Street art is a frequently dangerous game. The threat of arrest pales in comparison to some of the hazards long time practitioners describe. While other artists sketch in pleasant cafes, creators of large-scale street pieces often have no choice but to wriggle through ragged holes in chain link fences and climb to vertiginous heights to get to their canvases.
There’s a popular conception of graffiti artist as lone wolf, but when it comes to the perils of the street, there’s safety in numbers. You need a crew. Female street artists must draw on the power of sisterhood.
I think bringing women together empowers them and there’s been some resistance on the part of men…it has to do with camaraderie too. It’s not that they’re saying, “You can’t do it,” but they’re just not allowing them in to their inner group.
Apparently, street art is something of an old boy’s club.
“What!?” gasps Lady Pink, a well known veteran with over 35 years’ experience. “You need a penis to climb a ladder? Does it help you hold on?”
Many of the 25 artists Henry has profiled thus far speak of using their work to bring beauty to the street, and to advocate on behalf of the oppressed. Such earnestness may diminish them even further in the eyes of the old school He Man Woman Haters Club. Lexi Bella counterbalances the laughably soft image certain macho practitioners may assign to them by speaking unapologetically of the thrill of making one’s work as big as possible “so millions of people can see it.”
Apologies to Stephen King, but when I think of The Shining, I think of Stanley Kubrick’s 1980 film. While King has long and vigorously objected to Kubrick’s liberties in adapting the story, I’d argue it’s one of those oft-listicled cases where the film is better than the book. Granted, the horror writer has made several justified criticisms of the film’s misogynistic portrayal of Shelly Duvall’s character, but he has also confessed to a total indifference to movies, telling Rolling Stone, “I see [film] as a lesser medium than fiction, than literature, and a more ephemeral medium.” In this instance, at least, he’s dead wrong. Movie lovers have been obsessing over every blessed detail of Kubrick’s The Shining for 36 years and show no signs of stopping.
Part of the reason the story works better on film than on the page is that The Shining is what one might call an architectural horror—its monster is a building, the Overlook Hotel, and Kubrick wisely exploited the idea to its maximum potential, adding an additional structure, the topiary maze, as a further instantiation of the story’s themes of isolation, entrapment, and existential dead ends. Video game designers—many the same age as the film’s young protagonist Danny when the movie came out—surely paid attention. The long takes of Danny’s exploration of the ominous, empty mountain lodge now, in hindsight, resemble any number of virtual console and PC worlds in many a first-person game.
Now joining the architecturally-obsessed reimaginings of The Shining is “Shining 360,” a project by digital artist Claire Hentschker. She describes it as:
a 30-minute audio-visual experiment for VR derived from the physical space within Stanley Kubrick’s film ‘The Shining.’ Using photogrammetry, 3D elements are extracted and extruded from the original film stills, and the subsequent fragments are stitched together and viewed along the original camera path.
In other words, the project allows viewers to move around, using 360-degree Youtube video, in a digitally fragmented space built out of the first 30 minutes of the film. Be aware that there are browser restrictions, but if you open the video in Chrome, Firefox, Internet Explorer, or Opera, you’ll be able to navigate through the space using your mouse or the WASD keys.
It’s a very weird experience. The Overlook’s interior exists in contiguous 3D photographic blobs suspended in black nothingness—giving one the feeling of reaching the edge of some previously-believable video game world and finding out there’s nothing beyond it. And it’s made all the creepier by the near-exclusion of the very few people the hotel does contain—with the exception of a kind of residue of partial bodies—and by a droning, one-note ambient synthesizer score. This isn’t the first time Hentschker has used the film’s spatial uniqueness as computer art. In the short student video above from 2015, she introduces a wonky technical precursor to “Shining 360” that also thematically addresses the movie’s misogyny: “Mapping the Female Gaze in Horror Movies.”
No need to scramble to the fallout shelter, friends.
That massive boom you just heard is merely the sound of thousands of crafters’ minds being blown en masse by the University of Southhampton’s Knitting Reference Library, an extensive resource of books, catalogues, patterns, journals and magazines—over seventeen decades worth.
Viva la Handmade Revolution!
The basics of the form—knitting, purling, increasing, decreasing, casting on and off—have remained remarkably consistent throughout the generations. No wonder there’s an enduring tradition of learning to knit at grandma’s knee…
What has evolved is the nature of the finished products.
Miss Lambert’s “Baby Quilt in Stripes of Alternate Colors” from her 1847 Knitting Book could still hold its own against any other handcrafted shower gift, but even the most hardcore modern crafter would find it challenging to find takers for her “Carriage Sock,” which is meant to be worn over the shoe.
Ditto the “Woolen Helmets” in Helping the Trawlers, a 32-page pamphlet published by the Royal National Mission to Deep Sea Fishermen. The hope was that civic-minded knitters might be moved to donate handmade socks, mittens, and other items to combat the chill faced by poor working men facing the elements on freezing decks.
Not surprisingly, the eager volunteer knitting force gravitated toward the pamphlet’s most baroque item, putting the publisher in a delicate position:
Owing, perhaps, to their novelty, a great many friends commence working for the Society by making these articles and the Uhlan caps, and we are apt, on this account, to get rather more of them than we require for our North Sea work. The Labrador fishermen value the helmets equally with their North Sea breathren, and thus there is an ample output for them, but we shall be glad if friends will bear the hint in mind, and make some of the other things in preference to the helmets and Uhlan caps.
Even without step-by-step instructions, the pattern envelopes’ cover images can still provide inspiration…and no small degree of amusement. Some enterprising librarian should get cracking on a sub-collection, Fashion Crimes Against Male Knitwear Models, 1960–1980:
Swedish musician Martin Molin’s Marble Machine, above, looks like the kind of top heavy, enchanted contraption one might find in a Miyazaki movie, galloping through the countryside on its skinny legs.
Those slender stems are but one of the design flaws that bother its creator, who notes that he hadn’t really taken into account the destructive power of 2000 flowing marbles (or more accurately, 11mm steel ball bearings).
It’s natural for someone so close to the project to fixate on its imperfections, but I think it’s safe to say that the rest of us will be bedazzled by all the giant musical Rube Goldberg device gets right. Hannes Knutsson’s “making of” videos below detail some of Molin’s labors, from recreating the sound of a snare drum with coasters, a contact mic and a box of basmati rice, to cutting wooden gears from a customizable template that anyone can download off the Internet.
If it looks like a time consuming endeavor, it was. Molin wound up devoting 14 months to what he had conceived of as a short term project, eventually designing and fabricating 3,000 internal parts.
The finished product is a feat of digital, musical, and physical skill. As Molin told Wired,
I grew up making music on Midi, and everyone makes music on a grid nowadays, on computers. Even before digital they made fantastic, programmable music instruments. In bell towers and church towers that play a melody they always have a programming wheel exactly like the one that is on the marble machine.
The “making of” videos highlight the difference between the recorded audio signal and the sound in the room where the machine is being operated. There’s something immensely satisfying about the insect-like click of all those marbles working in concert as they activate the various instruments and notes.
The machine also appears to give its inventor a rather brisk cardio workout.
When my son first started playing the piano, I lost several evenings chasing the holy grail of free online sheet music. Sadly, most of what we were interested in downloading wasn’t really free… just the first page.
It’s hard to rationalize dropping five bucks on one song, when the New York Public Library for the Performing Arts is a short subway ride away. The problem is, I’m not much of a musician, and while there are scores and scores of scores upon their shelves, I rarely understood what it was I was checking out. Often I’d come home with the sought after piece, only to realize that I’d inadvertently checked out a vocal selection, or the chord-rich equivalent of a cocktail pianist’s fake book.
The handwritten manuscript of Mozart’s comic singspiel, Der Schauspieldirektor, above, for instance, autographed by the composer himself. 84 pages worth, not counting covers and endpapers, all free for the downloading!
The collection currently offers digitized versions of upwards of 500 musical manuscripts, with more to come as the reviewing process continues.
A common enough sentiment in an election year, but in this case, the speaker is Batman, and the proof is the 30-minute labor of love above.
Five years ago, father and son Batman fans Sean and Aaron Schoenke spent $27,000 to make City of Scars, this thrillingly grim entry into the canon.
The Joker may have escaped, but the Schoenkes part ways with a certain Hollywood franchise by confining the cynicism to the story. The prospect of measly box office returns didn’t stop them! They knew from the get go that their take would be zero. DC Comics allows ordinary mortals to use its characters in their own independent projects, provided they don’t attempt to realize a profit.
Predictably dismal box office figures aside, the Schoenkes’ efforts have paid off splendidly in other ways. City of Scars, and its 2011 sequel, Seeds of Arkham, below, have garnered a generous helping of attention and awards (The Wall Street Journal called City of Scars “impressive”), and the talented volunteer cast and crew have benefited from increased visibility. Rather than rewarding himself with a new car or a mansion in Bel Air, Schoenke the Younger broke with tradition, and cast himself as Nightwing.
Box office totals notwithstanding, the same cannot be said for the stuff the studio churns out. (The system is broken, remember?)
The Schoenkes have channeled their indie success into a franchise of their own, Super Power Beat Down, a monthly web series wherein viewers get to decide which superhero won the staged battle. Watch it below, in preparation for choosing the next victor.
In high school, I had a history teacher who was, in his spare time, a millionaire owner of several marinas. He taught, he told us, because he loved it. Was he a good teacher? Not by the lights of most pedagogical standards, but he did intend, amidst all his lassitude and total lack of organization, to leave us all with something more important than history: the secret of his success. What was it, you ask? Naps. Each day he touted the power of power naps with a proselytizer’s relentless enthusiasm: 15 minutes a few times a day, the key to wealth and happiness.
We all thought he was benignly nuts, but maybe he was on to something after all. It seems that many very wise, productive people—such as Albert Einstein, Aristotle, and Salvador Dali—have used power naps as sources of refreshment and inspiration. Except that while my history teacher recommended no less than ten minutes, at least one of these famous gents preferred less than one. Dali used a method of timing his naps that ensured his sleep would not last long. He outlined it thus, according to Lifehacker:
1. Sleep sitting upright (Dali recommends a Spanish-style bony armchair)
2. Hold a key in your hand, between your fingers (for the bohemian, use a skeleton key)
3. Relax and fall asleep (but not for too long…)
4. As you fall asleep, you’ll drop the key. Clang bang clang!
5. Wake up inspired!
Dali called it, fittingly, “Slumber with a key,” and to “accomplish this micro nap,” writes The Art of Manliness, he “placed an upside-down plate on the floor directly below the key.” As soon as he fell asleep, “the key would slip through his fingers, clang the plate, and awaken him from his nascent slumber.” He claimed to have learned this trick from Capuchin monks and recommended it to anyone who worked with ideas, claiming that the micro nap “revivified” the “physical and psychic being.”
Dali included “Slumber with a key” in his book for aspiring painters, 50 Secrets of Magic Craftsmanship, along with such nostrums as “the secret of the reason why a great draughtsman should draw while completely naked” and “the secret of the periods of carnal abstinence and indulgence to be observed by the painter.” We might be inclined to dismiss his nap technique as a surrealist practical joke. Yet The Art of Manliness goes on to explain the creative potential in the kind of nap I used to take in history class—dozing off, then jerking awake just before my head hit the desk:
The experience of this transitional state between wakefulness and sleep is called hypnagogia. You’re floating at the very threshold of consciousness; your mind is sliding into slumber, but still has threads of awareness dangling in the world…. While you’re in this state, you may see visions and hallucinations (often of shapes, patterns, and symbolic imagery), hear noises (including your own name or imagined speech), and feel almost physical sensations…. The experience can essentially be described as “dreaming while awake.”
The benefits for a surrealist painter—or any creative person in need of a jolt out of the ordinary—seem obvious. Many visionaries such as William Blake, John Keats, and Samuel Taylor Coleridge have made use of waking dream states as wellsprings of inspiration. Both Beethoven and Wagner composed while half asleep.
Scientists have found waking dream states useful as well. We’ve already mentioned Einstein. Brilliant mathematician, engineer, philosopher, and theoretical physicist Henri Poincare also found inspiration in micro naps. He pointed out that the important thing is to make ready use of any insights you glean during your few seconds of sleep by writing them down immediately (have pen and paper ready). Then, the conscious mind must take over: “It is necessary,” wrote Poincare, “to put in shape the results of this inspiration, to deduce from them the immediate consequences, to arrange them,” and so forth. He also suggests that “verification” of one’s hypnagogic insights is needed above all, but this step, while critical for the mathematician, seems superfluous for the artist.
So the micro nap comes to us with a very respectable pedigree, but does it really work or is it a psychological placebo? The author of the Almost Bohemian blog writes that he has practiced the technique for several weeks and found it “relatively successful” in restoring energy, though he has yet to harness it for inspiration. If you asked empirical sleep researchers, they might tend to agree with my history teacher: “Sleep laboratory studies show,” writes Lynne Lamberg in her book Bodyrhythms, “that a nap must last at least ten minutes to affect mood and performance.” This says nothing at all, however, about how long it takes to open a doorway to the unconscious and steal a bit of a dream to put to use in one’s waking work.
Aside from the very specific use of the micro nap, the longer power nap—anywhere from 10–40 minutes—can work wonders in improving “mood, alertness and performance,” writes the National Sleep Foundation. Short naps seem to work best as they leave one feeling refreshed but not groggy, and do not interfere with your regular sleep cycle. The Sleep Foundation cites a NASA study “on sleepy military pilots and astronauts” which found that “a 40-minute nap improved performance by 34% and alertness by 100%.” Lifehacker points to studies showing that “power naps, short 10 to 15 minute naps, improve mental efficiency and productivity,” which is why companies like Google and Apple allow their employees to doze off for a bit when drowsy.
One stress management site observes that the 10–15 minute power nap does not even require a pillow or blanket; “you don’t even need to go to sleep! You just need a comfortable place to lie on your back, put your feet up, and breathe comfortably.” Such a practice will not likely turn you into a world famous artist, poet, or scientist (or millionaire marina-owning, altruistic high school teacher). It will likely rejuvenate your mind and body so that you can make much better use of the time you spend not sleeping.
Last year we told you about the importance of messy desks and walking to creativity. This year, the time has come to realize how much creativity also depends on boredom. In a sense, of course, humankind has utterly vanquished boredom, what with our modern technologies — computers, high-speed internet, smartphones — that make possible sources of rich and frequent stimulation such as, well, this very site. But what if we need a little boredom? What if boredom, that state we 21st-century first-worlders worry about avoiding more than any other, actually helps us create?
Even if we feel no boredom in our free time, surely we still endure the occasional bout of it at work. “Admitting that boredom to coworkers or managers is likely something few of us have ever done,” writes the Harvard Business Review’s David Burkus. “It turns out, however, that a certain level of boredom might actually enhance the creative quality of our work.”
He cites a well-known scientific experiment which found that volunteers did better at a creative task (like finding different uses for a pair of plastic cups) when first subjected to a boring one (like copying numbers out of the phone book) which “heightens the ‘daydreaming effect’ on creativity — the more passive the boredom, the more likely the daydreaming and the more creative you could be afterward.”
Burkus also refers to another paper documenting the performance of different subjects on word-association tests after watching different video clips, one of them deliberately boring. Who came up with the most creative associations? You guessed it: those who watched the boring video first. Boredom, the experimenters suggest, “motivates people to approach new and rewarding activities. In other words, an idle mind will seek a toy. (Anyone who has taken a long car ride with a young child has surely experienced some version of this phenomenon.)”
Writing about those same experiments, Fast Company’s Vivian Giang quotes researcher Andreas Elpidorou of the University of Louisville as claiming that “boredom helps to restore the perception that one’s activities are meaningful or significant.” He describes it as a “regulatory state that keeps one in line with one’s projects. In the absence of boredom, one would remain trapped in unfulfilling situations, and miss out on many emotionally, cognitively, and socially rewarding experiences. Boredom is both a warning that we are not doing what we want to be doing and a ‘push’ that motivates us to switch goals and projects.”
“Boredom is a fascinating emotion because it is seen as so negative yet it is such a motivating force,” says Dr. Sandi Mann of the University of Central Lancashire, one of the masterminds of the experiments with the phone book and the plastic cups, quoted by Telegraph science editor Sarah Knapton. “Being bored is not the bad thing everyone makes it out to be. It is good to be bored sometimes! I think up so many ideas when I am commuting to and from work – this would be dead time, but thanks to the boredom it induces, I come up with all sorts of projects.” (This also manifests in her parenting: “I am quite happy when my kids whine that they are bored,” she said: “Finding ways to amuse themselves is an important skill.”)
“Nearly the Weekend,” by David Feltkamp. Creative Commons image
How to make use of all this? “Taken together,” Burkus writes, “these studies suggest that the boredom so commonly felt at work could actually be leveraged to help us get our work done better,” perhaps by “spending some focused time on humdrum activities such as answering emails, making copies, or entering data,” after which “we may be better able to think up more (and more creative) possibilities to explore.” In the words of Dr. Mann herself, “Boredom at work has always been seen as something to be eliminated, but perhaps we should be embracing it in order to enhance our creativity.” And so to an even more interesting question: “Do people who are bored at work become more creative in other areas of their work – or do they go home and write novels?”
David Foster Wallace took on the relationship between boredom and creativity in an ambitious way when he started writing The Pale King, his unfinished novel (which he privately called “the Long Thing”) set in an Internal Revenue Service branch office in mid-1980s Peoria. The papers related to the project he left behind included a note about the book’s larger theme:
It turns out that bliss – a second-by-second joy + gratitude at the gift of being alive, conscious – lies on the other side of crushing, crushing boredom. Pay close attention to the most tedious thing you can find (tax returns, televised golf), and, in waves, a boredom like you’ve never known will wash over you and just about kill you. Ride these out, and it’s like stepping from black and white into color. Like water after days in the desert. Constant bliss in every atom.
This, as well as the more everyday suggestions about working more creatively by doing the boring bits first, would seem to share a basis with the ancient tradition of meditation. If indeed humanity has gone too far in its mission to alleviate the discomfort of boredom, it has produced the even more pernicious condition in which we all feel constantly and unthinkingly desperate for new distractions (which Shop Class as Soulcraft author Matthew B. Crawford memorably called “obesity of the mind”) while knowing full well that those distractions keep us from our important work, be it designing a scientific experiment, coming up with a sales strategy, or writing a novel.
Maybe we can undo some of the damage by deliberately, regularly shutting off our personal flow of interesting sensory input for a while, whether through meditation, data entry, phone-book copying, of whichever method feels right to you. (WNYC’s Manoush Zomorodi even launched a project last year called “Bored and Brilliant: The Lost Art of Spacing Out,” which challenged listeners to minimize their phone-checking and put the time gained to more creative use.) But we all need some high-quality stimulation sooner or later, so when you feel ready for another dose of it, you know where to find us.
We're hoping to rely on loyal readers, rather than erratic ads. Please click the Donate button and support Open Culture. You can use Paypal, Venmo, Patreon, even Crypto! We thank you!
Open Culture scours the web for the best educational media. We find the free courses and audio books you need, the language lessons & educational videos you want, and plenty of enlightenment in between.