A Short Visual History of America, According to the Irreverent Comic Artist R. Crumb

As a founder of the “under­ground comix” move­ment in the 1960s, R. Crumb is either revered as a pio­neer­ing satirist of Amer­i­can cul­ture and its excess­es or reviled as a juve­nile pur­vey­or of painful­ly out­mod­ed sex­ist and racist stereo­types. Crumb doesn’t apol­o­gize. He keeps work­ing, and his fans are grate­ful. He has par­layed his sex­u­al obses­sions and out­sider rela­tion­ship to black cul­ture into an intrigu­ing vision of the coun­try that reflects its own fix­a­tions as much as those of the artist/author of comics like Zap and Weirdo.

But Crumb’s work—permeated by drug use, pop-cul­ture ref­er­ences, skirt-chas­ing over­sexed men, very specif­i­cal­ly shaped (and always sex­u­al­ly avail­able) women, and all sorts of creepy under­ground characters—has anoth­er side: an almost sen­ti­men­tal attach­ment to purist Amer­i­cana from the late-nine­teen­th/ear­ly-twen­ti­eth cen­tu­ry. Most notably Crumb is an anti­quar­i­an col­lec­tor of old-time music—country, jazz, rag­time, the blues—as well as a musi­cal inter­preter of the same. One of my favorites of his books col­lects a series of trad­ing cards he made into R. Crumb’s Heroes of Blues, Jazz & Coun­try, a rev­er­en­tial set of illus­tra­tions of folk musi­cians, accom­pa­nied by a CD of Crumb-curat­ed music.

Crumb’s love for sim­pler times is more than the pas­sion of an afi­ciona­do. It is the flip side of his satire, a genre that can­not flour­ish as a cri­tique of the present with­out a cor­re­spond­ing vision of a gold­en age. For Crumb, that age is pre-WWII, pre-indus­tri­al, rural—a time, as he has put it in an inter­view, when “peo­ple could still express them­selves.” His expe­ri­ence with the slop of Amer­i­can pop­u­lar cul­ture was decid­ed­ly less idyl­lic. Ian Buru­ma writes in The New York Review of Books:

Crumb, like his broth­ers, soaked up the TV and comics cul­ture of the 1950s: Howdy Doo­dyDon­ald DuckRoy RogersLit­tle Lulu, and the like. While on LSD, in the 1960s, Crumb thought of his mind as “a garbage recep­ta­cle of mass media images and input. I spent my whole child­hood absorb­ing so much crap that my per­son­al­i­ty and mind are sat­u­rat­ed with it. God only knows if that affects you phys­i­cal­ly!”

Crumb’s com­ic art—which he has described in almost ther­a­peu­tic terms as an emp­ty­ing of his “garbage recep­ta­cle” unconscious—is bal­anced by his more sober and nos­tal­gic illus­tra­tions, the coun­ter­weight to the “crap” of his child­hood media expo­sure. One might even think of Crumb’s con­sump­tion of old-time music and imagery as a kind of cul­tur­al health food diet. One of the most pop­u­lar of his nos­tal­gic works is “A Short His­to­ry of Amer­i­ca” (1979), a series of pan­els show­ing the shift from open coun­try­side, to the town set­tle­ments brought by the rail­roads, to the gross overde­vel­op­ment of the late-twen­ti­eth cen­tu­ry. The only text besides the title (and the bur­geon­ing bill­boards and street signs) is a coda at the bot­tom-right-hand of the last pan­el ask­ing, “What next?!!!” You can see the com­ic ani­mat­ed above (top), set to an old-time piano piece. Anoth­er fit­ting ver­sion of his vision of the country’s growth (or ruina­tion) is above, in col­or, scored by Joni Mitchell’s “Big Yel­low Taxi.” See the full series of images here and here, and be sure to check out Crum­b’s three epi­logue spec­u­la­tions on what’s next.

Note: An ear­li­er ver­sion of this post orig­i­nal­ly appeared on our site in 2013.

Relat­ed Con­tent:

R. Crumb Describes How He Dropped LSD in the 60s & Instant­ly Dis­cov­ered His Artis­tic Style

Robert Crumb Illus­trates Philip K. Dick’s Infa­mous, Hal­lu­ci­na­to­ry Meet­ing with God (1974)

R. Crumb Shows Us How He Illus­trat­ed Gen­e­sis: A Faith­ful, Idio­syn­crat­ic Illus­tra­tion of All 50 Chap­ters

R. Crumb’s Heroes of Blues, Jazz & Coun­try Fea­tures 114 Illus­tra­tions of the Artist’s Favorite Musi­cians

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

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Peanuts Creator Charles Schulz Shares with a 10-Year-Old Kid the True Meaning of Good Citizenship

In 1970, when 10-year-old Joel Lin­ton asked Charles Schulz, the cre­ator of Peanuts, “What do you think makes a good cit­i­zen?” Schulz sent the young­ster a short but pithy reply:

Dear Joel:

I think it is more dif­fi­cult these days to define what makes a good cit­i­zen than it has ever been before. Cer­tain­ly all any of us can do is fol­low our own con­science and retain faith in our democ­ra­cy. Some­times it is the very peo­ple who cry out the loud­est in favor of get­ting back to what they call “Amer­i­can Virtues” who lack this faith in our coun­try. I believe that our great­est strength lies always in the pro­tec­tion of our small­est minori­ties.

Sin­cere­ly yours,

Charles M. Schulz

When this let­ter sur­faced in 2019, Schulz’s wid­ow com­ment­ed, “I con­tin­u­al­ly find com­ic strips that could have been writ­ten for today’s audi­ence.” “This says what needs to be said now.” Need­less to say, the same mes­sage bears repeat­ing in 2024.

via Kot­tke

Relat­ed Con­tent 

23 Min­utes of Charles Schulz Draw­ing Peanuts

Umber­to Eco Explains the Poet­ic Pow­er of Charles Schulz’s Peanuts

How Franklin Became Peanuts’ First Black Char­ac­ter, Thanks to a Car­ing School­teacher (1968)

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T. S. Eliot’s Classic Modernist Poem The Waste Land Gets Adapted into Comic-Book Form

The phrase “April is the cru­elest month” was first print­ed more than 100 years ago, and it’s been in com­mon cir­cu­la­tion almost as long. One can eas­i­ly know it with­out hav­ing the faintest idea of its source, let alone its mean­ing. This is not, of course, to call T. S. Eliot’s The Waste Land an obscure work. Despite hav­ing met with a deri­sive, even hos­tile ini­tial recep­tion, it went on to draw acclaim as one of the cen­tral Eng­lish-lan­guage poems of the twen­ti­eth cen­tu­ry, to say noth­ing of its sta­tus as an achieve­ment with­in the mod­ernist move­ment. But how, here in the twen­ty-first cen­tu­ry, to read it afresh?

One new avenue to approach The Waste Land is this com­ic-book adap­ta­tion by Julian Peters, pre­vi­ous­ly fea­tured here on Open Cul­ture for his graph­ic ren­di­tions of oth­er such poems as Edgar Allan Poe’s Annabel Lee, W. B. Yeats’ “When You Are Old,” and Eliot’s own “The Love Song of J. Alfred Prufrock.”

It’s an adap­ta­tion, to be pre­cise, of the first of The Waste Land’s five sec­tions, “The Bur­ial of the Dead,” which opens on a First World War bat­tle­field — at least in Peters’ adap­ta­tion, which puts the first line “April is the cru­elest month” into the con­text of night­mar­ish imagery of blood­shed and death — and ends in a worka­day Lon­don likened to Dan­te’s hell.

The Waste Land presents a tempt­ing but daunt­ing oppor­tu­ni­ty to an illus­tra­tor, filled as it is with vivid evo­ca­tions of place and appear­ances by intrigu­ing char­ac­ters (includ­ing, in this sec­tion, “Madame Sosostris, famous clair­voy­ante”), and char­ac­ter­ized as it is by exten­sive lit­er­ary quo­ta­tion and sud­den shifts of con­text. But Peters has made a bold start of it, and any­one who reads his adap­ta­tion of “The Bur­ial of the Dead” will be wait­ing for his adap­ta­tions of “A Game of Chess” through “What the Thun­der Said.” Though much-scru­ti­nized over the past cen­tu­ry, Eliot’s mod­ernist mas­ter­piece (hear Eliot read it here) still tends to con­found first-time read­ers. To them, I always advise con­sid­er­ing poet­ry a visu­al medi­um, an idea whose pos­si­bil­i­ties Peters con­tin­ues to explore on a much more lit­er­al lev­el. Explore it here.

Relat­ed con­tent:

Read the Entire Com­ic Book Adap­ta­tion of T.S. Eliot’s “The Love Song of J. Alfred Prufrock”

A Com­ic Book Adap­ta­tion of Edgar Allan Poe’s Poignant Poem Annabel Lee

W. B. Yeats’ Poem “When You Are Old” Adapt­ed into a Japan­ese Man­ga Com­ic

T. S. Eliot Illus­trates His Let­ters and Draws a Cov­er for Old Possum’s Book of Prac­ti­cal Cats

T. S. Eliot Reads His Mod­ernist Mas­ter­pieces “The Waste Land” and “TheLovee Song of J. Alfred Prufrock”

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Moebius Gives 18 Wisdom-Filled Tips to Aspiring Artists

MoebiusGondola

Jean Giraud, aka Moe­bius, was a com­ic book artist who com­bined blind­ing speed with bound­less imag­i­na­tion. He shaped the look of Alien, Empire Strikes Back and The Fifth Ele­ment. He reimag­ined the Sil­ver Surfer for Stan Lee. And he is an acknowl­edged influ­ence on every­one from Japan­ese ani­mat­ing great Hayao Miyaza­ki to sci-fi writer William Gib­son.

MoebiusJourney

In 1996, the Mex­i­can news­pa­per La Jor­na­da pub­lished a lec­ture giv­en by Moe­bius called “Breve man­u­al para his­to­ri­etis­tas”  – a brief man­u­al for car­toon­ists – which con­sists of 18 tips for aspir­ing artists. If your Span­ish isn’t up to snuff – mine cer­tain­ly isn’t – then there are a cou­ple trans­la­tions out there. Some­one called Xurxo g Penal­ta cranked out a direct ver­sion in Eng­lish, but to get the true nuances of Moe­bius’ wise words, famed illus­tra­tor William Stout’s excel­lent anno­tat­ed ver­sion is best.

For instance, Moebius’s first tip is “When you draw, you must first cleanse your­self of deep feel­ings, like hate, hap­pi­ness, ambi­tion, etc.”

Stout ampli­fies this with the fol­low­ing:

These feel­ings are typ­i­cal­ly emo­tion­al prej­u­dices that func­tion as a block to cre­ativ­i­ty.

This was some­thing I learned from draw­ing and hang­ing out with anoth­er French­man, the bril­liant car­toon­ist-illus­tra­tor (and reg­u­lar Atlantic Month­ly con­trib­u­tor) Guy Bill­out, when we were trav­el­ing togeth­er in Antarc­ti­ca and Patag­o­nia back in 1989. Until I spent time with Guy, I had no idea how many pre-con­ceived notions and assump­tions I held with­in me regard­ing peo­ple and sit­u­a­tions and what a block they were to the flow of my cre­ativ­i­ty.

Divorc­ing your­self from such emo­tion­al­ly blind­ing pre-con­cep­tions allows you to see things with fresh eyes. Solu­tions and ideas then flow with much greater ease. I have noticed with all the cre­ative genius­es I have met that they all share a child­like delight with what­ev­er or whomev­er they encounter in life (they can even find amuse­ment in life’s vil­lains). For them, all cre­ative bar­ri­ers are down; life and cre­ative prob­lem solv­ing for them is like con­stant­ly play­ing. They gush great ideas all day long like a foun­tain.

All of Stout’s anno­ta­tions are like this. It should be required read­ing for any­one even vague­ly inter­est­ed in visu­al sto­ry­telling. Below are Moe­bius’ orig­i­nal obser­va­tions. Stout’s thoughts on Moe­bius can be found here.

1) When you draw, you must first cleanse your­self of deep feel­ings, like hate, hap­pi­ness, ambi­tion, etc.

2) It’s very impor­tant to edu­cate your hand. Make it achieve a lev­el of high obe­di­ence so that it will be able to prop­er­ly and ful­ly express your ideas. But be very care­ful of try­ing to obtain too much per­fec­tion, as well as too much speed as an artist. Per­fec­tion and speed are dan­ger­ous — as are their oppo­sites. When you pro­duce draw­ings that are too quick or too loose, besides mak­ing mis­takes, you run the risk of cre­at­ing an enti­ty with­out soul or spir­it.

3) Knowl­edge of per­spec­tive is of supreme impor­tance. Its laws pro­vide a good, pos­i­tive way to manip­u­late or hyp­no­tize your read­ers.

4) Anoth­er thing to embrace with affec­tion is the study of [the] human body — it’s anato­my, posi­tions, body types, expres­sions, con­struc­tion, and the dif­fer­ences between peo­ple.

Draw­ing a man is very dif­fer­ent from draw­ing a woman. With males, you can be loos­er and less pre­cise in their depic­tion; small imper­fec­tions can often add char­ac­ter. Your draw­ing of a woman, how­ev­er, must be per­fect; a sin­gle ill-placed line can dra­mat­i­cal­ly age her or make her seem annoy­ing or ugly. Then, no one buys your com­ic!

For the read­er to believe your sto­ry, your char­ac­ters must feel as if they have a life and per­son­al­i­ty of their own.

Their phys­i­cal ges­tures should seem to emanate from their character’s strengths, weak­ness­es and infir­mi­ties. The body becomes trans­formed when it is brought to life; there is a mes­sage in its struc­ture, in the dis­tri­b­u­tion of its fat, in each mus­cle and in every wrin­kle, crease or fold of the face and body. It becomes a study of life.

5) When you cre­ate a sto­ry, you can begin it with­out know­ing every­thing, but you should make notes as you go along regard­ing the par­tic­u­lars of the world depict­ed in your sto­ry. Such detail will pro­vide your read­ers with rec­og­niz­able char­ac­ter­is­tics that will pique their inter­est.

When a char­ac­ter dies in a sto­ry, unless the char­ac­ter has had his per­son­al sto­ry expressed some way in the draw­ing of his face, body and attire, the read­er will not care; your read­er won’t have any emo­tion­al con­nec­tion.

Your pub­lish­er might say, “Your sto­ry has no val­ue; there’s only one dead guy — I need twen­ty or thir­ty dead guys for this to work.” But that is not true; if the read­er feels the dead guy or wound­ed guys or hurt guys or whomev­er you have in trou­ble have a real per­son­al­i­ty result­ing from your own deep stud­ies of human nature — with an artist’s capac­i­ty for such obser­va­tion — emo­tions will surge.

By such stud­ies you will devel­op and gain atten­tion from oth­ers, as well as a com­pas­sion and a love for human­i­ty.

This is very impor­tant for the devel­op­ment of an artist. If he wants to func­tion as a mir­ror of soci­ety and human­i­ty, this mir­ror of his must con­tain the con­scious­ness of the entire world; it must be a mir­ror that sees every­thing.

6) Ale­jan­dro Jodor­owsky says I don’t like draw­ing dead hors­es. Well, it is very dif­fi­cult.

It’s also very dif­fi­cult to draw a sleep­ing body or some­one who has been aban­doned, because in most comics it’s always action that is being stud­ied. It’s much eas­i­er to draw peo­ple fight­ing — that’s why Amer­i­cans near­ly always draw super­heroes. It’s much more dif­fi­cult to draw peo­ple that are talk­ing, because that’s a series of very small move­ments — small, yet with real sig­nif­i­cance.

His counts for more because of our human need for love or the atten­tion of oth­ers. It’s these lit­tle things that speak of per­son­al­i­ty, of life. Most super­heroes don’t have any per­son­al­i­ty; they all use the same ges­tures and move­ments.

7) Equal­ly impor­tant is the cloth­ing of your char­ac­ters and the state of the mate­r­i­al from which it was made.

These tex­tures cre­ate a vision of your char­ac­ters’ expe­ri­ences, their lives, and their role in your adven­ture in a way where much can be said with­out words. In a dress there are a thou­sand folds; you need to choose just two or three — don’t draw them all. Just make sure you choose the two or three good ones.

8) The style, styl­is­tic con­ti­nu­ity of an artist and its pub­lic pre­sen­ta­tion are full of sym­bols; they can be read just like a Tarot deck. I chose my name “Moe­bius” as a joke when I was twen­ty-two years old — but, in truth, the name came to res­onate with mean­ing. If you arrive wear­ing a T‑shirt of Don Quixote, that tells me who you are. In my case, mak­ing a draw­ing of rel­a­tive sim­plic­i­ty and sub­tle indi­ca­tions is impor­tant to me.

9) When an artist, a real work­ing artist, goes out on the street, he does not see things the same way as “nor­mal” peo­ple. His unique vision is cru­cial to doc­u­ment­ing a way of life and the peo­ple who live it.

10) Anoth­er impor­tant ele­ment is com­po­si­tion. The com­po­si­tions in our sto­ries should be stud­ied because a page or a paint­ing or a pan­el is a face that looks at the read­er and speaks to him. A page is not just a suc­ces­sion of insignif­i­cant pan­els. There are pan­els that are full. Some that are emp­ty. Oth­ers are ver­ti­cal. Some hor­i­zon­tal. All are indi­ca­tions of the artist’s inten­tions. Ver­ti­cal pan­els excite the read­er. Hor­i­zon­tals calm him. For us in the West­ern world, motion in a pan­el that goes from left to right rep­re­sents action head­ing toward the future. Mov­ing from right to left directs action toward the past. The direc­tions we indi­cate rep­re­sent a dis­per­sion of ener­gy. An object or char­ac­ter placed in the cen­ter of a pan­el focus­es and con­cen­trates ener­gy and atten­tion. These are basic read­ing sym­bols and forms that evoke in the read­er a fas­ci­na­tion, a kind of hyp­no­sis. You must be con­scious of rhythm and set traps for the read­er to fall into so that, when he falls, he gets lost, allow­ing you to manip­u­late and move him inside your world with greater ease and plea­sure. That’s because what you have cre­at­ed is a sense of life. You must study the great painters, espe­cial­ly those who speak with their paint­ings. Their indi­vid­ual paint­ing schools or gen­res or time peri­ods should not mat­ter. Their pre­oc­cu­pa­tion with phys­i­cal as well as emo­tion­al com­po­si­tion must be stud­ied so that you learn how their com­bi­na­tion of lines works to touch us direct­ly with­in our hearts.

11) The nar­ra­tion must har­mo­nize with the draw­ings. There must be a visu­al rhythm cre­at­ed by the place­ment of your text. The rhythm of your plot should be reflect­ed in your visu­al cadence and the way you com­press or expand time. Like a film­mak­er, you must be very care­ful in how you cast your char­ac­ters and in how you direct them. Use your char­ac­ters or “actors” like a direc­tor, study­ing and then select­ing from all of your char­ac­ters’ dif­fer­ent takes.

12) Beware of the dev­as­tat­ing influ­ence of North Amer­i­can com­ic books. The artists in Mex­i­co seem to only study their sur­face effects: a lit­tle bit of anato­my mixed with dynam­ic com­po­si­tions, mon­sters, fights, scream­ing and teeth. I like some of that stuff too, but there are many oth­er pos­si­bil­i­ties and expres­sions that are also wor­thy of explo­ration.

13) There is a con­nec­tion between music and draw­ing. The size of that con­nec­tion depends upon your per­son­al­i­ty and what’s going on at that moment. For the last ten years I’ve been work­ing in silence; for me, there is music in the rhythm of my lines. Draw­ing at times is a search for dis­cov­er­ies. A pre­cise, beau­ti­ful­ly exe­cut­ed line is like an orgasm!

14) Col­or is a lan­guage that the graph­ic artist uses to manip­u­late his reader’s atten­tion as well as to cre­ate beau­ty. There is objec­tive and sub­jec­tive col­or. The emo­tion­al states of the char­ac­ters can change or influ­ence the col­or from one pan­el to the next, as can place and time of day. Spe­cial study and atten­tion must be paid to the lan­guage of col­or.

15) At the begin­ning of an artist’s career, he should prin­ci­pal­ly involve him­self in the cre­ation of very high qual­i­ty short sto­ries. He has a bet­ter chance (than with long for­mat sto­ries) of suc­cess­ful­ly com­plet­ing them, while main­tain­ing a high stan­dard of qual­i­ty. It will also be eas­i­er to place them in a book or sell them to a pub­lish­er.

16) There are times when we know­ing­ly head down a path of fail­ure, choos­ing the wrong theme or sub­ject for our capa­bil­i­ties, or choos­ing a project that is too large, or an unsuit­able tech­nique. If this hap­pens, you must not com­plain lat­er.

17) When new work has been sent to an edi­tor and it receives a rejec­tion, you should always ask for and try to dis­cov­er the rea­sons for the rejec­tion. By study­ing the rea­sons for our fail­ure, only then can we begin to learn. It is not about strug­gle with our lim­i­ta­tions, with the pub­lic or with the pub­lish­ers. One should treat it with more of an aiki­do approach. It is the very strength and pow­er of our adver­sary that is used as the key to his defeat.

18) Now it is pos­si­ble to expose our works to read­ers in every part of the plan­et. We must always keep aware of this. To begin with, draw­ing is a form of per­son­al com­mu­ni­ca­tion — but this does not mean that the artist should close him­self off inside a bub­ble. His com­mu­ni­ca­tion should be for those aes­thet­i­cal­ly, philo­soph­i­cal­ly and geo­graph­i­cal­ly close to him, as well as for him­self — but also for com­plete strangers. Draw­ing is a medi­um of com­mu­ni­ca­tion for the great fam­i­ly we have not met, for the pub­lic and for the world.

Note: An ear­li­er ver­sion of this post appeared on our site in March 2015.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent: 

Behold Moe­bius’ Many Psy­che­del­ic Illus­tra­tions of Jimi Hen­drix

Watch Ground­break­ing Com­ic Artist Mœbius Draw His Char­ac­ters in Real Time

Mœbius & Jodorowsky’s Sci-Fi Mas­ter­piece, The Incal, Brought to Life in a Tan­ta­liz­ing Ani­ma­tion

Jonathan Crow is a writer and film­mak­er whose work has appeared in Yahoo!, The Hol­ly­wood Reporter, and oth­er pub­li­ca­tions. You can fol­low him at @jonccrow

David Bowie Songs Reimagined as Pulp Fiction Book Covers: Space Oddity, Heroes, Life on Mars & More

In the last year, screen­writer Todd Alcott’s hob­by has blown up into a legit side career.

This Etsy sell­er isn’t ped­dling kom­bucha SCOBYs, let­ter press­ing new baby announce­ments, or repur­pos­ing old barns for use as cut­ting boards.

No, Alcott’s crafty for­tunes fall square­ly at the inter­sec­tion of pulp fic­tion and rock and roll, with clas­sic song titles, lyrics, and oth­er cun­ning ref­er­ences replac­ing the cov­er text of pre-exist­ing vin­tage paper­backs.

David Bowie’s life­long fas­ci­na­tion with space trav­el, tor­tured anti heroes, and out­ra­geous fash­ion make him a nat­ur­al fit with Alcott’s ongo­ing project, which has lav­ished sim­i­lar atten­tion on such lumi­nar­ies as Bob Dylan, Radio­headTalk­ing Heads, and Elvis Costel­lo.

As Alcott, who con­ceives of his mash ups as trib­utes to his long time musi­cal favorites, told Open Cul­ture:

Bowie dressed as an androg­y­nous alien, went out onstage and told his audi­ence “You’re not alone, give me your hands,” I can’t think of a more encom­pass­ing ges­ture to a mis­fit. No mat­ter how weird you were in your com­mu­ni­ty, you would always find some­one like you at a Bowie con­cert. Dur­ing a time of my life when I felt incred­i­bly iso­lat­ed and alone, (Bowie was one of) the key artists who made me feel like I was part of a big­ger world, an artis­tic con­tin­u­um.

Mean­while, Alcott is tend­ing to anoth­er con­tin­u­um by posthu­mous­ly pair­ing such late greats as Bowie and Queen’s Fred­die Mer­cury (“co-author” of the deep sea-themed Under Pres­sure cov­er, above) with the sort of adven­tur­ous, occa­sion­al­ly steamy read­ing mate­r­i­al that were among the hall­marks of their 1950s’ boy­hoods.

Many of these items have found their way to used book and thrift stores, where, tat­tered and worn, they pro­vide a vast trove for some­one like Alcott, who brows­es with his favorite acts’ cat­a­logues deeply imprint­ed on his men­tal hard dri­ve.

It must’ve been a grand day when he hap­pened across the above 1970s sci fi cov­er. A few deft tweaks, and Life on Mars, a nonex­is­tent “new adven­ture from the author of Space Odd­i­ty,” was born.

(Hard­core fans, take note of the doc­tored pub­lish­er in the upper left cor­ner)

Heroes, which takes its inspi­ra­tion from the 1981 X‑Men com­ic Days of Future Past, is crammed full of such East­er eggs. Can you spot them all?

What a fit­ting trib­ute to the Starman’s endur­ing hold on the public’s imag­i­na­tion.

Browse Todd Alcott’s Bowie-themed pulp fic­tion col­lec­tion in his Etsy shop.

Relat­ed Con­tent:

Lis­ten to Fred­die Mer­cury & David Bowie on the Iso­lat­ed Vocal Track for the Queen Hit ‘Under Pres­sure,’ 1981

The Art Col­lec­tion of David Bowie: An Intro­duc­tion

Behold The Paint­ings of David Bowie: Neo-Expres­sion­ist Self Por­traits, Illus­tra­tions of Iggy Pop, and Much More

The Page That Changed Comics Forever: Discover the Innovative 1950s Comic Book That Almost Went Unpublished

If you grew up read­ing Amer­i­can com­ic books dur­ing the sec­ond half of the twen­ti­eth cen­tu­ry, you’ll be famil­iar with the seal of the Comics Code Author­i­ty. I remem­ber see­ing it stamped onto the upper-right cor­ner of issues of titles from The Amaz­ing Spi­der-Man to reprints of Carl Barks’ Scrooge McDuck sto­ries to Jug­head Dou­ble Digest, but I can’t say I paid it much mind at the time. This was in the nine­teen-nineties, by which time the Comics Code itself has lost much of its force. But back when it was cre­at­ed, in 1954, it had as much restric­tive pow­er over the con­tent of com­ic books as the “Hays Code” once had over motion pic­tures.

Accord­ing to the video from Youtu­ber matttt above, the Comics Code was imple­ment­ed in response to one pub­lish­er above all: EC Comics, whose grim and graph­ic titles like Tales from the Crypt and The Vault of Hor­ror made both a big impact on pop­u­lar cul­ture and a dent in the rep­u­ta­tion of the comics indus­try. Clos­ing ranks, that indus­try formed the Comics Code Author­i­ty to enforce a regime of self-cen­sor­ship, man­gling EC in its gears just as it was about to pub­lish one of the most inno­v­a­tive sto­ries in its form: “Mas­ter Race,” the tale of an ex-SS offi­cer in mod­ern-day New York, by an artist named Bernard Krig­stein.

At its height, EC was a ver­i­ta­ble comics fac­to­ry, with a set of pro­ce­dures in place that ensured the effi­cient pro­duc­tion of cheap thrills — often at con­sid­er­able cost to the poten­tial of the medi­um. Krig­stein, who’d always har­bored high­er artis­tic aspi­ra­tions, chafed at these lim­i­ta­tions, find­ing such workarounds as sub­di­vid­ing rigid­ly defined pan­el spaces into sets of sequen­tial images, the bet­ter to con­vey move­ment and action. Nowhere did this tech­nique prove more effec­tive than in “Mas­ter Race,” with its prac­ti­cal­ly cin­e­mat­ic tour de force sequence in which the haunt­ed Carl Reiss­man slips under the wheels of a pass­ing sub­way train.

Qual­i­ty takes time, and Krig­stein missed the sto­ry’s dead­line just before the Comics Code went into force. “Mas­ter Race” was pub­lished a few months lat­er, albeit in one of EC’s new, san­i­tized, and thus much less pop­u­lar titles. The meth­ods of visu­al sto­ry­telling he refined have now become stan­dard ele­ments of com­ic art, but the medi­um’s enthu­si­asts can sense how far Krig­stein could have gone, if not for the frus­tra­tion that ulti­mate­ly caused him to aban­don comics for a career as a high-school teacher: “Some­thing tremen­dous could have been done,” he said, “if only they’d let me do it.” With the Comics Code long since defunct — and now that EC’s most dis­turb­ing comics look tame — con­tent has become a free-for-all. But what artist dares to be as bold as Krig­stein in push­ing for­ward the form?

Relat­ed con­tent:

The Dis­ney Artist Who Devel­oped Don­ald Duck & Remained Anony­mous for Years, Despite Being “the Most Pop­u­lar and Wide­ly Read Artist-Writer in the World”

1950s Pulp Com­ic Adap­ta­tions of Ray Brad­bury Sto­ries Get­ting Repub­lished

Why the Short-Lived Calvin and Hobbes Is Still One of the Most Beloved & Influ­en­tial Com­ic Strips

How Art Spiegel­man Designs Com­ic Books: A Break­down of His Mas­ter­piece, Maus

George Herriman’s Krazy Kat, Praised as the Great­est Com­ic Strip of All Time, Gets Dig­i­tized as Ear­ly Install­ments Enter the Pub­lic Domain

“Thou Shalt Not”: A 1940 Pho­to Satir­i­cal­ly Mocks Every Vice & Sin Cen­sored by the Hays Movie Cen­sor­ship Code

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Why the Short-Lived Calvin and Hobbes Is Still One of the Most Beloved & Influential Comic Strips

If you know more than a few mil­len­ni­als, you prob­a­bly know some­one who reveres Calvin and Hobbes as a sacred work of art. That com­ic strip’s cul­tur­al impact is even more remark­able con­sid­er­ing that it ran in news­pa­pers for only a decade, from 1985 to 1995: bare­ly an exis­tence at all, by the stan­dards of the Amer­i­can fun­ny pages, where the likes of Garfield has been lazi­ly crack­ing wise for 45 years now. Yet these two exam­ples of the com­ic-strip form could hard­ly be more dif­fer­ent from each oth­er in not just their dura­tion, but also how they man­i­fest in the world. While Garfield has long been a mar­ket­ing jug­ger­naut, Calvin and Hobbes cre­ator Bill Wat­ter­son has famous­ly turned down all licens­ing inquiries.

That choice set him apart from the oth­er suc­cess­ful car­toon­ists of his time, not least Charles Schulz, whose work on Peanuts had inspired him to start draw­ing comics in the first place. Calvin and Hobbes may not have its own toys and lunch­box­es, but it does reflect a Schulz­ian degree of thought­ful­ness and per­son­al ded­i­ca­tion to the work. Like Schulz, Wat­ter­son eschewed del­e­ga­tion, cre­at­ing the strip entire­ly by him­self from begin­ning to end. Not only did he exe­cute every brush­stroke (not a metaphor, since he actu­al­ly used a brush for more pre­cise line con­trol), every theme dis­cussed and expe­ri­enced by the tit­u­lar six-year-old boy and his tiger best friend was root­ed in his own thoughts.

“One of the beau­ties of a com­ic strip is that peo­ple’s expec­ta­tions are nil,” Wat­ter­son said in an inter­view in the twen­ty-tens. “If you draw any­thing more sub­tle than a pie in the face, you’re con­sid­ered a philoso­pher.” How­ev­er mod­est the medi­um, he spent the whole run of Calvin and Hobbes try­ing to ele­vate it, ver­bal­ly but even more so visu­al­ly. Or per­haps the word is re-ele­vate, giv­en how his increas­ing­ly ambi­tious Sun­day-strip lay­outs evoked ear­ly-twen­ti­eth-cen­tu­ry news­pa­per fix­tures like Lit­tle Nemo and Krazy Kat, which sprawled lav­ish­ly across entire pages. Even if there could be no return­ing to the bygone gold­en age of the com­ic strip, he could at least draw inspi­ra­tion from its glo­ries.

Iron­i­cal­ly, from the per­spec­tive of the twen­ty-twen­ties, Wat­ter­son­’s work looks like an arti­fact of a bygone gold­en age itself. In the eight­ies and nineties, when even small-town news­pa­pers could still com­mand a robust read­er­ship, the comics sec­tion had a cer­tain cul­tur­al weight; Wat­ter­son has spo­ken of the car­toon­ist’s prac­ti­cal­ly unmatched abil­i­ty to influ­ence the thoughts of read­ers on a dai­ly basis. In my case, the influ­ence ran espe­cial­ly deep, since I became a Calvin and Hobbes-lov­ing mil­len­ni­al avant la let­tre while first learn­ing to read through the Sun­day fun­nies. It took no time at all to mas­ter Garfield, but when I start­ed get­ting Calvin and Hobbes, I knew I was mak­ing progress; even when I did­n’t under­stand the words, I could still mar­vel at the sheer exu­ber­ance and detail of the art.

Calvin and Hobbes also attract­ed enthu­si­asts of oth­er gen­er­a­tions, not least among oth­er car­toon­ists. Joel Allen Schroed­er’s doc­u­men­tary Dear Mr. Wat­ter­son fea­tures more than a few of them express­ing their admi­ra­tion for how he raised the bar, as well as for how his work con­tin­ues to enrap­ture young read­ers. Its time­less­ness owes in part to its lack of top­i­cal ref­er­ences (in con­trast to, say, Doones­bury, which I remem­ber always being the most for­mi­da­ble chal­lenge in my days of incom­plete lit­er­a­cy), but also to its under­stand­ing of child­hood itself. Like Stephen King, a cre­ator with whom he oth­er­wise has lit­tle in com­mon, Wat­ter­son remem­bers the exot­ic, often bizarre tex­tures real­i­ty can take on for the very young.

He also remem­bers that child­hood is not, as J. M. Coet­zee once put it, “a time of inno­cent joy, to be spent in the mead­ows amid but­ter­cups and bun­ny-rab­bits or at the hearth­side absorbed in a sto­ry­book,” but in large part “a time of grit­ting the teeth and endur­ing.” Being six years old has its plea­sures, to be sure, but it also comes with strong dos­es of tedi­um, pow­er­less­ness, and futil­i­ty, which we tend not to acknowl­edge as adults. Calvin and Hobbes showed me, as it’s shown so many young read­ers, that there’s a way out: not through stu­dious­ness, not through polite­ness, and cer­tain­ly not through fol­low­ing the rules, but through the pow­er of the imag­i­na­tion to re-enchant dai­ly life. If it gets you sent to your room once in a while, that’s a small price to pay.

Relat­ed con­tent:

How to Make Comics: A Four-Part Series from the Muse­um of Mod­ern Art

George Herriman’s Krazy Kat, Praised as the Great­est Com­ic Strip of All Time, Gets Dig­i­tized as Ear­ly Install­ments Enter the Pub­lic Domain

17 Min­utes of Charles Schulz Draw­ing Peanuts

The Dis­ney Artist Who Devel­oped Don­ald Duck & Remained Anony­mous for Years, Despite Being “the Most Pop­u­lar and Wide­ly Read Artist-Writer in the World”

The Comi­clo­pe­dia: An Online Archive of 14,000 Com­ic Artists, From Stan Lee and Jack Kir­by, to Mœbius and Hergé

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

23 Minutes of Charles Schulz Drawing Peanuts

Any­one can learn to draw the cast of Peanuts, but few can do it every day for near­ly half a cen­tu­ry. The lat­ter, as far as we know, amounts to a group of one: Charles Schulz, who not only cre­at­ed that world-famous com­ic strip but drew it sin­gle-hand­ed through­out its entire run. He was, as a nine­teen-six­ties CBS pro­file put it, “a one-man pro­duc­tion team: writer, humorist, social crit­ic.” That clip opens the video above, which com­piles footage of Schulz draw­ing Peanuts while mak­ing obser­va­tions on the nature of his craft. “When you draw a com­ic strip, if you’re going to wait for inspi­ra­tion, you’ll nev­er make it,” he says. “You have to become pro­fes­sion­al enough at this so that you can almost delib­er­ate­ly set down an idea at will.”

Schulz’s ded­i­ca­tion to his work may have been an inborn trait, but he did­n’t find his way to that work only through his par­tic­u­lar abil­i­ties. His par­tic­u­lar inabil­i­ties also played their part: “I stud­ied art in a cor­re­spon­dence course, because I was afraid to go to art school,” he says in a lat­er BBC seg­ment.

“I could­n’t see myself sit­ting in a room where every­one else in the room could draw much bet­ter than I.” With bet­ter writ­ing skills, “per­haps I would have tried to become a nov­el­ist, and I might have become a fail­ure.” With bet­ter draw­ing skills, “I might have tried to become an illus­tra­tor or an artist. I would’ve failed there. But my entire being seems to be just right for being a car­toon­ist.”

In draw­ing, he also found a medi­um of thought. “The real­ly prac­ti­cal way of get­ting an idea, when you have noth­ing real­ly to draw, is just tak­ing a blank piece of paper and maybe draw­ing one of the char­ac­ters in a famil­iar pose, like Snoopy sleep­ing on top of the dog­house,” he says. Then, you might nat­u­ral­ly “imag­ine what would hap­pen if, say, it began to snow. And so you’d doo­dle in a few snowflakes, some­thing like that. Per­haps you would be led to won­der what would hap­pen if it snowed very hard, and the snow cov­ered him up com­plete­ly.” If you con­tin­ue on to draw, say, Snoopy­’s loy­al friend Wood­stock being sim­i­lar­ly snowed in, you’re well on your way to a com­plete strip. Now do it 17,897 times, and maybe you’ll qual­i­fy for Schulz’s league.

Relat­ed con­tent:

Charles Schulz Draws Char­lie Brown in 45 Sec­onds and Exor­cis­es His Demons

Hayao Miyazaki’s Sketch­es Show­ing How to Draw Char­ac­ters Run­ning: From 1980 Edi­tion of Ani­ma­tion Mag­a­zine

Umber­to Eco Explains the Poet­ic Pow­er of Charles Schulz’s Peanuts

Hergé Draws Tintin in Vin­tage Footage (and What Explains the Character’s Endur­ing Appeal)

Car­toon­ists Draw Their Famous Car­toon Char­ac­ters While Blind­fold­ed (1947)

The Endur­ing Appeal of Schulz’s Peanuts — Pret­ty Much Pop: A Cul­ture Pod­cast #116

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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