Watch a 1953 Animation of James Thurber’s “Unicorn in the Garden,” Voted One of the Best Animations Ever

Humorist James Thurber nev­er tired of sub­ject­ing puny male mil­que­toasts to pow­er­ful female bul­lies.

In his view, mem­bers of the fair­er sex were nev­er femme fatales or fussy matrons, but rather bat­tle-lov­ing war­riors in sim­ple Wilma Flint­stone-esque frocks. They are immune to the tra­di­tion­al­ly fem­i­nine con­cerns of the period—hair, chil­dren, the liv­ing room drapes… they get their plea­sure dom­i­nat­ing Wal­ter Mit­ty and his ilk.

(Was he ter­ri­fied of Woman? Resent­ful of her? The sto­ry he stuck to was that he’d con­ceived of his com­ic por­tray­al for the sole pur­pose of “egging her on.”)

There is one mem­o­rable instance where the lit­tle guy was allowed to come out on top. “The Uni­corn in the Gar­den” is a sto­ry first pub­lished in The New York­er on Octo­ber 31, 1939. No spoil­ers, but there’s a close resem­blance to Har­vey, Mary Chase’s much-pro­duced play about a mild-man­nered gent whose devo­tion to a 6’ tall invis­i­ble rab­bit dri­ves his dom­i­neer­ing sis­ter around the bend.

The 1953 car­toon adap­ta­tion above brought Thurber’s draw­ings to life, whilst pre­serv­ing the dia­logue of the orig­i­nal in its entire­ty. The orig­i­nal sto­ry was pub­lished with only a sin­gle illus­tra­tion, but direc­tor William T. Hurtz’s had hun­dreds of New York­er car­toons to draw upon. Leg­end has it that Hurtz pur­pose­ful­ly assigned some of Unit­ed Pro­duc­tions of America’s least gift­ed ani­ma­tors to the project, hop­ing to dupli­cate Thurber’s ”nice, lumpy look.” The plan was for “The Uni­corn in the Gar­den” to be part of a full-length Thurber fea­ture, but alas, the stu­dio pulled the plug on Men, Women and Dogs before it could be com­plet­ed. Moral: Don’t count your boo­bies until they are hatched.

“A Uni­corn in the Gar­den” was lat­er vot­ed #48 of the 50 Great­est Car­toons of all time by mem­bers of the ani­ma­tion field. You can find more lit­er­ary ani­ma­tions in our col­lec­tion, 4,000+ Free Movies Online: Great Clas­sics, Indies, Noir, West­erns, Doc­u­men­taries & More.

Unicorn-Garden

Relat­ed Con­tent:

Eudo­ra Wel­ty Writes a Quirky Let­ter Apply­ing for a Job at The New York­er (1933)

20 Ani­ma­tions of Clas­sic Lit­er­ary Works: From Pla­to and Dos­to­evsky, to Kaf­ka, Hem­ing­way & Brad­bury

New York­er Car­toon Edi­tor Bob Mankoff Reveals the Secret of a Suc­cess­ful New York­er Car­toon

Ayun Hal­l­i­day is an author, illus­tra­tor, and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Fol­low her @AyunHalliday

 

What Makes Us Human?: Chomsky, Locke & Marx Introduced by New Animated Videos from the BBC

When Pla­to defined humans as two-legged ani­mals with­out feath­ers, I sus­pect he was only half seri­ous. Or if he was as humor­less as some sup­pose, his antag­o­nist Dio­genes the Cyn­ic cer­tain­ly picked up on the joke, point­ing out that the descrip­tion sounds pret­ty much like a plucked chick­en. The ancient back and forth illus­trates a ques­tion that has occu­pied philoso­phers for many thou­sands of years: what sep­a­rates humans from ani­mals? Is it a soul? Ratio­nal­i­ty? Tool-mak­ing? Most accounts, espe­cial­ly most mod­ern accounts, set­tle on one cru­cial difference—language. Although ani­mals can com­mu­ni­cate with each oth­er per­fect­ly well, they do so with­out this amaz­ing­ly sophis­ti­cat­ed fac­ul­ty we so often take for grant­ed.

In the ani­mat­ed video at the top, part of the BBC and Open University’s A His­to­ry of Ideas series, Gillian Ander­son, in her British rather than Amer­i­can accent, explains the well-known the­o­ry of lan­guage acqui­si­tion pro­posed by lin­guist Noam Chom­sky in the 60s. Chom­sky argued for what is known as a “uni­ver­sal gram­mar,” a kind of tem­plate in the struc­ture of the brain that allows every per­son of nor­mal abil­i­ty to learn their native lan­guage with rel­a­tive ease as a child. Chom­sky referred to these struc­tures as a “lan­guage acqui­si­tion device” that orga­nizes gram­mar and syn­tax inde­pen­dent­ly of expe­ri­ence or out­side stim­uli, of which we have pre­cious lit­tle in our for­ma­tive years. Doubt­less Chomsky’s the­o­ry would have per­suad­ed Pla­to, though prob­a­bly not the British empiri­cists of the 17th cen­tu­ry, who argued that the human mind has no innate ideas—that all of our abil­i­ties are learned.

Such was the argu­ment, much sim­pli­fied, of John Locke, physi­cian, philoso­pher, and polit­i­cal the­o­rist. In his far-rang­ing philo­soph­i­cal text An Essay Con­cern­ing Human Under­stand­ing and the more focused and digestible Some Thoughts Con­cern­ing Edu­ca­tion, Locke dis­cussed in depth his the­o­ries of human cog­ni­tion and iden­ti­ty, propos­ing not only that the mind could be writ­ten upon like a tab­u­la rasa—or “blank slate”—but that the key to human iden­ti­ty, that which makes us the same per­son from moment to moment, is mem­o­ry. We are—and are respon­si­ble for, Locke argued—what we remem­ber. Con­verse­ly, we are not respon­si­ble for what we don’t remem­ber. Locke’s the­o­ry presents us with some very thorny eth­i­cal prob­lems, which the video above most­ly avoids, but like Chomsky’s inter­ven­tion into debates about human vs. ani­mal intel­li­gence, Locke’s dis­cus­sion of the nature of human “per­son­hood” remains a time­ly con­cern, and an end­less­ly con­tentious one.

Oth­er videos in the series take on equal­ly con­tentious, and equal­ly time­ly, issues. Above, Ander­son briefly explains Karl Marx’s the­o­ry of the alien­ation of labor under an exploita­tive cap­i­tal­ist sys­tem, and below, she dis­cuss­es the role of cul­ture as a unique­ly human trait that ani­mals do not pos­sess. Each video address­es, in some small part, the ques­tion “What Makes Me Human?” and the series as a whole fol­lows quick­ly on the heels of A His­to­ry of Ideaspre­vi­ous set of Ander­son-nar­rat­ed ani­ma­tions on the ori­gins of the uni­verse: “How Did Every­thing Begin?”

Once again draw­ing on the skilled work of ani­ma­tor Andrew Park and scripts by inde­pen­dent philoso­pher Nigel War­bur­ton, this lat­est series of videos offers a num­ber of fas­ci­nat­ing appe­tiz­ers in the ways phi­los­o­phy, sci­ence, and reli­gion have approached life’s biggest ques­tions. Like any starter course, how­ev­er, these are but a taste of the com­plex­i­ty and rich­ness on offer in West­ern philo­soph­i­cal his­to­ry. To become a true intel­lec­tu­al gour­mand, browse our menu of free phi­los­o­phy cours­es and dig in to the work of thinkers like Chom­sky, Locke, Marx, and so many more.

Relat­ed Con­tent:

How Did Every­thing Begin?: Ani­ma­tions on the Ori­gins of the Uni­verse Nar­rat­ed by X‑Files Star Gillian Ander­son

A His­to­ry of Ideas: Ani­mat­ed Videos Explain The­o­ries of Simone de Beau­voir, Edmund Burke & Oth­er Philoso­phers

Down­load 130 Free Phi­los­o­phy Cours­es: Tools for Think­ing About Life, Death & Every­thing Between

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

An Animated Lou Reed Explains The Velvet Underground’s Artistic Goals, and Why The Beatles Were “Garbage”

Blank on Blank returns this week with anoth­er one of their groovy ani­ma­tions. This time, we find Lou Reed recall­ing the goals and ambi­tions of his avant-garde rock band, The Vel­vet Under­ground. We want­ed, he says, “to ele­vate the rock n’ roll song, to take it where it had­n’t been tak­en before.” And, in his hum­ble opin­ion, they did just that, far exceed­ing the musi­cal out­put of con­tem­po­rary bands like The Doors and The Bea­t­les, which he respec­tive­ly calls “stu­pid” and “garbage.” If you lis­ten to the com­plete inter­view record­ed in 1987 (webiTunes), you’ll hear Lou diss a lot of bands. But which one did he give props to? U2. Go fig­ure.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Lou Reed Reads Del­more Schwartz’s Famous Sto­ry “In Dreams Begin Respon­si­bil­i­ties”

Teenage Lou Reed Sings Doo-Wop Music (1958–1962)

Watch Red Shirley, Lou Reed’s Short Doc­u­men­tary on His Fas­ci­nat­ing 100-Year-Old Cousin (2010)

Confusion Through Sand: A Short, Hand-Drawn Animation on the Terror & Confusion of War

Back in Octo­ber 2012, Ornana Films raised $30,000 through a Kick­starter cam­paign to pro­duce Con­fu­sion Through Sand, an ani­ma­tion that “explores the spec­trum of haze expe­ri­enced by today’s sol­diers in the desert.” It’s an inter­pre­ta­tion, Ornana tells us, “of what hap­pens when top train­ing encoun­ters cir­cum­stances beyond the realm of human con­trol, in both inte­ri­or and exte­ri­or con­flicts.” The action takes place “on the ground, under the hel­met of a 19 year-old infantry­man.” Once com­plet­ed, the film pre­miered at the 2013 SXSW film fes­ti­val and took home the Jury Award. Now, a year lat­er, it’s free online. And even bet­ter, it comes accom­pa­nied by a behind-the-scenes film that takes you inside the film­mak­ers’ artis­tic process, show­ing how they hand-ani­mat­ed the film with mark­ers on recy­cled paper. Enjoy both.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

365: One Animated Film, Shot One Second a Day, Over One Year

Back in Sep­tem­ber, we high­light­ed an ani­ma­tion that humor­ous­ly imag­ined David Bowie and Bri­an Eno’s col­lab­o­ra­tion on the song, “Warsza­wa,” which even­tu­al­ly appeared on the album, Low. The car­toon was cre­at­ed by The Broth­ers McLeod, and they’re now back with an ani­ma­tion called “365 — One Year, One Film, One Sec­ond a Day.” The title pret­ty much says it all. But if you want more back­ground infor­ma­tion, here’s how Vimeo frames the clip: “Greg [McLeod] ani­mat­ed one sec­ond of ani­ma­tion every day for the 365 days of the year 2013. There was no sto­ry­line, script or sto­ry­board. The ideas come from things read, seen or expe­ri­enced on the day, with a lit­tle artis­tic license for good mea­sure.” The result you can watch above. Also find dai­ly stills from the project on Face­book.

Fol­low us on Face­book, Twit­ter and Google Plus and share intel­li­gent media with your friends. Or bet­ter yet, sign up for our dai­ly email and get a dai­ly dose of Open Cul­ture in your inbox.

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The Big Ideas of Stephen Hawking Explained with Simple Animation

Full dis­clo­sure: On my 7th grade report card, a sym­pa­thet­ic sci­ence teacher tem­pered a shock­ing­ly low grade with a hand­writ­ten note to my par­ents. Some­thing to the effect of it being her opin­ion that my inter­est in the­ater would, ulti­mate­ly, serve me far bet­ter than any infor­ma­tion she was attempt­ing to ram through my skull.

Thank you, Miss Coop­er, for your com­pas­sion and excep­tion­al fore­sight.

There are times, though, when I do wish I was just a teen­sy bit bet­ter informed about cer­tain buzzy sci­en­tif­ic the­o­ries. Hank Green’s infor­ma­tion-packed sci­ence Crash Cours­es are help­ful to a degree, but he talks so damn fast, I often have the sen­sa­tion of stum­bling stu­pid­ly behind…

Which I am, but still…

Alok Jha, the author and ITV Sci­ence Cor­re­spon­dent who nar­rates the brief ani­mat­ed guide to some of Stephen Hawking’s big ideas, takes things at a more encour­ag­ing pace. His deliv­ery reminds me of Alain de Bot­ton’s, and that alone is enough to sooth me into believ­ing I stand a chance of some­what grasp­ing such quan­tum con­cepts as black holes, grav­i­ta­tion­al sin­gu­lar­i­ties, and Hawk­ing radi­a­tion.

As long as I don’t lose myself in non-sci­en­tif­ic flour­ish­es like the cat in a box anchor­ing some of Hawking’s equa­tions or a sweet homage to ET, I may be able to keep hold of this tiger’s tail. Or at least nod with some­thing resem­bling inter­est, the next time a sci­ence-obsessed teen is shar­ing his or her pas­sion…

The video above come from The Guardian’s Ani­ma­tions and Explain­ers video series. And it was cre­at­ed by Scriberia, a Lon­don ani­ma­tion stu­dio.

via Brain Pick­ings

Relat­ed Con­tent:

Stephen Hawking’s Uni­verse: A Visu­al­iza­tion of His Lec­tures with Stars & Sound

Watch A Brief His­to­ry of Time, Errol Mor­ris’ Film About the Life & Work of Stephen Hawk­ing

Carl Sagan, Stephen Hawk­ing & Arthur C. Clarke Dis­cuss God, the Uni­verse, and Every­thing Else

Free Online Physics Cours­es

Free Online Astron­o­my Cours­es

Ayun Hal­l­i­day is an author, home­school­er, and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Fol­low her @AyunHalliday

Existential Philosophy of Kierkegaard, Sartre, Camus Explained with 8‑Bit Video Games

By this point in his­to­ry, many of us grown-ups did our grow­ing up while play­ing video games. Most mem­o­rably, we did it while play­ing the col­or­ful, pix­e­lat­ed video games of the mid 1980s through the ear­ly 1990s, the hey­day of the “eight-bit” con­soles. These titles and their char­ac­ters — the Mar­ios, the Zel­das, the Mega Men — remain cul­tur­al touch­stones not just for those of us who have land­ed solid­ly in adult­hood, but also for those of us too young to have played them while they were new. Many of us have put away these child­ish things, but many more of us have kept them out, keep­ing them right along­side our grown-up pur­suits, result­ing in projects like the video series 8‑Bit Phi­los­o­phy, which we fea­tured in Novem­ber.

These grown-up pur­suits include not just the study of phi­los­o­phy, but reflec­tion upon the seri­ous exis­ten­tial ques­tions that the sub­ject reveals: Does ratio­nal­i­ty give life mean­ing? Do we enjoy being free? Why should­n’t we com­mit sui­cide? Luck­i­ly, 8‑Bit Phi­los­o­phy has come up with episodes deal­ing with exact­ly these top­ics. For the first ques­tion they turn to the ideas of Søren Kierkegaard, the 19th cen­tu­ry thinker con­sid­ered the father of exis­ten­tial­ism, as illus­trat­ed by Shat­ter­hand, a slight­ly obscure plat­former I great­ly enjoyed in my own youth. For the sec­ond, we see how two for­mi­da­ble bod­ies of work — that of Jean-Paul Sartre, and that of the Final Fan­ta­sy role-play­ing games — come to bear on the issue. For the third, they bring out none oth­er than Albert Camus (who died 55 years ago yes­ter­day), plac­ing his trench­coat­ed, Gauloise-smok­ing avatar into the suit­ably Sisyphean Don­key Kong.

If you’ve put in the hours play­ing both eight-bit video games and read­ing the rel­e­vant philo­soph­i­cal texts, you’ll sure­ly find these videos’ Nin­ten­don­ian aes­thet­ics as impec­ca­ble as their encap­su­la­tions of Kierkegar­rd, Sartre, and Camus’ posi­tions are con­cise. You can find more from 8‑Bit Phi­los­o­phy on Youtube, includ­ing their vin­tage gamer-friend­ly ren­di­tions of Friedrich Niet­zsche on time as a flat cir­cle and what sci­ence has to do with truth.  They cov­er oth­er areas of phi­los­o­phy, too, but some­thing about old video games them­selves — with their end­less cycles of death, regen­er­a­tion, and not inher­ent­ly mean­ing­ful chal­lenges — leads my mind straight into exis­ten­tial­ism every time.

Relat­ed Con­tent:

Down­load 130 Free Phi­los­o­phy Cours­es: Tools for Think­ing About Life, Death & Every­thing Between

8‑Bit Phi­los­o­phy: Pla­to, Sartre, Der­ri­da & Oth­er Thinkers Explained With Vin­tage Video Games

Exis­ten­tial­ism with Hubert Drey­fus: Four Free Phi­los­o­phy Cours­es

Friedrich Niet­zsche & Exis­ten­tial­ism Explained to Five-Year-Olds (in Com­i­cal Video by Red­dit)

Wal­ter Kaufmann’s Clas­sic Lec­tures on Niet­zsche, Kierkegaard and Sartre (1960)

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture as well as the video series The City in Cin­e­ma and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Watch Art on Ancient Greek Vases Come to Life with 21st Century Animation

Every stu­dent of his­to­ry sure­ly feels impressed by one achieve­ment or anoth­er of the ancient Greeks, whether in the field of engi­neer­ing, art, or the con­ver­gence of the two. Even a bored col­lege under­grad in a thou­sand-seat lec­ture hall has to admire ancient Greek vas­es when they pop up in the lec­tur­er’s Pow­er­point slides. That much-stud­ied cul­ture’s pen­chant for styl­iz­ing images of their soci­ety on their pot­tery has allowed us to see their world as, in some sense, a liv­ing, breath­ing one — or to see it through the eyes of the arti­sans who lived to see it them­selves. But for all their mas­tery of the art of the vase, they nev­er actu­al­ly got their images to live nor breathe. For that, we must turn to 21st-cen­tu­ry tech­nol­o­gy, specif­i­cal­ly as applied by Panoply, a project ani­ma­tor of Steve K. Simons and ancient Greece schol­ar Sonya Nevin, which was designed to bring these vas­es to life.

“Panoply cov­ers a lot of aspects of cul­ture as method tying the arti­facts to infor­ma­tion about Greek life,” writes io9’s Katharine Tren­da­cos­ta. “There are ones on myths, sport, and war­fare,” the last of which, “Hoplites!,” you can watch at the top of the post. Simons and Nevin made this sev­en-minute bat­tle scene out of the foot sol­diers actu­al­ly depict­ed on a vase dat­ing to about 550 BCE cur­rent­ly held by the Ure Muse­um of Greek Archae­ol­o­gy at the Uni­ver­si­ty of Read­ing.

Just above, we have “The Cheat,” a short and humor­ous scene from the ancient Olympics that plays out on the sur­face of a shard. The ani­ma­tion below fea­tures a fig­ure of Greek myth that even the most inat­ten­tive stu­dent will know: a cer­tain Pan­do­ra, and far be it from her to resist the temp­ta­tion to open a cer­tain box. (Actu­al­ly it was a vase/pithos.) You can watch more on Panoply’s Youtube chan­nel. As uncon­ven­tion­al means of visu­al­iz­ing ancient Greece go, it’s got to beat 300 for accu­ra­cy.

via io9

Relat­ed Con­tent:

Mod­ern Artists Show How the Ancient Greeks & Romans Made Coins, Vas­es & Arti­sanal Glass

What Ancient Greek Music Sound­ed Like: Hear a Recon­struc­tion That is ‘100% Accu­rate’

Dis­cov­er the “Brazen Bull,” the Ancient Greek Tor­ture Machine That Dou­bled as a Musi­cal Instru­ment

How the Ancient Greeks Shaped Mod­ern Math­e­mat­ics: A Short, Ani­mat­ed Intro­duc­tion

Hear Homer’s Ili­ad Read in the Orig­i­nal Ancient Greek

Down­load 78 Free Online His­to­ry Cours­es: From Ancient Greece to The Mod­ern World

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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