The King and the Mockingbird: The Surreal French Animated Film That Took 30 Years to Complete, and Profoundly Influenced Hayao Miyazaki and Isao Takahata

Ani­ma­tion, as any­one who has ever tried their hand at it knows, takes a great deal of time. The King and the Mock­ing­bird (Le Roi et l’Oiseau), for exam­ple, required more than thir­ty years, a jour­ney length­ened by much more than just the labo­ri­ous­ness of bring­ing hand-drawn images to life. But it does that glo­ri­ous­ly, with a style and sen­si­bil­i­ty quite unlike any ani­mat­ed film made before or since — a sig­na­ture of its cre­ators, ani­ma­tor Paul Gri­mault and poet/screenwriter Jacques Prévert. Hav­ing already worked togeth­er on 1947’s Hans Chris­t­ian Ander­sen adap­ta­tion The Lit­tle Sol­dier (Le Petit sol­dat, not to be con­fused with the Godard pic­ture), they chose for their next col­lab­o­ra­tion to ani­mate Ander­sen’s sto­ry “The Shep­herdess and the Chim­ney Sweep.”

“The pompous King Charles, who hates his sub­jects and is equal­ly hat­ed in return, rules over the amus­ing­ly named land of Taki­car­dia,” writes crit­ic Christy Lemire. The most prized item in his art col­lec­tion is “his por­trait of a beau­ti­ful and inno­cent shep­herdess with whom he’s des­per­ate­ly in love. What he doesn’t know is that when he’s asleep, the shep­herdess and the chim­ney sweep in the adja­cent can­vas have been car­ry­ing on a sweet and ten­der affair.” Still King Charles keeps try­ing to win her, or steal her, for him­self, “but the cou­ple gets help thwart­ing him at every turn from the one char­ac­ter in the king­dom who does not wor­ship the monar­chy: the brash and trash-talk­ing Mr. Bird, a bright­ly-feath­ered racon­teur.” The film’s mood “shifts seam­less­ly from imp­ish, sil­ly adven­tures to grotesque and night­mar­ish suf­fer­ing. And then the giant robot arrives.”

This may sound ambi­tious, even for the only ani­mat­ed fea­ture in pro­duc­tion in Europe at the time. Alas, the com­pa­ny took Gri­mault and Prévert’s increas­ing­ly expen­sive project out of their hands after just a cou­ple of years, and in 1952 its pro­duc­er André Sar­rut sim­ply released it unfin­ished. (You can watch the now-pub­lic-domain Amer­i­can ver­sion of the film, dubbed by a cast head­ed by Peter Usti­nov and titled The Curi­ous Adven­tures of Mr. Won­der­bird, just above.) But Gri­mault and Prévert held fast to their vision, the lat­ter revis­ing the script until his death in 1977 and the for­mer, hav­ing won back the rights to the film, assem­bling a team of ani­ma­tors to pro­duce new scenes and cut out some of the old ones. This com­plete ver­sion of The King and the Mock­ing­bird had its French pre­miere in 1979, though it would­n’t reach Amer­i­ca until just a few years ago.

“I’m sure this all sounds famil­iar,” says Youtube ani­ma­tion video essay­ist Stevem in his analy­sis of The King and the Mock­ing­bird as a sur­re­al­ist film. “The pro­duc­tion was too ambi­tious, the com­pa­ny steps in and pulls it back, and in spite of its issues it’s remem­bered as a cult clas­sic, and inspired some of the big names along the way.” Those names include Stu­dio Ghi­b­li founders Hayao Miyaza­ki and Isao Taka­ha­ta. “We were formed by the films and film­mak­ers of the 1950s,” Miyaza­ki once said. “It was through watch­ing Le Roi et l’Oiseau by Paul Gri­mault that I under­stood how it was nec­es­sary to use space in a ver­ti­cal man­ner.” Taka­ha­ta saw Gri­mault as hav­ing “achieved bet­ter than any­one else a union between lit­er­a­ture and ani­ma­tion.”

Though Stu­dio Ghi­b­li’s fil­mog­ra­phy may offer plen­ty of mem­o­rably sur­re­al moments, The King and the Mock­ing­bird occu­pies a plane of ani­mat­ed sur­re­al­ism all its own. Draw­ing com­par­isons to Jean Cocteau’s The Blood of a Poet (pre­vi­ous­ly fea­tured here on Open Cul­ture), Stevem quotes the line from Andre Bre­ton’s Sur­re­al­ist Man­i­festo about “the belief in the supe­ri­or real­i­ty of cer­tain forms of pre­vi­ous­ly neglect­ed asso­ci­a­tions, in the omnipo­tence of dream, in the dis­in­ter­est­ed play of thought.” That’s the sort of expe­ri­ence Gri­mault and Prévert’s film, in its fin­ished state, offers, while also, in the words of Vul­ture’s Bilge Ebiri, draw­ing on “Fritz Lang and per­haps the style of Walt Dis­ney from the great era of Snow White. There are inter­est­ing antic­i­pa­to­ry echoes, not just of ani­me, but Roald Dahl and the Vul­gar­ia of Chit­ty Chit­ty Bang Bang.” Just the sort of mix­ture only pos­si­ble — only even imag­in­able — in ani­ma­tion.

Relat­ed Con­tent:

Take a Free Ani­ma­tion Course from a Renowned French Ani­ma­tion School

French Stu­dent Sets Inter­net on Fire with Ani­ma­tion Inspired by Moe­bius, Syd Mead & Hayao Miyaza­ki

Watch Moe­bius and Miyaza­ki, Two of the Most Imag­i­na­tive Artists, in Con­ver­sa­tion (2004)

Métal hurlant: The Huge­ly Influ­en­tial French Com­ic Mag­a­zine That Put Moe­bius on the Map & Changed Sci-Fi For­ev­er

Sal­vador Dalí & Walt Disney’s Short Ani­mat­ed Film, Des­ti­no, Set to the Music of Pink Floyd

David Lynch Presents the His­to­ry of Sur­re­al­ist Film (1987)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

See Classic Japanese Woodblocks Brought Surreally to Life as Animated GIFs

Much of the image we have of life in Japan in the 17th through the 19th cen­tu­ry, we have because of wood­block prints, or specif­i­cal­ly ukiyo‑e, or “pic­tures of the float­ing world,” which vivid­ly cap­ture a great vari­ety of scenes and the peo­ple who inhab­it­ed them. The once-closed-off Japan has changed a great deal since that era, on most lev­els even more so than oth­er coun­tries, and the artis­tic por­tray­als of Japan­ese life have also mul­ti­plied enor­mous­ly. Yet even in the 21st cen­tu­ry, ukiyo‑e con­tin­ue to pro­vide a com­pelling image of Japan in its essence.

But that does­n’t mean that ukiyo‑e prints can’t be updat­ed to reflect the present day. Film­mak­er and ani­ma­tor Atsu­ki Segawa, writes Spoon & Tam­ago’s John­ny Wald­man, “takes tra­di­tion­al Japan­ese Ukiyo‑e wood­block prints and sets them into motion through dig­i­tal ani­ma­tion. He began his col­lec­tion of ‘mov­ing ukiyo‑e’ in 2015 and has been slow­ly adding to his col­lec­tion.” At those two linked Spoon & Tam­a­go posts you can see a selec­tion of ten of Segawa’s cre­ations, which hybridize not just art forms but eras.

Here you can see Segawa’s take on, from top to bot­tom, Kiy­ochi­ka Kobayashi’s Fire­work Show at Ryo­goku, Kat­sushi­ka Hoku­sai’s Yoshi­da at Tōkaidō, Toshu­sai Sharaku’s Naka­mu­ra Kono­zo and Naka­ji­ma Wadayemon (“If any­one has ever eat­en oden you’ll know how this man feels,” adds Wald­man), Hokusai’s Ejiri in Suru­ga Province, Hokusai’s Great Wave, and Uta­gawa Hiroshige’s Fujikawa. Keep your eye on that last and you’ll notice Doc Brown and Mar­ty McFly cruis­ing through the scene, only the most obvi­ous of the anachro­nis­tic touch­es (though as time trav­el­ers, what real­ly counts as anachro­nism?) Segawa has added to these clas­sic ukiyo‑e and set into motion.

Segawa’s oth­er “mov­ing ukiyo” intro­duce fly­ing drones into an Osa­ka mar­ket­place, the mul­ti­col­ored lights of speed­ing cars down a qui­et sea­side road, a Shinkansen bul­let train pass­ing a rest­ing place full of weary foot trav­el­ers, and vio­lent motion to the waves and boats in Hoku­sai’s Great Wave off Kanaza­wa, quite pos­si­bly the most famous ukiyo‑e print of them all.

Sheer incon­gruity — incon­gruity between the times of the ele­ments depict­ed and ref­er­enced, between the aes­thet­ics of the past and the aes­thet­ics of the present, and between the tech­nolo­gies used to cre­ate and dis­play the orig­i­nals and these light-heart­ed revi­sions — has much to do with the appeal of these images, but some­how it all makes them feel much more, not less, like Japan itself.

via Spoon and Tam­a­go

Relat­ed Con­tent:

Down­load 2,500 Beau­ti­ful Wood­block Prints and Draw­ings by Japan­ese Mas­ters (1600–1915)

The Evo­lu­tion of The Great Wave off Kanaza­wa: See Four Ver­sions That Hoku­sai Paint­ed Over Near­ly 40 Years

Down­load Hun­dreds of 19th-Cen­tu­ry Japan­ese Wood­block Prints by Mas­ters of the Tra­di­tion

What Hap­pens When a Japan­ese Wood­block Artist Depicts Life in Lon­don in 1866, Despite Nev­er Hav­ing Set Foot There

Mes­mer­iz­ing GIFs Illus­trate the Art of Tra­di­tion­al Japan­ese Wood Join­ery — All Done With­out Screws, Nails, or Glue

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Revolutionary Title Sequences and Trailers Created by Pablo Ferro: Dr. Strangelove, A Clockwork Orange, Stop Making Sense, Bullitt & Other Films

Pablo Fer­ro, who died last month after more than 60 years in graph­ic design, had such an impact on cin­e­ma that we’ve all felt it at one time or anoth­er, despite the fact that he nev­er direct­ed a sin­gle fea­ture him­self. Rather, he made his mark with title sequences and trail­ers, each of them exud­ing no small amount of then-rev­o­lu­tion­ary and still dif­fi­cult-to-imi­tate style. Hav­ing emi­grat­ed from Cuba to New York at the age of twelve, Fer­ro taught him­self to ani­mate before find­ing his first free­lance work in illus­tra­tion and then his first real job in adver­tis­ing. For his com­mer­cials he devel­oped a sig­na­ture style of rapid cut­ting, a new aes­thet­ic made to sell new prod­ucts, and that impressed many who saw them, includ­ing a cer­tain Stan­ley Kubrick, then at work on Dr. Strangelove or: How I Learned to Stop Wor­ry­ing and Love the Bomb.

“He said we could sell the movie as a prod­uct,” Fer­ro remem­bers Kubrick telling him in an in-depth three-part inter­view at Art of the Title. “I said that would be great.” The result­ing trail­er’s inter­play of image, sound, voiceover, and espe­cial­ly text looked like noth­ing that had ever come before, and even it turned out not to be Fer­ro’s most mem­o­rable con­tri­bu­tion to the film.

That hon­or belongs to the open­ing cred­its above, which lay­er Fer­ro’s sig­na­ture hand let­ter­ing — an ele­ment request­ed by clients again and again through­out the rest of his career. (“He asked me what I thought about human beings,” Fer­ro remem­bers of Kubrick in the inter­view. “I said one thing about human beings is that every­thing that is mechan­i­cal, that is invent­ed, is very sex­u­al. We looked at each oth­er and real­ized — the B‑52, refu­el­ing in midair, of course, how much more sex­u­al can you get?!”)

Four years lat­er, in 1968, Fer­ro would use cut­ting-edge split-screen image tech­niques to craft an even more visu­al­ly stun­ning open­ing title sequence for Nor­man Jew­ison’s The Thomas Crown Affair, a mas­ter­piece of style made to open a film itself cel­e­brat­ed as a mas­ter­piece of style. Fer­ro describes it as an expe­ri­ence “where it was a chal­lenge to make it both sim­ple to watch and under­stand, and fit­ting for the film. I was lucky that the cos­tumes and the cin­e­matog­ra­phy had the look of, like, a bizarre mag­a­zine. The whole film felt like a the­atri­cal show.”

Lat­er that same year, anoth­er set of Fer­ro-designed titles would open anoth­er Steve McQueen-star­ring thriller, Bul­litt, which need­ed each and every one of its visu­al ele­ments to reflect the dare­dev­il sen­si­bil­i­ty, albeit a con­trolled one, at its core. Fer­ro got a bit wilder when he worked for Kubrick again, cut­ting togeth­er the trail­er below for 1971’s A Clock­work Orange. Though rem­i­nis­cent of his Dr. Strangelove trail­er in its use of onscreen text — “SATIRIC,” “BIZARRE,” “FRIGHTENING,” “METAPHORICAL,” and “BEETHOVEN,” among oth­er suit­able descrip­tors — it dis­pens­es entire­ly with voic­es, those of the film’s char­ac­ters or oth­er­wise, rely­ing entire­ly on the intri­cate lay­er­ing of music and image for its con­sid­er­able effect.

“Every frame is per­fect with the music and it tells you the whole sto­ry at the same time with­out say­ing a word or read­ing words aloud,” as Fer­ro him­self puts it. “I could see why nobody imi­tat­ed it — it takes a lot of work.”

With all this on his résumé, it makes sense that more work con­tin­ued to come his way until the end, includ­ing trail­ers and titles for  Stop Mak­ing SenseBeetle­juiceMen in Black, and L.A. Con­fi­den­tial, all of which, and much else besides, you can see in the Art of the Title ret­ro­spec­tive video below. Though Pablo Fer­ro him­self has gone, his influ­ence on film will no doubt last for decades and decades to come.

Relat­ed Con­tent:

Cin­e­ma His­to­ry by Titles & Num­bers

Inside the Mak­ing of Dr. Strangelove: Doc­u­men­tary Reveals How a Cold War Sto­ry Became a Kubrick Clas­sic

40 Years of Saul Bass’ Ground­break­ing Title Sequences in One Com­pi­la­tion

Watch 25 Alfred Hitch­cock Trail­ers, Excit­ing Films in Their Own Right

The Art of Film and TV Title Design

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

How the Astonishing Sushi Scene in Wes Anderson’s Isle of Dogs Was Animated: A Time-Lapse of the Month-Long Shoot

Since the moviego­ing pub­lic first start­ed hear­ing it twen­ty years ago, Wes Ander­son­’s name has been a byword for cin­e­mat­ic metic­u­lous­ness. The asso­ci­a­tion has only grown stronger with each film he’s made, as the live-action ones have fea­tured increas­ing­ly com­plex ships, trains, and grand hotels — to say noth­ing of the cos­tumes worn and accou­trements pos­sessed by the char­ac­ters who inhab­it them — and the stop-motion ani­mat­ed ones have demand­ed a super­hu­man atten­tion to detail by their very nature. It made per­fect sense when it was revealed that Isle of Dogs, Ander­son­’s sec­ond ani­mat­ed pic­ture, would take place in Japan: not only because of Japan­ese film, which opens up a vast field of new cin­e­mat­ic ref­er­ences to make, but also because of tra­di­tion­al Japan­ese cul­ture, whose metic­u­lous­ness match­es, indeed exceeds, Ander­son­’s own.

Most of us first expe­ri­ence that tra­di­tion­al Japan­ese metic­u­lous­ness through food. And so most of us will rec­og­nize the form of the ben­to, or meal in a box, pre­pared step-by-step before our eyes in Isle of Dogs, though we may nev­er before have wit­nessed the actu­al process of carv­ing up the wrig­gling, scur­ry­ing sea crea­tures that fill it.

One view­ing of this 45-sec­ond shot is enough to sug­gest how much work must have gone into it, but this time-lapse of its 32-day-long shoot (with­in a longer sev­en-month process to make the entire sequence) reveals the extent of the labor involved. In it you can see ani­ma­tors Andy Bid­dle (who’d pre­vi­ous­ly worked on Ander­son­’s The Grand Budapest Hotel, and before that his ani­mat­ed The Fan­tas­tic Mr. Fox) and Tony Far­quhar-Smith painstak­ing­ly posi­tion­ing and repo­si­tion­ing each and every one of the ben­to’s ingre­di­ents — all of which had to be spe­cial­ly made to look right even when chopped up and sliced open — as well as the dis­em­bod­ied hands of the sushi mas­ter prepar­ing them.

Shoot­ing stop-motion ani­ma­tion takes a huge amount of time, and so does mak­ing sushi, as any­one who has tried to do either at home knows. Per­form­ing the for­mer to Ander­son­ian stan­dards and the lat­ter to Japan­ese stan­dards hard­ly makes the tasks any eas­i­er. But just as a well craft­ed ben­to pro­vides an enjoy­able and uni­fied aes­thet­ic expe­ri­ence, one that would­n’t dare to remind the con­sumer of how much time and effort went into it, a movie like Isle of Dogs pro­vides thrills and laughs to its view­ers who only lat­er con­sid­er what it must have tak­en to bring such an elab­o­rate vision to life on screen. If you want to hear more about the demands it made on its ani­ma­tors, have a look at the Vari­ety video above, in which Andy Gent, head of Isle of Dogs’ pup­pet depart­ment, explains the process and its con­se­quences. “It took three ani­ma­tors, because it broke quite a few peo­ple to get it through the shot,” he says. “Sev­en months lat­er, we end up with one minute of ani­ma­tion.” But that minute would do even the most exact­ing sushi mas­ter proud.

Relat­ed Con­tent:

Watch the New Trail­er for Wes Anderson’s Stop Motion Film, Isle of Dogs, Inspired by Aki­ra Kuro­sawa

The Geo­met­ric Beau­ty of Aki­ra Kuro­sawa and Wes Anderson’s Films

Wes Ander­son & Yasu­jiro Ozu: New Video Essay Reveals the Unex­pect­ed Par­al­lels Between Two Great Film­mak­ers

The His­to­ry of Stop-Motion Films: 39 Films, Span­ning 116 Years, Revis­it­ed in a 3‑Minute Video

How to Make Sushi: Free Video Lessons from a Mas­ter Sushi Chef

The Right and Wrong Way to Eat Sushi: A Primer

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Blade Runner Getting Adapted into a New Anime Series, Produced by Cowboy Bebop Animator Shinichiro Watanabe

You may remem­ber, in the run-up to the the­atri­cal release of Blade Run­ner 2049 last Octo­ber, that three short pre­quels appeared on the inter­net. Black Out 2022 (above), the most dis­cussed install­ment of that minia­ture tril­o­gy, stood out both aes­thet­i­cal­ly and cul­tur­al­ly: direct­ed by famed Japan­ese ani­ma­tor Shinichi­ro Watan­abe, it expand­ed the real­i­ty of Blade Run­ner through a form that has drawn so much from that uni­verse over the pre­vi­ous 35 years. “I just want an ani­mat­ed bladerun­ner series now,” says the cur­rent top-rat­ed com­ment below that video, “this was mag­i­cal.” And so, a year lat­er, the answer to the prayer of that com­menter (and clear­ly many oth­er view­ers besides) has appeared on the hori­zon: a Japan­ese ani­mat­ed series called Blade Run­ner — Black Lotus.

Over­seen by Watan­abe in the pro­duc­er role and direct­ed by Ken­ji Kamiya­ma and Shin­ji Ara­ma­ki, the lat­ter of whom worked in the art depart­ment on Black Out 2022, the new series will take place in 2032, between the events of the short and those of Blade Run­ner 2049.

“It will also include some ‘estab­lished char­ac­ters’ from the Blade Run­ner uni­verse, but that could mean all sorts of things,” writes The A.V. Club’s Sam Barsan­ti. “Har­ri­son Ford’s Rick Deckard would already be in hid­ing at that point after father­ing the mir­a­cle repli­cant baby, so it could be about him going off on some cool guy adven­tures, but Deckard doesn’t exact­ly seem like a guy who goes on cool guy adven­tures. Ryan Gosling’s K prob­a­bly wasn’t ‘born’ yet, since he’s a Nexus‑9 repli­cant and those weren’t cre­at­ed until lat­er in the 2030s, but we don’t know for sure.”

Per­haps sup­port­ing char­ac­ters from both movies, “like Edward James Olmos’ Gaff (he might still be an LAPD cop) or Jared Leto’s Nian­der Wal­lace (he’s def­i­nite­ly hang­ing around, being an evil rich guy),” will show up. What­ev­er hap­pens, the thir­teen episodes of Blade Run­ner — Black Lotus will cer­tain­ly have no small amount of both famil­iar­i­ty and sur­prise in store for fans of Blade Run­ner, as well as those of Watan­abe’s oth­er work. That goes espe­cial­ly for his philo­soph­i­cal space boun­ty-hunter series Cow­boy Bebop, itself the source mate­r­i­al for a new live-action tele­vi­sion series on Adult Swim, who will air Blade Run­ner — Black Lotus at the same time as it’s streamed on ani­me site Crunchyroll.com. No release date has thus far been announced, but odds are the show’s debut will hap­pen some time in 2019 — the per­fect year for it, as every­one thrilling to the prospect of more Blade Run­ner already knows.

Relat­ed Con­tent:

Three New Pre­quels Get You Ready to Watch Blade Run­ner 2049

Watch the New Ani­me Pre­quel to Blade Run­ner 2049, by Famed Japan­ese Ani­ma­tor Shinichi­ro Watan­abe

How Rid­ley Scott’s Blade Run­ner Illu­mi­nates the Cen­tral Prob­lem of Moder­ni­ty

The Exis­ten­tial Phi­los­o­phy of Cow­boy Bebop, the Cult Japan­ese Ani­me Series, Explored in a Thought­ful Video Essay

“The Long Tomor­row”: Dis­cov­er Mœbius’ Hard-Boiled Detec­tive Com­ic That Inspired Blade Run­ner (1975)

When Japan’s Top Ani­ma­tors Made a Thrilling Cyber­punk Com­mer­cial for Irish Beer: Watch Last Orders (1997)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Alan Watts Dispenses Wit & Wisdom on the Meaning of Life in Three Animated Videos

Since his death in 1973, the pop­u­lar British philoso­pher, writer, speak­er, and one­time-Epis­co­pal-priest-turned-stu­dent-of-Zen-and-wild­ly-eclec­tic-coun­ter­cul­tur­al-spir­i­tu­al-thinker Alan Watts has become a cot­tage indus­try of sorts. And if you were unfa­mil­iar with his work, you might think—given this descrip­tion and the men­tion of the word “industry”—that Watts found­ed some sort of self-help sem­i­nar series, the kind in which peo­ple make a con­sid­er­able invest­ment of time and mon­ey.

In a sense, he did: the Alan Watts Orga­ni­za­tion (pre­vi­ous­ly known as the Alan Watts Elec­tron­ic Uni­ver­si­ty, the Alan Watts Cen­ter, or the Alan Watts Project) main­tains Watts’ pro­lif­ic audio and video archives. Found­ed in the last year of his life by Watts and his son Mark, the Orga­ni­za­tion charges for access to most of his work. The col­lec­tions are pricey. Albums of talks on such sub­jects as Bud­dhism and Com­par­a­tive Phi­los­o­phy and Reli­gion are exten­sive, but come at a cost.

Though the orga­ni­za­tion offers free con­tent, you could find your­self spend­ing sev­er­al hun­dred dol­lars to hear the col­lect­ed Watts lec­tures. It’s mon­ey the Mark Watts sug­gests cov­ers the “sub­stan­tial under­tak­ing” of dig­i­tiz­ing hun­dreds of hours of record­ings on lac­quered disks and mag­net­ic reels. These are noble and nec­es­sary efforts, but fans of Watts will know that hun­dreds of selec­tions from his deeply engag­ing talks are also freely avail­able on YouTube, many of them with nifty ani­ma­tions and musi­cal accom­pa­ni­ment, like the videos here from After Skool.

Watts would like­ly have been pleased with this situation—he loved to give out wis­dom wide­ly and kept no eso­teric trade secrets. But he was also, by his own admis­sion, “a spiritual/philosophical enter­tain­er,” who made a liv­ing telling peo­ple some of the most unset­tling, coun­ter­in­tu­itive meta­phys­i­cal truths there are. He did it with humor, eru­di­tion and com­pas­sion, with intel­lec­tu­al clar­i­ty and rhetor­i­cal aplomb.

So what did he have to tell us? That we should join the church of Alan Watts? Attend his next lec­ture and buy his book? Shape our lives into an emu­la­tion of Alan Watts? Though he wore the trap­pings of a West­ern expos­i­tor of East­ern thought, and embraced all kinds of non-tra­di­tion­al beliefs and prac­tices, Watts was too iron­i­cal and detached to be a guru. He couldn’t take him­self seri­ous­ly enough for that.

If there’s any one thread that runs through the incred­i­bly broad range of sub­jects he cov­ered, it’s that we should nev­er take our­selves too seri­ous­ly either. We buy into sto­ries and ideas and think of them as con­crete enti­ties that form the bound­aries of iden­ti­ty and exis­tence: sto­ries like think­ing of life as a “jour­ney” on the way to some spe­cif­ic denoue­ment. Not so, as Watts says in the ani­mat­ed video at the top. Life is an art, a form of play: “the whole point of the danc­ing is the dance.”

But what about the mean­ing of life? Is Alan Watts going to reveal it in the last course of his ten-week ses­sion (payable in install­ments)? Will we dis­cov­er it in a series of self-improve­ment pack­ages? No. The mean­ing of life he says, is life. “The sit­u­a­tion of life is opti­mal.” But how is any­one sup­posed to judge what’s good with­out unchang­ing exter­nal stan­dards? A clas­sic Zen sto­ry about a Chi­nese farmer offers a con­cise illus­tra­tion of why we may have no need—and no real ability—to make any judg­ments at all.

You’ll find many more free excerpts of Watts’ lectures—of vary­ing lengths and with or with­out ani­ma­tions, on YouTube. To get a fur­ther taste of his spir­i­tu­al and philo­soph­i­cal dis­til­la­tions, see the links below.

Relat­ed Con­tent:

The Wis­dom of Alan Watts in Four Thought-Pro­vok­ing Ani­ma­tions

Zen Mas­ter Alan Watts Explains What Made Carl Jung Such an Influ­en­tial Thinker

Take a Break from Your Fran­tic Day & Let Alan Watts Intro­duce You to the Calm­ing Ways of Zen

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

The Psychedelic 1970s Animations of Keiichi Tanaami: A Music Video for John Lennon’s “Oh Yoko!,” Surreal Tributes to Elvis & Marilyn Monroe, and More

If you want to see the West as you’ve nev­er seen it before, go to Japan. Since the end of the Sec­ond World War, there have been few big West­ern phe­nom­e­na in which Japan­ese cre­ators have not tak­en an inter­est, then turned around and made their own. One of the most pow­er­ful imag­i­na­tions among those cre­ators belongs to Kei­ichi Tanaa­mi, who came of age sur­round­ed by the likes of Mick­ey Mouse and Elvis after doing much of his grow­ing up amid the chaos and dev­as­ta­tion of war. Born in 1936 and still active today, he’s pro­duced a body of work whose ear­li­est pieces go back to the 1950s, and even the vari­ety of media he’s used — illus­tra­tion, graph­ic design, paint­ings, comics, ani­ma­tion — can bare­ly con­tain his ever-expand­ing vision, a mix­ture of pop cul­ture and and sym­bol­ic iconog­ra­phy drawn from Amer­i­ca, Japan, and deep down in his own psy­che.

“A mag­a­zine that is packed to the brim with human inter­ests and desires bears a strong resem­blance to who I am as a per­son,” Tanaa­mi once wrote, a descrip­tion reflect­ed by his cur­rent work as well as that of pre­vi­ous eras. Take these short ani­mat­ed films, three of which come from the ear­ly 1970s — an aus­pi­cious time indeed for his brand of psy­che­delia to break through in the West.

In 1971’s Good-Bye Mar­i­lyn, Tanaa­mi pays trib­ute to per­haps the most icon­ic woman Amer­i­ca has ever pro­duced; that same year’s Good-Bye Elvis and USA draws its inspi­ra­tion from quite pos­si­bly Amer­i­ca’s most icon­ic man. Tana­mi makes use of the imagery of Mar­i­lyn Mon­roe and Elvis Pres­ley in a way no oth­er artist has, though he was hard­ly alone in his fas­ci­na­tion with the very fas­ci­na­tion those fig­ures com­mand­ed: Andy Warhol, for instance, also got artis­tic mileage out of them.

It was Warhol who showed Tanaa­mi how artists of their sen­si­bil­i­ty could make a career. Tanaa­mi first saw Warhol’s work on a trip to New York City in 1967. “Warhol was in the process of shift­ing from com­mer­cial illus­tra­tor to artist, and I both wit­nessed and expe­ri­enced first­hand his tac­tics, his method of inci­sion into the art world,” Tanaa­mi once recalled. “He used con­tem­po­rary icons as motifs in his works and for his oth­er activ­i­ties put togeth­er media such as films, news­pa­pers and rock bands.” In 1975, after becom­ing the first art direc­tor of the Japan­ese edi­tion of Play­boy, he returned to New York to vis­it the mag­a­zine’s head office and took a side trip to Warhol’s Fac­to­ry and took in what Warhol and his col­lab­o­ra­tors had been up to with exper­i­men­tal film. But Tanaa­mi had already been mak­ing seri­ous inroads into that field him­self, as evi­denced by the two afore­men­tioned shorts as well as his 1973 ani­ma­tion of John Lennon’s “Oh, Yoko!” — a kind of ear­ly music video — up top.

Few artists of any nation­al­i­ty have hybridized the thor­ough­ly com­mer­cial and the deeply per­son­al as Tanaa­mi, who got his start in adver­tis­ing and not long there­after was design­ing the cov­ers for Japan­ese edi­tions of albums by Jef­fer­son Air­plane and The Mon­kees. But as he also said in a recent Hype­beast inter­view, “a lot of my work is dri­ven by old mem­o­ries of the past, espe­cial­ly the fear that I felt as a child dur­ing the sev­er­al wars that took place. The fear I felt see­ing a per­son dying. But then there’s also the good feel­ings I have from play­ing as a child. I inte­grate all aspects of my mind and mem­o­ries into my work.” You can see oth­er exam­ples of it at Ubuweb, and Tanaami’s 2013 ani­ma­tion Adven­tures in Beau­ty Won­der­land above shows how that inte­gra­tion has con­tin­ued, tak­ing as it does just as much from tra­di­tion­al Japan­ese sym­bols and design motifs as it does from the work of Lewis Car­roll — a char­ac­ter­is­ti­cal­ly thrilling and elab­o­rate aes­thet­ic jour­ney, all of it com­mis­sioned by the cos­met­ics com­pa­ny Sepho­ra.

Relat­ed Con­tent:

Watch “The Mid­night Par­a­sites,” a Sur­re­al Japan­ese Ani­ma­tion Set in the World of Hierony­mus Bosch’s The Gar­den of Earth­ly Delights (1972)

Japan­ese Com­put­er Artist Makes “Dig­i­tal Mon­dri­ans” in 1964: When Giant Main­frame Com­put­ers Were First Used to Cre­ate Art

Japan­ese Priest Tries to Revive Bud­dhism by Bring­ing Tech­no Music into the Tem­ple: Attend a Psy­che­del­ic 23-Minute Ser­vice

Psy­che­del­ic Ani­ma­tion Takes You Inside the Mind of Stephen Hawk­ing

Watch HD Ver­sions of The Bea­t­les’ Pio­neer­ing Music Videos: “Hey Jude,” “Pen­ny Lane,” “Rev­o­lu­tion” & More

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Watch “The Midnight Parasites,” a Surreal Japanese Animation Set in the World of Hieronymus Bosch’s The Garden of Earthly Delights (1972)

Hierony­mus Bosch’s bizarre paint­ings might have looked per­fect­ly ordi­nary to his con­tem­po­raries, argues Stan­ley Meisler in “The World of Bosch.” Mod­ern view­ers may find this very hard to believe. We approach Bosch through lay­ers of Freudi­an inter­pre­ta­tion and Sur­re­al­ist appre­ci­a­tion. We can­not help “regard­ing the scores of bizarre monsters”—allegories for sins and pun­ish­ments far more leg­i­ble in 15th-cen­tu­ry Netherlands—“as a kind of dark and cru­el com­ic relief.”

While Bosch might have intend­ed his work as seri­ous ser­mo­niz­ing, it is impos­si­ble for us to inhab­it the medieval con­scious­ness of his time and place. There’s just no get­ting around the fact that Bosch is real­ly weird—weird­er even (or more imag­i­na­tive­ly alle­gor­i­cal) than near­ly any oth­er artist of his time. In some very impor­tant ways, he belongs to a 20th-cen­tu­ry aes­thet­ic of post-Freudi­an dream log­ic as much as he belonged to pecu­liar medieval visions of heav­en and hell.

Bosch “described ter­ri­ble, unbear­able holo­causts crush­ing mankind for its sins,” writes Meisler, visions that seemed both stranger and more famil­iar in the wake of so many man-made holo­causts whose absur­di­ties defy rea­son. What mod­ern hor­rors does famed Japan­ese ani­ma­tor Yōji Kuri invoke in his psy­che­del­ic 1972 film “The Mid­night Par­a­sites,” above, a sur­re­al­ist short set in the world of Bosch?

Dan­ger­ous Minds’ Paul Gal­lagher describes the plot, such as it is:

Here Kuri imag­ines what would life might be like if we all lived in Bosch’s paint­ing “Gar­den of Earth­ly Delights.” It’s a basi­cal­ly shit and death or rather a cycle of life where blue fig­ures live and die; eat shit and shit gold; are skew­ered, and devoured; are regur­gi­tat­ed and reborn to car­ry on the cycle once again.

Kuri’s satir­i­cal vision, in films long favored by counter-cul­tur­al audi­ences, has “bite,” writes Ani­ma­tion World Network’s Chris Robin­son: “he helped lift Japan­ese ani­ma­tion out of decades of cozy nar­ra­tive car­toons into a new era of graph­ic and con­cep­tu­al exper­i­men­ta­tion. His films mock and shock, attack­ing tech­nol­o­gy, pop­u­la­tion expan­sion, monot­o­ny of mod­ern soci­ety… Wit­ness­ing the sur­ren­der of Japan dur­ing WW2, the dev­as­ta­tion of his coun­try fol­lowed by the quick rise of West­ern inspired mate­ri­al­ist cul­ture and ram­pant con­sump­tion, Kuri, like many of his col­leagues at the time, ques­tioned the state and direc­tion of his soci­ety and world.”

His cre­ative appro­pri­a­tion of Bosch, “dark, dirty, odd­ly beau­ti­ful, with a groovy sound­track,” Gal­lagher writes, may not, as Meisler wor­ries of many mod­ern takes, get Bosch wrong at all. Though the Dutch artist’s sym­bol­ism may nev­er be comprehensible—or any­thing less than hallucinatory—to us mod­erns, Kuri’s half-play­ful reimag­in­ing uses Boschi­an fig­ures for some seri­ous mor­al­iz­ing, show­ing us a hell world gov­erned by grave laps­es and cru­el­ties Bosch could nev­er have imag­ined.

via Dan­ger­ous Minds

Relat­ed Con­tent:

Fig­ures from Hierony­mus Bosch’s “The Gar­den of Earth­ly Delights” Come to Life as Fine Art Piñatas

Hierony­mus Bosch Fig­urines: Col­lect Sur­re­al Char­ac­ters from Bosch’s Paint­ings & Put Them on Your Book­shelf

Take a Vir­tu­al Tour of Hierony­mus Bosch’s Bewil­der­ing Mas­ter­piece The Gar­den of Earth­ly Delights

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

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