Infinite Escher: A High-Tech Tribute to M.C. Escher, Featuring Sean Lennon, Nam June Paik & Ryuichi Sakamoto (1990)

When tele­vi­sion appeared in Japan in the 1950s, most peo­ple in that still-poor coun­try could only sat­is­fy their curios­i­ty about it by watch­ing the dis­play mod­els in store win­dows. But by the 1980s, the Japan­ese had become not just aston­ish­ing­ly rich but world lead­ers in tech­nol­o­gy as well. It took some­thing spe­cial to make Toky­oites stop on the streets of Aki­habara, the city’s go-to dis­trict for high tech­nol­o­gy, but stop they did in 1990 when, in the win­dows of Sony Town, appeared Infi­nite Esch­er.

Pro­duced by Sony HDVS Soft Cen­ter as a show­case for the com­pa­ny’s brand new high-def­i­n­i­tion video tech­nol­o­gy, this short film caused passers­by, accord­ing to the video descrip­tion, to “gasp in amaze­ment at the clar­i­ty and sharp crisp focus of the pic­ture.”

Run­ning sev­en and a half min­utes, it tells the sto­ry of a bespec­ta­cled New York City teenag­er (played by a young Sean Lennon, son of John Lennon and Yoko Ono) who steps off the school bus one after­noon to find M.C. Esch­er-style visu­al motifs in the urban land­scape all around him: a jig­saw puz­zle piece-shaped curb­side pud­dle, a trans­par­ent geo­met­ri­cal­ly pat­terned bas­ket­ball.

When he goes home to sketch a few artis­tic-math­e­mat­i­cal ideas of his own, he looks into an awful­ly famil­iar-look­ing reflect­ing sphere and gets sucked into a com­plete­ly Escher­ian realm. This sequence demon­strates not just the look of Sony’s high-def­i­n­i­tion video, but the then-state-of-the-art tech­niques for drop­ping real-life char­ac­ters into com­put­er-gen­er­at­ed set­tings and vice ver­sa. In addi­tion to the visions of the Dutch graph­ic design­er who not just imag­ined but ren­dered the impos­si­ble, Sony also brought in two of the oth­er pow­er­ful cre­ative minds, Japan­ese musi­cian Ryuichi Sakamo­to to cre­ate the score and Kore­an video artist Nam June Paik to do the art direc­tion.

Watch­ing Infi­nite Esch­er today may first under­score just how far high-def­i­n­i­tion video and com­put­er graph­ics have come over the past 27 years, but it ulti­mate­ly shows anoth­er exam­ple of how Escher’s visions, even after the artist’s death in 1972, have remained so com­pelling that each era — with its own tech­no­log­i­cal, cul­tur­al, and aes­thet­ic trends — pays its own kind of trib­ute to them.

Relat­ed Con­tent:

Watch M.C. Esch­er Make His Final Artis­tic Cre­ation in the 1971 Doc­u­men­tary Adven­tures in Per­cep­tion

Meta­mor­phose: 1999 Doc­u­men­tary Reveals the Life and Work of Artist M.C. Esch­er

Inspi­ra­tions: A Short Film Cel­e­brat­ing the Math­e­mat­i­cal Art of M.C. Esch­er

David Bowie Sings in a Won­der­ful M.C. Esch­er-Inspired Set in Jim Henson’s Labyrinth

Good Morn­ing, Mr. Orwell: Nam June Paik’s Avant-Garde New Year’s Cel­e­bra­tion with Lau­rie Ander­son, John Cage, Peter Gabriel & More

62 Psy­che­del­ic Clas­sics: A Free Playlist Cre­at­ed by Sean Lennon

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Take an Online Course on Design & Architecture with Frank Gehry

FYI: If you sign up for a Mas­ter­Class course by click­ing on the affil­i­ate links in this post, Open Cul­ture will receive a small fee that helps sup­port our oper­a­tion.

“Most of our cities are built with just face­less glass, only for economies and not for human­i­ties.” We’ve all heard many vari­a­tions on that com­plaint from many dif­fer­ent peo­ple, but sel­dom with the author­i­ty car­ried by the man mak­ing it this time: Frank Gehry, author of some of the most talked-about build­ings of the past thir­ty years. You may love or hate his work, the body of which includes such strik­ing, for­mal­ly and mate­ri­al­ly uncon­ven­tion­al build­ings as Bil­bao’s Guggen­heim Muse­um, Los Ange­les’ Walt Dis­ney Con­cert Hall, and Seat­tle’s Muse­um of Pop Cul­ture, but you can’t remain indif­fer­ent to it, and that alone tells us how deeply Gehry under­stands the pow­er of his craft.

And so when Gehry talks archi­tec­ture, we should lis­ten. Mas­ter­class, the online edu­ca­tion start­up that has pro­duced cours­es in var­i­ous dis­ci­plines with such high-pro­file prac­ti­tion­er-teach­ers as David Mamet, Her­bie Han­cock, Jane Goodall, Steve Mar­tin, and Wern­er Her­zog, has read­ied a rich oppor­tu­ni­ty to do so in the fall: “Frank Gehry Teach­es Design and Archi­tec­ture,” whose trail­er you can view above. The $90 course promis­es a look into the cre­ative process, as well as into the “nev­er-before-seen mod­el archive,” of this biggest of all “star­chi­tects” whose “vision for what archi­tec­ture could accom­plish” has reshaped not just our sky­lines but “the imag­i­na­tions of artists and design­ers around the world.”

As with any edu­ca­tion­al expe­ri­ence, the more thor­ough­ly you pre­pare in advance, the more you’ll get out of it, and so, to that end, we sug­gest watch­ing Syd­ney Pol­lack­’s doc­u­men­tary Sketch­es of Frank Gehry, recent­ly made avail­able online by the Louis Vuit­ton Foun­da­tion. “Pol­lack is not usu­al­ly a doc­u­men­tar­i­an, and Gehry has nev­er been doc­u­ment­ed; they were friends, and Gehry sug­gest­ed Pol­lack might want to ‘do some­thing,’ ” wrote Roger Ebert in his review. “Because Pol­lack has his own clout and is not mere­ly a sup­pli­cant at Gehry’s altar, he asks pro­fes­sion­al ques­tions as his equal, sym­pa­thizes about big projects that seem to go wrong and offers insights.”

Pol­lack also “has access to the archi­tec­t’s famous clients, like Michael Eis­ner,” com­mis­sion­er of the Dis­ney Con­cert hall, “and Den­nis Hop­per, who lives in a Gehry home in San­ta Mon­i­ca” — just as Gehry him­self does, in the house whose rad­i­cal, qua­si-indus­tri­al mod­i­fi­ca­tion did much to make his name. Though he also brings in a few of the archi­tec­t’s many crit­ics to pro­vide bal­ance, “Pol­lack­’s opin­ion is clear: Gehry is a genius.” You may think so too, which would be a good a rea­son as any to take his Mas­ter­class. Even if you think the oppo­site, the phys­i­cal and cul­tur­al impact of Gehry’s work, as well as his endur­ing rel­e­vance and indus­tri­ous­ness — he con­tin­ues to design today, in his late eight­ies, espe­cial­ly for his long-ago adopt­ed home­town of Los Ange­les — has some­thing to teach us all.

Relat­ed Con­tent:

Gehry’s Vision for Archi­tec­ture

On the Impor­tance of the Cre­ative Brief: Frank Gehry, Maira Kalman & Oth­ers Explain its Essen­tial Role

The ABC of Archi­tects: An Ani­mat­ed Flip­book of Famous Archi­tects and Their Best-Known Build­ings

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

100 Years of Cinema: New Documentary Series Explores the History of Cinema by Analyzing One Film Per Year, Starting in 1915

Film has played an inte­gral part in almost all of our cul­tur­al lives for decades and decades, but when did we invent it? “We have evi­dence of man exper­i­ment­ing with mov­ing images from a time when we still lived in caves,” says the nar­ra­tor of the video series One Hun­dred Years of Cin­e­ma. “Pic­tures of ani­mals paint­ed on cave walls seemed to dance and move in the flick­er­ing fire­light.” From there the study of cin­e­ma jumps ahead to the work of stop-motion pho­tog­ra­phy pio­neer Ead­weard Muy­bridge, Louis Le Prince’s build­ing of the first sin­gle-lens movie cam­era, the inven­tion of the kine­to­scope, and the Lumière broth­ers’ first pro­jec­tion of a motion pic­ture before an audi­ence.

The birth of cin­e­ma, his­to­ri­ans gen­er­al­ly agree, hap­pened when these events did, around the last decade of the nine­teenth cen­tu­ry and the first decade of the twen­ti­eth, and so the first episode of 100 Years of Cin­e­ma cov­ers the years 1888 through 1914. But then, in 1915, comes D.W. Grif­fith’s ground­break­ing and still deeply con­tro­ver­sial fea­ture The Birth of a Nation, which the nar­ra­tor calls “one of the most impor­tant films in cin­e­ma his­to­ry.”

100 Years of Cin­e­ma thus gives The Birth of a Nation its own episode, and in each sub­se­quent episode it moves for­ward one year but adheres to the same for­mat, pick­ing out one par­tic­u­lar movie through which to tell that chap­ter of the sto­ry of film.

For 1916 we learn about 20,000 Leagues Under the Sea, the first pic­ture filmed under­wa­ter; for 1917, phys­i­cal come­di­an Buster Keaton’s debut The Butch­er Boy; for 1918, The Ghost of Slum­ber Moun­tain, which dared to inte­grate live actors with stop-motion clay ani­ma­tion. And so does 100 Years of Cin­e­ma tell the sto­ry of film’s first cen­tu­ry as the sto­ry of inno­va­tion after inno­va­tion after inno­va­tion, doing so through obscu­ri­ties as well as such pil­lars of the film-stud­ies cur­ricu­lum as Nanook of the NorthBat­tle­ship PotemkinMetrop­o­lisand Man with a Movie Cam­era.

The series, which began last April, has recent­ly put out about one new episode per month. Its most recent video cov­ers Scar­face — not Bri­an de Pal­ma’s tale of drug-deal­ing in 1980s Mia­mi whose poster still adorns dorm-room walls today, but the 1932 Howard Hawks pic­ture it remade. Here the orig­i­nal Scar­face gets cred­it­ed as one of the works that defined the Amer­i­can gang­ster film, lead­ing not just to the ver­sion star­ring Al Paci­no and his machine gun but to the likes of The God­fa­therBoyz N the Hood, and Reser­voir Dogs as well. Cinephiles, place your bets now as to whether 100 Years of Cin­e­ma will select any of those films for 1972, 1991, or 1992 — and start con­sid­er­ing what each of them might teach us about the devel­op­ment of the cin­e­ma we enjoy today.

You can view all of the exist­ing episodes, mov­ing from 1915 through 1931, below. And sup­port 100 Years of Cin­e­ma over at this Patre­on page.

Relat­ed Con­tent:

The 100 Most Mem­o­rable Shots in Cin­e­ma Over the Past 100 Years

Take a 16-Week Crash Course on the His­to­ry of Movies: From the First Mov­ing Pic­tures to the Rise of Mul­ti­plex­es & Net­flix

Free MIT Course Teach­es You to Watch Movies Like a Crit­ic: Watch Lec­tures from The Film Expe­ri­ence

The His­to­ry of the Movie Cam­era in Four Min­utes: From the Lumiere Broth­ers to Google Glass

Cin­e­ma His­to­ry by Titles & Num­bers

Hol­ly­wood, Epic Doc­u­men­tary Chron­i­cles the Ear­ly His­to­ry of Cin­e­ma

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

How Richard Linklater (Slacker, Dazed and Confused, Boyhood) Tells Stories with Time: Six Video Essays

The ever more crit­i­cal­ly acclaimed, ever more res­olute­ly Austin-based auteur Richard Lin­klater grounds each of his movies in a par­tic­u­lar place, but even more so in a par­tic­u­lar time. His sec­ond fea­ture Slack­er, which broke him into the world of Amer­i­can inde­pen­dent film in 1991, takes place not just in Austin, but in a sin­gle day in Austin. Its much big­ger-bud­get but also Austin-set fol­low-up Dazed and Con­fused takes place on May 28, 1976, the last day before grad­u­a­tion for its high-school-age char­ac­ters. 1995’s Before Sun­rise began a tril­o­gy of films released every nine years, each of which con­tin­ues the sto­ry of the cen­tral cou­ple by fol­low­ing them in near-real time around a dif­fer­ent place: first in Vien­na, then in Paris, then in Greece.

Lin­klater has main­tained his pen­chant for tem­po­ral speci­fici­ty, set­ting last year’s Every­body Wants Some!! in south­east Texas in 1980, specif­i­cal­ly on the day before the begin­ning of col­lege for its char­ac­ters. Before that, his low-key epic Boy­hood made cin­e­ma his­to­ry by hav­ing been shot over a peri­od of twelve years, demon­strat­ing defin­i­tive­ly that the direc­tor’s inter­est in time goes well beyond sim­ply evok­ing peri­ods or repli­cat­ing the real flow of events.

“It’s a big ele­ment, isn’t it, of our medi­um?” he asks in “On Cin­e­ma & Time,” the video essay made by “kog­o­na­da” for the British Film Insti­tute at the top of the post. “The manip­u­la­tion of time, the per­cep­tion of time, the con­trol of time — kind of the build­ing blocks of cin­e­ma.”

“What I’ll say is, like, ‘Carve out some­thing of real time,’ you know?” says Lin­klater, with his char­ac­ter­is­tic deliv­ery of artis­tic insight in a high­ly casu­al, Texas-inflect­ed locu­tion, in the Film Radar video essay “Richard Lin­klater and Time” (not view­able in all regions). “Some kind of hyper­re­al­i­ty, you know? Try­ing to make sense of the world in a movie way, of just how peo­ple live or think or inter­act.” But would his time-carv­ing, expert­ly though he does it, strike us as pow­er­ful­ly with­out he and his col­lab­o­ra­tors’ equal­ly high skill at craft­ing images (whether live-action or, occa­sion­al­ly, in ani­ma­tion, as in the roto­scop­ing of the philo­soph­i­cal dia­logue-dri­ven Wak­ing Life, or his Philip K. Dick adap­ta­tion A Scan­ner Dark­lyexam­ined in Siob­han Cavanagh’s “Form and Func­tion”)?

You can see that skill on dis­play in the video essays “Cin­e­matog­ra­phy in the films of Richard Lin­klater” and “Silent Con­nec­tions” just above. In the lat­ter, fre­quent Lin­klater col­lab­o­ra­tor Ethan Hawke quotes the direc­tor: “I’ve nev­er been in a gun­fight. I’ve nev­er been involved in espi­onage. I’ve nev­er been involved in a heli­copter crash. And yet I feel like my life has been full of dra­ma, and the most dra­mat­ic thing that’s ever hap­pened to me is, real­ly, con­nect­ing with anoth­er human being. When you real­ly con­nect, you feel like your life is dif­fer­ent, and I want to make a movie about that con­nec­tion.” In a sense, Lin­klater has spent most of his career tak­ing dif­fer­ent approach­es to mak­ing that movie, always draw­ing on his vast breadth of film knowl­edge; the video essay “Real Time and New Wave Her­itage” just above looks at just a few of the par­al­lels between his work and that of his pre­de­ces­sors in cin­e­ma.

“It’s fun­ny, the way mem­o­ry works,” Lin­klater says in a ten-minute Inde­pen­dent Film Chan­nel fea­turette on the mak­ing of Boy­hood. “I’m kind of obsessed with that.” You can see a younger Lin­klater speak about his life as a film­mak­er, then only just begin­ning, in the 1991 Austin pub­lic-access tele­vi­sion clip just above. “I don’t get work,” he says. “For me, film­mak­ing’s not even a job, it’s not a career, it’s just some­thing I’m doing. For the first time it looks like I should be mak­ing mon­ey at it, but we’ll see.” Now we’ve seen what Lin­klater can do, though he’ll sure­ly sur­prise and impress us for decades to come with the ways he can dig, cin­e­mat­i­cal­ly, into his obses­sions — and the obses­sions his films have let us share. To quote a 23-year-old Hawke in Before Sun­rise, quot­ing Dylan Thomas read­ing W.H. Auden: “ ‘All the clocks in the city began to whirr and chime. Oh, let not time deceive you; you can­not con­quer time. In headaches and in wor­ry, vague­ly life leaks away, and time will have its fan­cy tomor­row or today.’ Some­thin’ like that.”

Relat­ed Con­tent:

Hear the Great Mix­tapes Richard Lin­klater Cre­at­ed to Psych Up the Actors in Dazed and Con­fused and Every­body Wants Some!!

Scenes from Wak­ing Life, Richard Linklater’s Philo­soph­i­cal, Fea­ture-Length Ani­mat­ed Film (2001)

Watch Matthew McConaughey’s Audi­tion Tape for Richard Linklater’s Dazed and Con­fused, the Indie Com­e­dy That Made Him a Star

In Dark PSA, Direc­tor Richard Lin­klater Sug­gests Rad­i­cal Steps for Deal­ing with Tex­ters in Cin­e­mas

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Are Stanley Kubrick Films Like Immersive Video Games? The Case of Eyes Wide Shut

Video games have long attempt­ed, to an ever more impres­sive degree of real­ism, to con­jure up their own vir­tu­al real­i­ties. But then, so have film­mak­ers, for a much longer peri­od of time and — at least so far — with more effec­tive results. The most respect­ed direc­tors ful­ly real­ize “vir­tu­al real­i­ty” with each film they make, and Stan­ley Kubrick stands as one of the best-known exam­ples. Dur­ing his almost fifty-year career, he immersed his audi­ence in such dis­tinc­tive cin­e­mat­ic worlds as those of Loli­ta, 2001: A Space Odyssey, A Clock­work Orange, and Full Met­al Jack­et, leav­ing us in 1999 with the final, much puz­zled-over fea­ture Eyes Wide Shut.

The atmos­pher­i­cal­ly uneasy sto­ry of a doc­tor who spends a night in New York City wan­der­ing into ever stranger and more erot­i­cal­ly charged sit­u­a­tions, Eyes Wide Shut both adapt­ed mate­r­i­al not well known in Amer­i­ca, the Aus­tri­an writer Arthur Schnit­zler’s 1926 novel­la “Dream Sto­ry,” and starred two of the biggest celebri­ties of the day, the then-mar­ried cou­ple Tom Cruise and Nicole Kid­man play­ing the mar­ried cou­ple Bill and and Alice Har­ford. Kubrick made use of these qual­i­ties and many oth­ers to deal with such tra­di­tion­al sub­jects as love, sex, infi­deli­ty, and secret cults while, in the words of Evan Puschak, bet­ter known as the video essay­ist Nerd­writer, “mak­ing our engage­ment with these things one-of-a-kind.”

“Review­ers com­plained that the Har­fords were ciphers, uncom­pli­cat­ed and dull,” writes Tim Krei­der in “Intro­duc­ing Soci­ol­o­gy,” his much-cit­ed break­down of Eyes Wide Shut. “These reac­tions recall the befud­dle­ment of crit­ics who com­plained that the com­put­er in 2001 was more human than the astro­nauts, but could only attribute it (just four years after the unfor­get­table per­for­mances of Dr. Strangelove) to human error.” He argues that “to under­stand a film by this most thought­ful and painstak­ing of film­mak­ers, we should assume that this char­ac­ter­i­za­tion is delib­er­ate — that their shal­low­ness and repres­sion is the point.”

Puschak’s video essay Eyes Wide Shut: The Game” names those qual­i­ties, espe­cial­ly as they man­i­fest in Cruise’s pro­tag­o­nist, as among the tech­niques Kubrick uses to make the movie a kind of vir­tu­al real­i­ty expe­ri­ence for the view­er. “You’re expe­ri­enc­ing the night from the per­spec­tive of Bill, but not from a posi­tion of empa­thy — or even sym­pa­thy for that mat­ter. Instead, the view­er engages in what philoso­pher Alessan­dro Gio­van­nel­li calls ‘expe­ri­en­tial iden­ti­fi­ca­tion,’ in which the result of occu­py­ing Bil­l’s per­spec­tive while not empathiz­ing with him is that the per­spec­tive becomes your own.”

What Krei­der sees as ulti­mate­ly part of Eyes Wide Shut’s indict­ment of “the cap­i­tal of the glob­al Amer­i­can empire at the end of the Amer­i­can Cen­tu­ry,” Puschak inter­prets as Kubrick­’s “sys­tem­at­ic effort to swap you in for the pro­tag­o­nist” in ser­vice of “an ode to the expe­ri­ence, to the raw impres­sion, of see­ing some­thing mar­velous.” But both view­ers would sure­ly agree that Kubrick, to a greater extent than per­haps any oth­er film­mak­er, made some­thing more than movies. One might say he craft­ed expe­ri­ences for his audi­ence, and in the truest sense of the word: like expe­ri­ences in real life, and unlike the expe­ri­ences of so many video games, they allow for an infini­tude of valid inter­pre­ta­tions.

Relat­ed Con­tent:

Dis­cov­er the Life & Work of Stan­ley Kubrick in a Sweep­ing Three-Hour Video Essay

How Stan­ley Kubrick Made His Mas­ter­pieces: An Intro­duc­tion to His Obses­sive Approach to Film­mak­ing

Steven Spiel­berg on the Genius of Stan­ley Kubrick

The Worlds of Hitch­cock & Kubrick Col­lide in a Sur­re­al Mashup, The Red Drum Get­away

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Does Quentin Tarantino’s First Film, Reservoir Dogs, Hold Up 25 Years Later?: A Video Essay

When’s the last time you watched Reser­voir Dogs? For myself, it real­ly has been a while, but cer­tain icon­ic scenes stick in my mind: the slo-mo walk (par­o­died end­less­ly since), the open­ing din­er dis­cus­sion, the “Mex­i­can stand­off” of guns. But there’s a lot I’ve for­got­ten (and since hav­ing been under­whelmed by Taran­ti­no’s last film, the relent­less cru­el and much too long The Hate­ful Eight), I won­dered, much like Evan “The Nerd­writer” Puschak, does in his video essay above, “Has Reser­voir Dogs Aged Well?”

Puschak’s quick answer is yes, and in his usu­al jam-packed but salient style he goes through the rea­sons.

Though this is Tarantino’s first fea­ture (or rather the first ful­ly sur­viv­ing one), it con­tains the seeds of a style, but one held back by bud­get. A clip of Siskel & Ebert sug­gests that favor­able crit­ics knew this too. Siskel calls the film “an exer­cise in style” and wish­es it went fur­ther. Pulp Fic­tion would grant Siskel’s wish.

Puschak points out the adren­a­line of its in media res open­ing, with Mr. Orange (Tim Roth) bleed­ing out in the back of Mr. White’s car. We already know a heist has gone wrong, but not how, and we’re not hope­ful about Mr. Orange’s chances of sur­viv­ing. Taran­ti­no would go on to pull a sim­i­lar trick in Pulp Fic­tion, but as he’s matured, he’s left this kind of jolt­ing open­ing behind.

The film pro­pels ahead not like a nov­el, as Taran­ti­no once remarked, but, as Puschak says, more like a clas­sic album, a per­fect­ly sequenced selec­tion of con­trast­ing moods and pac­ing.

Where the film hasn’t aged as well, he con­tin­ues, is in its use of dat­ed ref­er­ences that don’t land like they once did 25 years ago. Yet, Puschak notes, this sort of pop-cul­ture laden dia­log still exists. In fact, it’s every­where, from Mar­vel block­busters to Net­flix series.

If the film is one of the weak­est in Taran­ti­no’s filmography–I would dis­pute that, actu­al­ly, but feel free to hash that out in the comments–it does con­tain a thread that ris­es above its pulpy, ref­er­en­tial style, and that’s the “com­mode” sto­ry, which we see Mr. Orange learn, rehearse, per­form, and per­fect through the film. Its exam­i­na­tion of per­for­mance, of play­ing a role, would lat­er get a full work­out in Pulp Fic­tion and in many oth­er Taran­ti­no films, and here’s where that fas­ci­na­tion begins. Last­ly, why does the film still hold up? Sim­ply: because of videos like this, and web arti­cles also like this. We can’t help revis­it­ing those Reser­voir Dogs.

Relat­ed Con­tent:

How Quentin Taran­ti­no Cre­ates Sus­pense in His Favorite Scene, the Ten­sion-Filled Open­ing Moments of Inglou­ri­ous Bas­ter­ds

The Music in Quentin Tarantino’s Films: Hear a 5‑Hour, 100-Song Playlist

Quentin Taran­ti­no Lists the 12 Great­est Films of All Time: From Taxi Dri­ver to The Bad News Bears

Ted Mills is a free­lance writer on the arts who cur­rent­ly hosts the artist inter­view-based FunkZone Pod­cast and is the pro­duc­er of KCR­W’s Curi­ous Coast. You can also fol­low him on Twit­ter at @tedmills, read his oth­er arts writ­ing at tedmills.com and/or watch his films here.

The First Avant Garde Animation: Watch Walter Ruttmann’s Lichtspiel Opus 1 (1921)

Most visu­al art forms, like paint­ing, sculp­ture, or still pho­tog­ra­phy, take a while to get from rep­re­sen­ta­tion to abstrac­tion, but cin­e­ma had a head start, thanks in large part to the ground­break­ing efforts of a Ger­man film­mak­er named Wal­ter Ruttmann. He did it in the ear­ly 1920s, not much more than twen­ty years after the birth of the medi­um itself, with Licht­spiel Opus 1, which you can watch above. Licht­spiel Opus 23, and 4 fol­low it in the video, but though equal­ly enchant­i­ng on an aes­thet­ic lev­el, espe­cial­ly in their inte­gra­tion of imagery and music, none hold the impres­sive dis­tinc­tion of being the very first abstract film ever screened for the pub­lic that Licht­spiel Opus 1 does.

“Fol­low­ing the First World War, Ruttmann, a painter, had moved from expres­sion­ism to full-blown abstrac­tion,” writes Gre­go­ry Zin­man in A New His­to­ry of Ger­man Cin­e­ma. As ear­ly as 1917, “Ruttmann argued that film­mak­ers ‘had become stuck in the wrong direc­tion,’ due to their mis­un­der­stand­ing of cin­e­ma’s essence,’ ” which prompt­ed him to use “the tech­no­log­i­cal­ly derived medi­um of film to pro­duce new art, call­ing for ‘a new method of expres­sion, one dif­fer­ent from all the oth­er arts, a medi­um of time. An art meant for our eyes, one dif­fer­ing from paint­ing in that it has a tem­po­ral dimen­sion (like music), and in the ren­di­tion of a (real or styl­ized) moment in an event or fact, but rather pre­cise­ly in the tem­po­ral rhythm of visu­al events.”

To real­ize this new art form, Ruttmann came up with, and even patent­ed, a kind of ani­ma­tion tech­nique. Once a painter, always a painter, he found a way to make films using oils and brush­es. As exper­i­men­tal ani­ma­tions schol­ar William Moritz described it, Ruttmann cre­at­ed Licht­spiel Opus I with images “paint­ed with oil on glass plates beneath an ani­ma­tion cam­era, shoot­ing a frame after each brush stroke or each alter­ation because the wet paint could be wiped away or mod­i­fied quite eas­i­ly. He lat­er com­bined this with geo­met­ric cut-outs on a sep­a­rate lay­er of glass.”

The result still looks and feels quite unlike the ani­ma­tion we know today, and cer­tain­ly resem­bled noth­ing any of its first view­ers had even seen when it pre­miered in Ger­many in April 1921. This puts it ahead, chrono­log­i­cal­ly, of the work of Hans Richter and Viking Eggeling, cre­ators of some of the ear­li­est mas­ter­pieces of abstract film in the ear­ly 1920s, not screened for the pub­lic until 1923. Alas, when Hitler came to pow­er and declared abstract art “degen­er­ate,” accord­ing to Ben­nett O’Bri­an at Pret­ty Clever Films, Ruttmann did­n’t flee but “remained in Ger­many and worked with Leni Riefen­stahl on The Tri­umph of the Will.” In wartime, he “was put to work direct­ing pro­pa­gan­da reels like 1940’s Deutsche Panz­er which fol­lows the man­u­fac­tur­ing process of armored tanks.”

Alas, “his deci­sion to stay in Ger­many dur­ing the war would even­tu­al­ly cost Ruttmann his life,” which end­ed in 1944 with a mor­tal wound endured while film­ing a bat­tle in Rus­sia. But how­ev­er ide­o­log­i­cal­ly and moral­ly ques­tion­able his lat­er work, Ruttmann, with his pio­neer­ing jour­ney into abstract ani­ma­tion, opened up a cre­ative realm only acces­si­ble to film­mak­ers that, even as we approach an entire cen­tu­ry after Licht­spiel Opus I, film­mak­ers have far from ful­ly explored.

Relat­ed Con­tent:

Watch “Geom­e­try of Cir­cles,” the Abstract Sesame Street Ani­ma­tion Scored by Philip Glass (1979)

The First Mas­ter­pieces of Abstract Film: Hans Richter’s Rhyth­mus 21 (1921) & Viking Eggeling’s Sym­phonie Diag­o­nale (1924)

Watch the Sur­re­al­ist Glass Har­mon­i­ca, the Only Ani­mat­ed Film Ever Banned by Sovi­et Cen­sors (1968)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Sigourney Weaver Stars in a New Experimental Sci-Fi Film: Watch “Rakka” Free Online

South African–Canadian film direc­tor Neill Blomkamp recent­ly launched Oats Stu­dios, a new film project devot­ed to cre­at­ing exper­i­men­tal short films. And now comes their very first pro­duc­tion, a short film called “Rak­ka.” Star­ring Sigour­ney Weaver, “Rak­ka” takes us inside the after­math of an alien inva­sion some­time in the year 2020. The Verge right­ly notes that “Rak­ka” isn’t “a con­ven­tion­al short film. Instead, it’s a series of scenes depict­ing var­i­ous points of view. Some scenes show what the aliens are doing to human­i­ty; oth­ers track a resis­tance move­ment led by Weaver, and an escaped pris­on­er named Amir.” The new short runs 21 min­utes and is stream­ing free on YouTube. ” Watch it above, and to learn about the mak­ing of “Rak­ka” and Oats Stu­dios, read this inter­view over at Car­toon Brew.

“Rak­ka” will be added to our col­lec­tion: 4,000+ Free Movies Online: Great Clas­sics, Indies, Noir, West­erns, Doc­u­men­taries & More.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book and BlueSky.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Philo­soph­i­cal, Sci-Fi Clay­ma­tion Film Answers the Time­less Ques­tion: Which Came First, the Chick­en or the Egg? 

Watch the First Russ­ian Sci­ence Fic­tion Film, Aeli­ta: Queen of Mars (1924) 

240 Hours of Relax­ing, Sleep-Induc­ing Sounds from Sci-Fi Video Games: From Blade Run­ner to Star Wars

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Open Culture was founded by Dan Colman.