos­ed­ly being writ­ten by the low­er-lev­el crew of the Titan­ic. Gra­hame kept the forum open for fans of the upcom­ing game, only to find lat­er that Adams fans had tak­en this com­ic east­er egg to heart. Six months lat­er there were ten-thou­sand posts in the mock forum. Users had con­tin­ued on the sto­ry in the spir­it of Adams.

“It was like ignor­ing the veg­etable draw­er of your fridge for a year, then open­ing it to find a bunch of very grate­ful sen­tient toma­toes busi­ly work­ing on their third opera,” Gra­hame told Kotaku. This forum went on for six years, with lay­ers and lay­ers of run­ning jokes.

At the time of the Kotaku piece, the game, orig­i­nal­ly released on CD-ROM was func­tion­al­ly unplayable on mod­ern video game sys­tems.

Not so now. Six bucks will buy you a mod­ern­ized copy of the game on Steam or GOG. If you’re curi­ous like me, but have no time to devote the many, many hours to fin­ish­ing the game, you can watch a 13-part walk­thru video. (Note: Adams him­self turns up at the very end in an unin­ten­tion­al­ly poignant cameo.)

via Metafil­ter

Relat­ed Con­tent:

Play The Hitchhiker’s Guide to the Galaxy Video Game Free Online, Designed by Dou­glas Adams in 1984

Hyper­land: The “Fan­ta­sy Doc­u­men­tary” in Which Dou­glas Adams and Doc­tor Who‘s Tom Bak­er Imag­ine the World Wide Web (1990)

Ital­ian Astro­naut Reads The Hitchhiker’s Guide to the Galaxy on the Inter­na­tion­al Space Sta­tion

Ted Mills is a free­lance writer on the arts who cur­rent­ly hosts the Notes from the Shed pod­cast and is the pro­duc­er of KCR­W’s Curi­ous Coast. You can also fol­low him on Twit­ter at @tedmills, and/or watch his films here.

The Fiendishly Complicated Board Game That Takes 1,500 Hours to Play: Discover The Campaign for North Africa

Monop­oly is noto­ri­ous­ly time-con­sum­ing. On the child­hood Christ­mas I received my first copy of that Park­er Broth­ers clas­sic, my dad and I start­ed a game that end­ed up spread­ing over two or three days. That may have had to do with my appre­ci­a­tion for Monopoly’s aes­thet­ic far exceed­ing my grasp of its aim, and I’ve since real­ized that it can be played in about an hour. That’s still a good deal longer than, say, a game of check­ers, but it falls some­what short of the league occu­pied by The Cam­paign for North Africa — which is, in fact, a league of its own. Since its pub­li­ca­tion in 1979, it’s been known as the longest board game in exis­tence, requir­ing 1,500 hours (or 62 days) to com­plete.

We are, of course, talk­ing about a war game, and that genre has its own stan­dards of com­plex­i­ty — stan­dards The Cam­paign for North Africa leaves in the dust. “The game itself cov­ers the famous WWII oper­a­tions in Libya and Egypt between 1940 and 1943,” writes Kotaku’s Luke Win­kle. “You’ll need to recruit 10 total play­ers, (five Allied, five Axis,) who will each lord over a spe­cial­ized divi­sion. The Front-line and Air Com­man­ders will issue orders to the troops in bat­tle, the Rear and Logis­tics Com­man­ders will fer­ry sup­plies to the com­bat areas, and last­ly, a Com­man­der-in-Chief will be respon­si­ble for all macro strate­gic deci­sions over the course of the con­flict. If you and your group meets for three hours at a time, twice a month, you’d wrap up the cam­paign in about 20 years.”

You can get an idea of what you’d be deal­ing with over those two decades in the video below from Youtu­ber Phas­ing Play­er, an overview that itself takes about an hour and a half. “Hon­est­ly, if I’m being straight-up here, this game does sound, broad­ly speak­ing, like a fun time,” he says, half an hour deep into the expla­na­tion. “Imag­ine set­ting up a giant map of Africa,” get­ting your friends togeth­er, “Sarah’s in charge of the air force and Jim is in charge of logis­tics. You have all these peo­ple in charge of dif­fer­ent things, and you’re com­mu­ni­cat­ing strate­gies, and the com­man­der-in-chief is for­mu­lat­ing plans and doing all this stuff. That sounds like a real hoot, right?” Alas, “the big aster­isk comes in when that good time has to last lit­er­al­ly a thou­sand hours,” involv­ing what anoth­er play­er quot­ed by Win­kle calls “doing tedious cal­cu­la­tions all the time.”

Those cal­cu­la­tions neces­si­tate pay­ing close atten­tion, on every sin­gle turn, to not just quan­ti­ties like fuel reserves but the his­tor­i­cal­ly accu­rate size of the bar­rels con­tain­ing those reserves. Note also that, as Win­kle adds, “the Ital­ian troops in World War II were out­fit­ted with noo­dle rations, and in the name of his­tor­i­cal dog­ma, the play­er respon­si­ble for the Ital­ians is required to dis­trib­ute an extra water ration to their forces, so that their pas­ta may be boiled.” The Cam­paign for North Africa’s design­er, the late Richard Berg, claimed that the so-called “pas­ta rule” was a joke, and that the game’s fiendish over­all com­plex­i­ty was in keep­ing with the style of the times, a “gold­en age” of war gam­ing with high sales and ever-esca­lat­ing ambi­tions. As with so many oth­er seem­ing­ly inex­plic­a­ble arti­facts of cul­tur­al his­to­ry, one falls back on a famil­iar expla­na­tion: hey, it was the 70s.

via Kotaku

Relat­ed con­tent:

Watch a Playthrough of the Old­est Board Game in the World, the Sumer­ian Roy­al Game of Ur, Cir­ca 2500 BC

Learn to Play Senet, the 5,000-Year Old Ancient Egypt­ian Game Beloved by Queens & Pharaohs

The Fear and Loathing in Las Vegas Board Game, Inspired by Hunter S. Thompson’s Rol­lick­ing Nov­el

Monop­oly: How the Orig­i­nal Game Was Made to Con­demn Monop­o­lies & the Abus­es of Cap­i­tal­ism

Down­load & Play the Shin­ing Board Game

Board Game Ide­ol­o­gy — Pret­ty Much Pop: A Cul­ture Pod­cast #108

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Philosophy of Games: C. Thi Nguyen on the Philosophy vs. Improv Podcast

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Thi Nguyen (pro­nounced “TEE NWEEN”) teach­es at the Uni­ver­si­ty of Utah, and his first book, 2020’s Games: Agency as Art, makes a case for games being treat­ed as a seri­ous object of study for phi­los­o­phy. Thi sees game analy­sis as not just a sub-divi­sion in the phi­los­o­phy of art (aes­thet­ics), but in the phi­los­o­phy of action. How do games relate to oth­er human activ­i­ties with con­straints, like cus­toms, lan­guage, and more specif­i­cal­ly per­for­ma­tive acts with­in lan­guage (like say­ing “I do” dur­ing a mar­riage cer­e­mo­ny, where you’re not just describ­ing that you do some­thing, but actu­al­ly tak­ing action)?

On this record­ing (episode 24 of the pod­cast), Thi joins phi­los­o­phy pod­cast­er Mark Lin­sen­may­er of The Par­tial­ly Exam­ined Life and impro­vi­sa­tion­al com­e­dy coach Bill Arnett of the Chica­go Improv Stu­dio to talk about games and improv, and to engage in a cou­ple of improv scenes that explore the con­nec­tion between the two.

This is the third phi­los­o­phy guest for the Phi­los­o­phy vs. Improv pod­cast, which alter­nates between guests from the improv world, guests from the phi­los­o­phy world, and no guest at all. The over­all for­mat involves a les­son from each host, which they teach to each oth­er (and the guest) simul­ta­ne­ous­ly. This often results in unex­pect­ed syn­chronic­i­ty giv­en the con­nec­tions between two dis­ci­plines that stress the analy­sis of lan­guage, liv­ing delib­er­ate­ly, and quick think­ing.

For anoth­er philo­soph­i­cal­ly rich episode, see episode #20 in which St. Lawrence Uni­ver­si­ty’s Jen­nifer L. Hansen appeared to dis­cuss the many aspects of the con­cept of “The Oth­er” in phi­los­o­phy.

Phi­los­o­phy vs. Improv is a pod­cast host­ed by Mark Lin­sen­may­er, who also hosts The Par­tial­ly Exam­ined Life Phi­los­o­phy Pod­cast, Pret­ty Much Pop: A Cul­ture Pod­cast, and Naked­ly Exam­ined Music

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

As board games are becom­ing increas­ing­ly pop­u­lar with adults, we ask: What’s the rela­tion­ship between a board game’s mechan­ics and its nar­ra­tive? Does the “mes­sage” of a board game mat­ter?

Your host Mark Lin­sen­may­er is joined by game design­er Tom­my Maranges, edu­ca­tor Michelle Par­rinel­lo-Cason, and ex-philoso­pher Al Bak­er to talk about re-skin­ning games, design­ing play­er expe­ri­ences, play styles, game com­plex­i­ty, and more.

Some of the games we men­tion include Puer­to Rico, Monop­oly, Set­tlers of Catan, Sor­ry, Munchkin, Sushi Go, Wel­come To…, Code­names, Pan­dem­ic, Occam Hor­ror, Ter­ra Mys­ti­ca, chess, Tick­et to Ride, Splen­dor, Pho­to­syn­the­sis, Spir­it Island, Escape from the Dark Cas­tle, and Wingspan.

Some arti­cles that fed our dis­cus­sion includ­ed:

The two games Tom­my cre­at­ed that we bring up are Secret Hitler and Inhu­man Con­di­tions.

This episode includes bonus dis­cus­sion you can access by sup­port­ing the pod­cast at patreon.com/prettymuchpop or by choos­ing a paid sub­scrip­tion through Apple Pod­casts. This pod­cast is part of the Par­tial­ly Exam­ined Life pod­cast net­work.

Pret­ty Much Pop: A Cul­ture Pod­cast is the first pod­cast curat­ed by Open Cul­ture. Browse all Pret­ty Much Pop posts.

757 Episodes of the Classic TV Game Show What’s My Line?: Watch Eleanor Roosevelt, Louis Armstrong, Salvador Dali & More

What would the host and pan­elists of the clas­sic prime­time tele­vi­sion game show What’s My Line? have made of The Masked Singera more recent offer­ing in which pan­elists attempt to iden­ti­fy celebri­ty con­tes­tants who are con­cealed by elab­o­rate head-to-toe cos­tumes and elec­tron­i­cal­ly altered voiceovers.

One expects such shenani­gans might have struck them as a bit uncouth.

Host John Charles Daly was will­ing to keep the ball up in the air by answer­ing the panel’s ini­tial ques­tions for a Mys­tery Guest with a wide­ly rec­og­niz­able voice, but it’s hard to imag­ine any­one stuff­ing for­mer First Lady Eleanor Roo­sev­elt into the full body steam­punk bee suit the (SPOILER) Empress of Soul wore on The Masked Singer’s first sea­son.

Mrs. Roosevelt’s Oct 18, 1953 appear­ance is a delight, espe­cial­ly her pan­tomimed dis­gust at the 17:29 mark, above, when blind­fold­ed pan­elist Arlene Fran­cis asks if she’s asso­ci­at­ed with pol­i­tics, and Daly jumps in to reply yes on her behalf.

Lat­er on, you get a sense of what play­ing a jol­ly par­lor game with Mrs. Roo­sevelt would have been like. She’s not above fudg­ing her answers a bit, and very near­ly wrig­gles with antic­i­pa­tion as anoth­er pan­elist, jour­nal­ist Dorothy Kil­gallen, begins to home in on the truth.

While the ros­ter of Mys­tery Guests over the show’s orig­i­nal 17-year broad­cast is impres­sive — Cab Cal­lowayJudy Gar­land, and Edward R. Mur­row to name a few — every episode also boast­ed two or three civil­ians hop­ing to stump the sophis­ti­cat­ed pan­el with their pro­fes­sion.

Mrs. Roo­sevelt was pre­ced­ed by a bath­tub sales­man and a fel­low involved in the man­u­fac­ture of Blood­hound Chew­ing Tobac­co, after which there was just enough time for a woman who wrote tele­vi­sion com­mer­cials.

Non-celebri­ty guests stood to earn up to $50 (over $500 today) by pro­long­ing the rev­e­la­tion of their pro­fes­sions, as com­pared to the Mys­tery Guests who received an appear­ance fee of ten times that, win or lose. (Pre­sum­ably, Mrs. Roo­sevelt was one of those to donate her hon­o­rar­i­um.)

The reg­u­lar pan­elists were paid “scan­dalous amounts of mon­ey” as per pub­lish­er Ben­nett Cerf, whose “rep­u­ta­tion as a nim­ble-wit­ted gen­tle­man-about-town was rein­forced by his tenure on What’s My Line?”, accord­ing to Colum­bia University’s Oral His­to­ry Research Office.

The unscript­ed urbane ban­ter kept view­ers tun­ing in. Broad­way actor Fran­cis recalled: “I got so much plea­sure out of ‘What’s My Line?’ There were no rehearsals. You’d just sit there and be your­self and do the best you could.”

Pan­elist Steve Allen is cred­it­ed with spon­ta­neous­ly alight­ing on a bread­box as a unit of com­par­a­tive mea­sure­ment while ques­tion­ing a man­hole cov­er sales­man in an episode that fea­tured June Hav­oc, leg­end of stage and screen as the Mys­tery Guest (at at 23:57, below).

“Want to show us your bread­box, Steve?” one of the female pan­elists fires back off-cam­era.

The phrase “is it big­ger than a bread­box” went on to become a run­ning joke, fur­ther con­tribut­ing to the illu­sion that view­ers had been invit­ed to a fash­ion­able cock­tail par­ty where glam­orous New York scene­mak­ers dressed up to play 21 Pro­fes­sion­al Ques­tions with ordi­nary mor­tals and a celebri­ty guest.

Jazz great Louis Arm­strong appeared on the show twice, in 1954 and then again in 1964, when he employed a suc­cess­ful tech­nique of light mono­syl­lab­ic respons­es to trick the same pan­elists who had iden­ti­fied him quick­ly on his ini­tial out­ing.

“Are you relat­ed to any­body that has any­thing to do with What’s My Line?” Cerf asks, caus­ing Arm­strong, host Daly, and the stu­dio audi­ence to dis­solve with laugh­ter.

“What hap­pened?” Arlene Fran­cis cries from under her pearl-trimmed mask, not want­i­ng to miss the joke.

Tele­vi­sion — and Amer­i­ca itself — was a long way off from acknowl­edg­ing the exis­tence of inter­ra­cial fam­i­lies.

“It’s not Van Clyburn, is it?” Fran­cis ven­tures a cou­ple of min­utes lat­er.…

Expect the usu­al gen­der-based assump­tions of the peri­od, but also appear­ances by Mary G. Ross, a Chero­kee aero­space engi­neer, and physi­cist Helen P. Mann, a data ana­lyst at Cape Canaver­al.

If you find the con­vivial atmos­phere of this sem­i­nal Good­son-Tod­man game show absorb­ing, there are 757 episodes avail­able for view­ing on What’s My Line?’YouTube chan­nel.

Allow us to kick things off on a Sur­re­al Note with Mys­tery Guest Sal­vador Dali, after which you can browse chrono­log­i­cal playlists as you see fit:

1950–54

1955–57

1958–60

1961 ‑63

1964–65

Relat­ed Con­tent: 

Sal­vador Dalí Gets Sur­re­al with 1950s Amer­i­ca: Watch His Appear­ances on What’s My Line? (1952) and The Mike Wal­lace Inter­view (1958)

How Amer­i­can Band­stand Changed Amer­i­can Cul­ture: Revis­it Scenes from the Icon­ic Music Show

How Dick Cavett Brought Sophis­ti­ca­tion to Late Night Talk Shows: Watch 270 Clas­sic Inter­views Online

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Fol­low her @AyunHalliday.

Sylvia Plath’s Tarot Cards (Which Influenced the Poems in Ariel) Were Just Sold for $207,000

We cel­e­brat­ed my birth­day yes­ter­day: [Ted] gave me a love­ly Tarot pack of cards and a dear rhyme with it, so after the oblig­a­tions of this term are over your daugh­ter shall start her way on the road to becom­ing a seer­ess & will also learn how to do horo­scopes, a very dif­fi­cult art which means reviv­ing my ele­men­tary math. 

Sylvia Plath, in a let­ter to her moth­er, 28 Octo­ber 1956

Sylvia Plath’s Tarot cards, a 24th birth­day present from her hus­band, poet Ted Hugh­es, just went for £151,200 in an auc­tion at Sotheby’s.

That’s approx­i­mate­ly £100,000 more than this lot, a Tarot de Mar­seille deck print­ed by play­ing card man­u­fac­tur­er B.P. Gri­maud de Paris, was expect­ed to fetch.

The auc­tion house’s descrip­tion indi­cates that a few of the cards were dis­col­ored —  evi­dence of use, as sup­port­ed by Plath’s numer­ous ref­er­ences to Tarot in her jour­nals.

Recall Tarot’s appear­ance in “Dad­dy,” her most wide­ly known poem, and her iden­ti­fi­ca­tion with the Hang­ing Man card, in a poem of the same name:

By the roots of my hair some god got hold of me.

I siz­zled in his blue volts like a desert prophet.

The nights snapped out of sight like a lizard’s eye­lid :

A world of bald white days in a shade­less sock­et.

A vul­tur­ous bore­dom pinned me in this tree.

If he were I, he would do what I did.

This cen­tu­ry has seen her col­lec­tion Ariel restored to its author’s intend­ed order.
The orig­i­nal order is said to cor­re­spond quite close­ly to Tarot, with the first twen­ty-two poems sym­bol­iz­ing the cards of the Major Arcana.

The next ten are aligned with the num­bers of the Minor Arcana. Those are fol­lowed by four rep­re­sent­ing the Court cards. The collection’s final four poems can be seen to ref­er­ence the pen­ta­cles, cups, swords and wands that com­prise the Tarot’s suits.

Ariel’s man­u­script was rearranged by Hugh­es, who dropped some of the “more lac­er­at­ing” poems and added oth­ers in advance of its 1965 pub­li­ca­tion, two years after Plath’s death by sui­cide. (Hear Plath read poems from Ariel here.)

Daugh­ter Frie­da defends her father’s actions and describes how dam­ag­ing they were to his rep­u­ta­tion in her Fore­word to Ariel: The Restored Edi­tion.

One won­ders if it’s sig­nif­i­cant that Plath’s Page of Cups, a card asso­ci­at­ed with pos­i­tive mes­sages relat­ed to fam­i­ly and loved ones, has a rip in it?

We also won­der who paid such a stag­ger­ing price for those cards.

Will they give the deck a moon bath or salt bur­ial to cleanse it of Plath’s neg­a­tive ener­gy?

Or is the win­ning bid­der such a diehard fan, the chance to han­dle some­thing so inti­mate­ly con­nect­ing them to their lit­er­ary hero neu­tral­izes any occult mis­giv­ings?

We rather wish Plath’s Tarot de Mar­seille had been award­ed to Phillip Roberts in Ship­ley, Eng­land, who planned to exhib­it them along­side her tarot-influ­enced poems in a pop up gallery at the Saltaire Fes­ti­val. To finance this dream, he launched a crowd-fund­ing cam­paign, pledg­ing that every £100 donor could keep one of the cards, to be drawn at ran­dom, with all con­trib­u­tors invit­ed to sub­mit new art or writ­ing to the mini-exhi­bi­tion: Save Sylvia Plath’s cards from liv­ing in the draw­ers of some wealthy col­lec­tor, and let’s make some art togeth­er!

Alas, Roberts and friends fell  £148,990 short of the win­ning bid. Bet­ter luck next time, mate. We applaud your gra­cious­ness in defeat, as well as the spir­it in which your project was con­ceived.

via Lithub

Relat­ed Con­tent:

The Artis­tic & Mys­ti­cal World of Tarot: See Decks by Sal­vador Dalí, Aleis­ter Crow­ley, H.R. Giger & More

Why Should We Read Sylvia Plath? An Ani­mat­ed Video Makes the Case

Hear Sylvia Plath Read 18 Poems From Her Final Col­lec­tion, Ariel, in 1962 Record­ing

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Fol­low her @AyunHalliday.

Watch Artisans Make Hand-Carved Championship Chess Sets: Each Knight Takes Two Hours

Whether because of the pop­u­lar­i­ty of Net­flix’s The Queen’s Gam­bit or because of how much time indoors the past year and a half has entailed, chess has boomed late­ly. Luck­i­ly for those would-be chess­mas­ters who’ve had their inter­est piqued, every­thing they need to learn the game is avail­able free online. But the deep­er one gets into any giv­en pur­suit, the greater one’s desire for con­crete rep­re­sen­ta­tions of that inter­est. In the case of chess play­ers, how many, at any lev­el, have tran­scend­ed the desire for a nice board and pieces? And how many have nev­er dreamed of own­ing one of the finest chess sets mon­ey can buy?

Such a set appears in the Busi­ness Insid­er video above. “You can pick up a plas­tic set for $20 dol­lars, but a wood­en set cer­ti­fied for the World Chess Cham­pi­onship costs $500,” says its nar­ra­tor. “Much of the val­ue of a high-qual­i­ty of the set comes down to how well just one piece is made: the knight.”

Prop­er­ly carved by a mas­ter arti­san, each knight — with its horse’s head, the only real­is­tic piece in chess — takes about two hours. Very few are qual­i­fied for the job, and one knight carv­er appears in an inter­view to explain that it took him five or six years to learn it, as against the four or five months required to mas­ter carv­ing the oth­er pieces.

The work­shop intro­duced in this video is locat­ed in Amrit­sar (also home to the Gold­en Tem­ple and its enor­mous free kitchen, pre­vi­ous­ly fea­tured here in Open Cul­ture). To those just start­ing to learn about chess, India may seem an unlike­ly place, but in fact no coun­try has a longer his­to­ry with the game. “Chess has been played for over 1,000 years, with some form of the game first appear­ing in India around the sixth cen­tu­ry,” says the video’s nar­ra­tor. “Over the past two cen­turies, high-lev­el com­pe­ti­tions have drawn inter­na­tion­al inter­est.” For most of that peri­od, fluc­tu­a­tions in pub­lic enthu­si­asm for chess have result­ed in pro­por­tion­ate fluc­tu­a­tions in the demand for chess sets, much of which is sat­is­fied by large-scale indus­tri­al pro­duc­tion. But the most expe­ri­enced play­ers pre­sum­ably feel sat­is­fac­tion only when han­dling a knight carved to arti­sanal per­fec­tion.

Relat­ed Con­tent:

Learn How to Play Chess Online: Free Chess Lessons for Begin­ners, Inter­me­di­ate Play­ers & Beyond

A Brief His­to­ry of Chess: An Ani­mat­ed Intro­duc­tion to the 1,500-Year-Old Game

Man Ray Designs a Supreme­ly Ele­gant, Geo­met­ric Chess Set in 1920–and It Now Gets Re-Issued

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

The Bauhaus Chess Set Where the Form of the Pieces Art­ful­ly Show Their Func­tion (1922)

A Beau­ti­ful Short Doc­u­men­tary Takes You Inside New York City’s Last Great Chess Store

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Pulp Tarot: A New Tarot Deck Inspired by Midcentury Pulp Illustrations

Graph­ic artist Todd Alcott has endeared him­self to Open Cul­ture read­ers by retro­fitting mid­cen­tu­ry pulp paper­back cov­ers and illus­tra­tions with clas­sic lyrics from the likes of David BowiePrinceBob Dylan, and Talk­ing Heads.

Although he’s dab­bled in the abstrac­tions that once graced the cov­ers of psy­chol­o­gy, phi­los­o­phy, and sci­ence texts, his over­ar­ch­ing attrac­tion to the visu­al lan­guage of sci­ence fic­tion and illic­it romance speak to the pre­mi­um he places on nar­ra­tive.

And with hun­dreds of “mid-cen­tu­ry mashups” to his name, he’s become quite a mas­ter of bend­ing exist­ing nar­ra­tives to his own pur­pos­es.

Recent­ly, Alcott turned his atten­tion to the cre­ation of the Pulp Tarot deck he is fund­ing on Kick­starter.

A self-described “clear-eyed skep­tic as far as para­nor­mal things” go, Alcott was drawn to the “sim­plic­i­ty and strange­ness” of Pamela Col­man Smith’s “bewitch­ing” Tarot imagery:

Maybe because they were sim­ply the first ones I saw, I don’t know, but there is some­thing about the nar­ra­tive thread that runs through them, the way they delin­eate the devel­op­ment of the soul, with all the choic­es and crises a soul encoun­ters on its way to ful­fill­ment, that real­ly struck a chord with me. You lay out enough Tarot spreads and they even­tu­al­ly coa­lesce around a hand­ful of cards that real­ly seem to define you. I don’t know how it hap­pens, but it does, every time: there are cards that come up for you so often that you think, “Yep, that’s me,” and then there are oth­ers that turn up so rarely that, when they do come up, you have to look them up in the lit­tle book­let because you’ve nev­er seen them before.

One such card for Alcott is the Page of Swords. In the ear­ly 90s, curi­ous to know what the Tarot would have to say about the young woman he’d start­ed dat­ing, he shuf­fled and cut his Rid­er-Waite-Smith deck “until some­thing inside said “now” and he flipped over the Page of Swords:

I looked it up in the book­let, which said that the Page of Swords was a secret-keep­er, like a spy. I thought about that for a moment; the woman I was see­ing was noth­ing like a spy, and had no spy-like attrib­ut­es. I shrugged and began the process again, shuf­fling and cut­ting and shuf­fling and cut­ting, until, again, some­thing inside said “now,” and turned up the card again. It was the Page of Swords, again. My heart leaped, I put the deck back in its box and qui­et­ly freaked out for a while. The next day, I asked the young lady if the Page of Swords meant any­thing to her, and she said “Oh sure, when I was a kid, that was my card.” Any­way, I’m now mar­ried to her.

The Three of Pen­ta­cles is anoth­er favorite, one that pre­sent­ed a par­tic­u­lar design chal­lenge.

The Smith deck shows a stone­ma­son, an archi­tect and a church offi­cial, col­lab­o­rat­ing on build­ing a cathe­dral. Now, there are no cathe­drals in the pulp world, so I had to think, well, in the pulp world, pen­ta­cles rep­re­sent mon­ey, so the obvi­ous choice would be to show three crim­i­nals plan­ning a heist. I could­n’t find an image any­thing close to the one in my head, so I had to build it: the room, the table, the map of the bank, the plan, the peo­ple involved, and then stitch it all togeth­er in Pho­to­shop so it end­ed up look­ing like a cohe­sive illus­tra­tion. That was a real­ly joy­ful moment for me: there were the three con­spir­a­tors, the Big Cheese, the Dame and The Goon, their roles clear­ly defined despite not see­ing any­one’s face. It was a real break­through, see­ing that I could put togeth­er a lit­tle nar­ra­tive like that.

Smith imag­ined a medieval fan­ta­sy world when design­ing her Tarot deck. Alcott is draw­ing on 70 years of pop-cul­ture ephemera to cre­ate a trib­ute to Smith’s vision that also works as a deck in their own right “with its own moral nar­ra­tive uni­verse, based on the atti­tudes and con­ven­tions of that world.”

Before draft­ing each of his 70 cards, Alcott stud­ied Smith’s ver­sion, research­ing its mean­ing and design as he con­tem­plates how he might trans­late it into the pulp ver­nac­u­lar. He has found that some of Smith’s work was delib­er­ate­ly exact­ing with regard to col­or, atti­tude, and cos­tume, and oth­er instances where spe­cif­ic details took a back seat to mood and emo­tion­al impact:

Once I under­stand what a card is about, I look through my library to find images that help get that across. It can get real­ly com­pli­cat­ed! A lot of times, the char­ac­ter’s body is in the right posi­tion but their face has the wrong expres­sion, so I have to find a face that fits what the card is try­ing to say. Or their phys­i­cal atti­tude is right, but I need them to be grip­ping or throw­ing some­thing, so I have to find hands and arms that I can graft on, Franken­stein style. In some cas­es, there will be fig­ures in the cards cob­bled togeth­er from five or six dif­fer­ent sources. 

These cards are eas­i­ly the most com­plex work I’ve ever done in that sense. The song pieces I do are a con­ver­sa­tion between the piece and the song, but these cards are a con­ver­sa­tion between me, Smith, the entire Tarot tra­di­tion, and the uni­verse. 

Vis­it Todd Alcott’s Etsy shop to view more of his mid-cen­tu­ry mash ups, and see more cards from The Pulp Tarot and sup­port Kick­starter here.

All images from the Pulp Tarot used with the per­mis­sion of artist Todd Alcott.

Relat­ed Con­tent:

Clas­sic Songs Re-Imag­ined as Vin­tage Book Cov­ers Dur­ing Our Trou­bled Times: “Under Pres­sure,” “It’s the End of the World as We Know It,” “Shel­ter from the Storm” & More

David Bowie Songs Reimag­ined as Pulp Fic­tion Book Cov­ers: Space Odd­i­ty, Heroes, Life on Mars & More

Songs by Joni Mitchell Re-Imag­ined as Pulp Fic­tion Book Cov­ers & Vin­tage Movie Posters

Four Clas­sic Prince Songs Re-Imag­ined as Pulp Fic­tion Cov­ers: When Doves Cry, Lit­tle Red Corvette & More

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Fol­low her @AyunHalliday.

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