Juilliard Jazz Drummer Hears & Plays Nirvana For The First Time, Figuring Out the Drum Parts in Real Time

What hap­pens when Ulysses Owens Jr–a Jazz musi­cian and jazz edu­ca­tor at Juil­liard–hears Nir­vana’s “In Bloom” for the first time (minus the drum parts), and then attempts to drum along? What is he lis­ten­ing for? How does he imme­di­ate­ly craft an appro­pri­ate drum part? And how does it com­pare to Dave Grohl’s orig­i­nal? Watch above, and you can see how it unfolds…

Relat­ed Con­tent

Watch 13 Lev­els of Drum­ming, from Easy to Com­plex, Explained by Snarky Pup­py Drum­mer Lar­nell Lewis

How Can You Tell a Good Drum­mer from a Bad Drum­mer?: Ringo Starr as Case Study

11 Hyp­not­ic, Close-Up Min­utes Watch­ing Tool’s Leg­endary Drum­mer Dan­ny Carey in Action

What Makes John Bon­ham Such a Good Drum­mer? A New Video Essay Breaks Down His Inim­itable Style

 

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Rome Reborn: A New 3D Virtual Model Lets You Fly Over the Great Monuments of Ancient Rome

Thir­teen years ago here on Open Cul­ture, we first fea­tured Rome Reborn 2.2, a dig­i­tal 3D mod­el of the ancient metrop­o­lis at the height of its glo­ry in the fourth cen­tu­ry. And that rebirth has con­tin­ued apace ever since, and just last week bore the fruit of Rome Reborn 4.0, through which you can get a fly­ing tour in the video above. Inter­cut with the com­put­er-gen­er­at­ed recon­struc­tions is footage of the ruins of the very same parts of the city as they exist in Rome today. The oppor­tu­ni­ty for com­par­i­son thus pro­vid­ed allows us to appre­ci­ate not just the upgrades in the lat­est Rome Reborn’s lev­el of detail, but also its degree of real­ism.

With each revi­sion, the fourth-cen­tu­ry Eter­nal City recre­at­ed in Rome Reborn looks more like real­i­ty and less like a video game. But that does­n’t mean you can’t get the same thrill of explor­ing it that you would from a video game, which is part of the appeal of load­ing up the lat­est ver­sion of the mod­el on the vir­tu­al-real­i­ty app Yorescape, a prod­uct of the “vir­tu­al tourism” com­pa­ny Fly­over Zone Pro­duc­tions found­ed by Rome Reborn’s project leader Bernard Frisch­er.

And it is Frisch­er him­self who leads the in-app tour of “sites exem­pli­fy­ing the city’s geog­ra­phy, mar­kets, tem­ples, and much, much more,” enriched by “Time Warps spread around the city that allow you to tog­gle between the view today and the view from the same van­tage point in antiq­ui­ty.”

This is heady stuff indeed for enthu­si­asts of ancient Rome, who will no doubt be eager to see for them­selves the new and improved dig­i­tal mod­els of ancient Roman struc­tures like the Cir­cus Max­imus, the Arch of Titus, the Por­ti­cus Livi­ae, and the Tem­ple of Min­er­va. These and many oth­ers besides appear in the Rome Reborn 4.0 demo reel just above, which shows off the cul­mi­na­tion of 27 years of work so far by Frisch­er and his team. A dig­i­tal archae­ol­o­gist at Indi­ana Uni­ver­si­ty, Pro­fes­sor Frisch­er has point­ed out still-absent fea­tures to come, such as “avatars infused with AI” with whom the twen­ty-first-cen­tu­ry tourist can inter­act. We’ll have to wait for future iter­a­tions to do so, but sure­ly we can sum­mon the patience by remem­ber­ing that Rome isn’t reborn in a day.

Relat­ed con­tent:

An Ani­mat­ed Recon­struc­tion of Ancient Rome: Take A 30-Minute Stroll Through the City’s Vir­tu­al­ly-Recre­at­ed Streets

A Huge Scale Mod­el Show­ing Ancient Rome at Its Archi­tec­tur­al Peak (Built Between 1933 and 1937)

The Chang­ing Land­scape of Ancient Rome: A Free Online Course from Sapien­za Uni­ver­si­ty of Rome

An 8‑Minute Ani­mat­ed Flight Over Ancient Rome

The Old­est Known Pho­tographs of Rome (1841–1871)

High-Res­o­lu­tion Walk­ing Tours of Italy’s Most His­toric Places: The Colos­se­um, Pom­peii, St. Peter’s Basil­i­ca & More

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Napoleon’s Kindle: Discover the Miniaturized Traveling Library That the Emperor Took on Military Campaigns

Every piece of tech­nol­o­gy has a prece­dent. Most have sev­er­al dif­fer­ent types of prece­dents. You’ve prob­a­bly used (and may well own) an eBook read­er, for instance, but what would have afford­ed you a selec­tion of read­ing mate­r­i­al two or three cen­turies ago? If you were a Jacobean Eng­lish­man of means, you might have used the kind of trav­el­ing library we fea­tured in 2017, a hand­some portable case cus­tom-made for your books. (If you’re Tom Stop­pard in the 21st cen­tu­ry, you still do.) If you were Napoleon, who seemed to love books as much as he loved mil­i­tary pow­er — he did­n’t just amass a vast col­lec­tion of them, but kept a per­son­al librar­i­an to over­see it — you’d take it a big step fur­ther.

“Many of Napoleon’s biog­ra­phers have inci­den­tal­ly men­tioned that he […] used to car­ry about a cer­tain num­ber of favorite books wher­ev­er he went, whether trav­el­ing or camp­ing,” says an 1885 Sacra­men­to Dai­ly Union arti­cle post­ed by Austin Kleon, “but it is not gen­er­al­ly known that he made sev­er­al plans for the con­struc­tion of portable libraries which were to form part of his bag­gage.” The piece’s main source, a Lou­vre librar­i­an who grew up as the son of one of Napoleon’s librar­i­ans, recalls from his father’s sto­ries that “for a long time Napoleon used to car­ry about the books he required in sev­er­al box­es hold­ing about six­ty vol­umes each,” each box first made of mahogany and lat­er of more sol­id leather-cov­ered oak. “The inside was lined with green leather or vel­vet, and the books were bound in moroc­co,” an even soft­er leather most often used for book­bind­ing.

To use this ear­ly trav­el­ing library, Napoleon had his atten­dants con­sult “a cat­a­logue for each case, with a cor­re­spond­ing num­ber upon every vol­ume, so that there was nev­er a moment’s delay in pick­ing out any book that was want­ed.” This worked well enough for a while, but even­tu­al­ly “Napoleon found that many books which he want­ed to con­sult were not includ­ed in the col­lec­tion,” for obvi­ous rea­sons of space. And so, on July 8, 1803, he sent his librar­i­an these orders:

The Emper­or wish­es you to form a trav­el­ing library of one thou­sand vol­umes in small 12mo and print­ed in hand­some type. It is his Majesty’s inten­tion to have these works print­ed for his spe­cial use, and in order to econ­o­mize space there is to be no mar­gin to them. They should con­tain from five hun­dred to six hun­dred pages, and be bound in cov­ers as flex­i­ble as pos­si­ble and with spring backs. There should be forty works on reli­gion, forty dra­mat­ic works, forty vol­umes of epic and six­ty of oth­er poet­ry, one hun­dred nov­els and six­ty vol­umes of his­to­ry, the remain­der being his­tor­i­cal mem­oirs of every peri­od.

In sum: not only did Napoleon pos­sess a trav­el­ing library, but when that trav­el­ing library proved too cum­ber­some for his many and var­ied lit­er­ary demands, he had a whole new set of not just portable book cas­es but even more portable books made for him. (You can see how they looked packed away in the image tweet­ed by Cork Coun­ty Library above.) This pre­fig­ured in a high­ly ana­log man­ner the dig­i­tal-age con­cept of recre­at­ing books in anoth­er for­mat specif­i­cal­ly for com­pact­ness and con­ve­nience — the kind of com­pact­ness and con­ve­nience now increas­ing­ly avail­able to all of us today, and to a degree Napoleon nev­er could have imag­ined, let alone demand­ed. It may be good to be the Emper­or, but in many ways, it’s bet­ter to be a read­er in the 21st cen­tu­ry.

Note: This post was orig­i­nal­ly pub­lished in 2017. Giv­en that Napoleon is back in the news, with the new Rid­ley Scott film, we’re bring­ing it back.

Relat­ed Con­tent:

Dis­cov­er the Jacobean Trav­el­ing Library: The 17th Cen­tu­ry Pre­cur­sor to the Kin­dle

Napoleon’s Eng­lish Lessons: How the Mil­i­tary Leader Stud­ied Eng­lish to Escape the Bore­dom of Life in Exile

Why Is Napoleon’s Hand Always in His Waist­coat?: The Ori­gins of This Dis­tinc­tive Pose Explained

Napoleon’s Dis­as­trous Inva­sion of Rus­sia Detailed in an 1869 Data Visu­al­iza­tion: It’s Been Called “the Best Sta­tis­ti­cal Graph­ic Ever Drawn”

Behold the “Book Wheel”: The Renais­sance Inven­tion Cre­at­ed to Make Books Portable & Help Schol­ars Study (1588)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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The Surprisingly Long History of Auto-Tune, the Vocal-Processing Technology Music Critics Love to Hate

In the fall of 1998, pop music changed for­ev­er — or at least it seems that way today, a quar­ter-cen­tu­ry lat­er. The epochal event in ques­tion was the release of Cher’s come­back hit “Believe,” of whose jagged­ly frac­tured vocal glis­san­do no lis­ten­er had heard the likes of before. “The glow-and-flut­ter of Cher’s voice at key points in the song announced its own tech­no­log­i­cal arti­fice,” writes crit­ic Simon Reynolds at Pitch­fork, “a blend of posthu­man per­fec­tion and angel­ic tran­scen­dence ide­al for the vague reli­gios­i­ty of the cho­rus.” As for how that effect had been achieved, only the tech-savvi­est stu­dio pro­fes­sion­als would have sus­pect­ed a cre­ative mis­use of Auto-Tune, a pop­u­lar dig­i­tal audio pro­cess­ing tool brought to mar­ket the year before.

As its name sug­gests, Auto-Tune was designed to keep a musi­cal per­for­mance in tune auto­mat­i­cal­ly. This capa­bil­i­ty owes to the efforts of one Andy Hilde­brand, a clas­si­cal flute vir­tu­oso turned oil-extrac­tion engi­neer turned music-tech­nol­o­gy entre­pre­neur. Employ­ing the same math­e­mat­i­cal acu­men he’d used to assist the likes of Exxon in deter­min­ing the loca­tion of prime drilling sites from processed sonar data, he fig­ured out a vast sim­pli­fi­ca­tion of the cal­cu­la­tions the­o­ret­i­cal­ly required for an algo­rithm to put a real vocal record­ing into a par­tic­u­lar key.

Rapid­ly adopt­ed through­out the music indus­try, Hilde­brand’s inven­tion soon became a gener­ic trade­mark, like Kleenex, Jell‑O, or Google. Even if a stu­dio was­n’t using Auto-Tune, it was almost cer­tain­ly auto-tun­ing, and with such sub­tle­ty that lis­ten­ers nev­er noticed.

The pro­duc­ers of “Believe,” for their part, turned the sub­tle­ty (or, tech­ni­cal­ly, the “smooth­ness”) down to zero. In an attempt to keep that dis­cov­ery a secret, they claimed at first to have used a vocoder, a syn­the­siz­er that con­verts the human voice into manip­u­la­ble ana­log or dig­i­tal sig­nals. Some would also have sus­pect­ed the even more ven­er­a­ble talk­box, which had been made well-known in the sev­en­ties and eight­ies by Earth, Wind & Fire, Ste­vie Won­der, and Roger Trout­man of Zapp. Though the “Cher effect,” as it was known for a time, could plau­si­bly be regard­ed as an aes­thet­ic descen­dant of those devices, it had an entire­ly dif­fer­ent tech­no­log­i­cal basis. A few years after that basis became wide­ly under­stood, con­spic­u­ous Auto-Tune became ubiq­ui­tous, not just in dance music but also in hip-hop, whose artists (not least Rap­pa Ternt San­ga T‑Pain) used Auto-Tune to steer their genre straight into the cur­rents of main­stream pop, if not always to high crit­i­cal acclaim.

Used as intend­ed, Auto-Tune con­sti­tut­ed a god­send for music pro­duc­ers work­ing with any singer less freak­ish­ly skilled than, say, Fred­die Mer­cury. Pro­duc­er-Youtu­ber Rick Beato admits as much in the video just above, though giv­en his clas­sic rock- and jazz-ori­ent­ed tastes, it does­n’t come as a sur­prise also to hear him lament the tech­nol­o­gy’s overuse. But for those will­ing to take it to ever-fur­ther extremes, Auto-Tune has giv­en rise to pre­vi­ous­ly unimag­ined sub­gen­res, bring­ing (as empha­sized in a recent Arte doc­u­men­tary) the uni­ver­sal lan­guage of melody into the lin­guis­ti­cal­ly frag­ment­ed are­na of glob­al hip-hop. As a means of gen­er­at­ing “dig­i­tal soul, for dig­i­tal beings, lead­ing dig­i­tal lives,” in Reynolds’ words, Auto-Tune does reflect our time, for bet­ter or for worse. Its detrac­tors can at least take some con­so­la­tion in the fact that recent releas­es have come with some­thing called a “human­ize knob.”

Relat­ed con­tent:

The Evo­lu­tion of Music: 40,000 Years of Music His­to­ry Cov­ered in 8 Min­utes

How the Yama­ha DX7 Dig­i­tal Syn­the­siz­er Defined the Sound of 1980s Music

What Makes This Song Great?: Pro­duc­er Rick Beato Breaks Down the Great­ness of Clas­sic Rock Songs in His New Video Series

The Dis­tor­tion of Sound: A Short Film on How We’ve Cre­at­ed “a McDonald’s Gen­er­a­tion of Music Con­sumers”

How Com­put­ers Ruined Rock Music

Bri­an Eno on the Loss of Human­i­ty in Mod­ern Music

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Generative AI for Everyone: A Free Course from AI Pioneer Andrew Ng

Andrew Ng–an AI pio­neer and Stan­ford com­put­er sci­ence professor–has released a new course called Gen­er­a­tive AI for Every­one. Designed for a non-tech­ni­cal audi­ence, the course will “guide you through how gen­er­a­tive AI works and what it can (and can’t) do. It includes hands-on exer­cis­es where you’ll learn to use gen­er­a­tive AI to help in day-to-day work.”  The course also explains “how to think through the life­cy­cle of a gen­er­a­tive AI project, from con­cep­tion to launch, includ­ing how to build effec­tive prompts,” and it dis­cuss­es “the poten­tial oppor­tu­ni­ties and risks that gen­er­a­tive AI tech­nolo­gies present to indi­vid­u­als, busi­ness­es, and soci­ety.” Giv­en the com­ing preva­lence of AI, it’s worth spend­ing six hours with this course (the esti­mat­ed time need­ed to com­plete it). You can audit Gen­er­a­tive AI for Every­one for free, and watch all of the lec­tures at no cost. If you would like to take the course and earn a cer­tifi­cate, it will cost $49.

Gen­er­a­tive AI for Every­one will be added to our col­lec­tion, 1,700 Free Online Cours­es from Top Uni­ver­si­ties.

Relat­ed Con­tent 

Google Launch­es a Free Course on Arti­fi­cial Intel­li­gence: Sign Up for Its New “Machine Learn­ing Crash Course”

Com­put­er Sci­en­tist Andrew Ng Presents a New Series of Machine Learn­ing Courses–an Updat­ed Ver­sion of the Pop­u­lar Course Tak­en by 5 Mil­lion Stu­dents

Stephen Fry Reads Nick Cave’s Stir­ring Let­ter About Chat­G­PT and Human Cre­ativ­i­ty: “We Are Fight­ing for the Very Soul of the World”

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The New York Public Library Presents an Archive of 860,000 Historical Images: Download Medieval Manuscripts, Japanese Prints, William Blake Illustrations & More

Back when we last fea­tured the New York Pub­lic Library’s dig­i­tal col­lec­tions in 2016, they con­tained about 160,000 high-res­o­lu­tion images from var­i­ous his­tor­i­cal peri­ods. This seemed like a fair­ly vast archive at the time, but in the years since, that num­ber has grown to more than 860,000. If it was dif­fi­cult to know where to begin explor­ing it sev­en years ago — when it already con­tained such dig­i­tized trea­sures as the Depres­sion-era Farm Secu­ri­ty Admin­is­tra­tion pho­tographs tak­en by Dorothea Lange, Walk­er Evans, and Gor­don Parks, Walt Whit­man’s hand­writ­ten pref­ace to Spec­i­men Days, Thomas Jefferson’s list of books for a pri­vate library, and six­teenth-cen­tu­ry illus­tra­tions for The Tale of Gen­ji — it can hard­ly be eas­i­er now.

Or rather, it can hard­ly be eas­i­er unless you start with the NYPL dig­i­tal col­lec­tions’ pub­lic domain picks, a sec­tion of the site that, as of this writ­ing, orga­nizes thou­sands and thou­sands of its hold­ings into thir­teen brows­able and intrigu­ing cat­e­gories.

These include the FSA pho­tos, but also book illus­tra­tions by William Blake, edi­tions of The Negro Trav­el­er’s Green Book (as pre­vi­ous­ly fea­tured here on Open Cul­ture), the music and lyrics for Amer­i­can pop­u­lar songs, the papers of Walt Whit­man, and the more than 42,000 stereo­scop­ic prints of the Robert N. Den­nis col­lec­tion, which cap­ture an ear­ly form of 3D views of a fast-devel­op­ing (and, often, now-unrec­og­niz­able) Amer­i­can con­ti­nent.

Enthu­si­asts of New York City itself will no doubt make straight for sec­tions like “chang­ing New York,” “pho­tographs of Ellis Island, 1902–1913,” and “album de la con­struc­tion de la Stat­ue de la Lib­ertĂ©.” Soon after after its ded­i­ca­tion in 1886, the Stat­ue of Lib­er­ty came to sym­bol­ize not just a city, and not just a coun­try, but the very con­cept of Amer­i­can civ­i­liza­tion and the grand cul­tur­al exchange it had already begun to con­duct with the rest of the world. 137 years lat­er, you can spend a lit­tle time in the NYPL’s dig­i­tal col­lec­tions and turn up every­thing from illu­mi­nat­ed man­u­scripts from medieval and Renais­sance Europe to Japan­ese wood­block prints to col­or draw­ings of Indi­an life in the eigh­teenth and nine­teenth cen­turies — and you don’t have to be any­where near New York to do so. Enter the NYPL dig­i­tal col­lec­tions here.

Relat­ed con­tent:

Food­ie Alert: New York Pub­lic Library Presents an Archive of 17,000 Restau­rant Menus (1851–2008)

100,000+ Won­der­ful Pieces of The­ater Ephemera Dig­i­tized by The New York Pub­lic Library

The “Weird Objects” in the New York Pub­lic Library’s Col­lec­tions: Vir­ginia Woolf’s Cane, Charles Dick­ens’ Let­ter Open­er, Walt Whitman’s Hair & More

John Cage Unbound: A New Dig­i­tal Archive Pre­sent­ed by The New York Pub­lic Library

Immac­u­late­ly Restored Film Lets You Revis­it Life in New York City in 1911

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Behold Ancient Egyptian, Greek & Roman Sculptures in Their Original Color

There was a time when we imag­ined that most ancient sculp­ture nev­er had any col­or except for that of the stone from which it was hewed. Doubt fell upon that notion as long ago as the eigh­teenth cen­tu­ry, when archae­o­log­i­cal dig­ging in Pom­peii and Her­cu­la­neum brought up stat­ues whose col­or had been pre­served, but only in recent years has it come to be pre­sent­ed as an explod­ed myth. Though some of the cov­er­age of the false “white­ness” of ancient Egypt­ian, Greek, and Roman sculp­ture has divid­ed along drea­ri­ly pre­dictable twen­ty-first-cen­tu­ry cul­tur­al bat­tle lines, this moment has also pre­sent­ed an oppor­tu­ni­ty to stage fas­ci­nat­ing, even ground­break­ing exhi­bi­tions.

Take Chro­ma: Ancient Sculp­ture in Col­or, which ran from the sum­mer of last year to the spring of this year at the Met­ro­pol­i­tan Muse­um of Art. You can still see some of its dis­plays in the Smarthis­to­ry video at the top of the post, in which art his­to­ri­ans Eliz­a­beth Macaulay and Beth Har­ris dis­cuss the “world of Tech­ni­col­or” that was antiq­ui­ty, the Renais­sance ori­gins of the “idea that ancient sculp­ture was not paint­ed,” and the mod­ern attempts to recon­struct the sculp­tur­al col­or schemes almost total­ly lost to time.

Archi­tect Vinzenz Brinkmann goes deep­er into these sub­jects in the video from the Met itself just above, pay­ing spe­cial atten­tion to the muse­um’s bust of Caligu­la — not the finest emper­or Rome ever had, to put it mild­ly, but one whose face has become a promis­ing can­vas for the restora­tion of col­or.

You can see much more of Chro­ma in the Art Trip tour video just above. Its won­ders include not just gen­uine pieces of ancient sculp­ture, but strik­ing­ly col­or­ful recon­struc­tions of a finial in the form of a sphinx, a Pom­pei­ian stat­ue of the god­dess Artemis, a bat­tle-depict­ing side of the Alexan­der Sar­coph­a­gus, and “a mar­ble archer in the cos­tume of a horse­man of the peo­ples to the north and east of Greece,” to name just a few. You may pre­fer these his­tor­i­cal­ly edu­cat­ed col­oriza­tions to the aus­tere mono­chrome fig­ures you grew up see­ing in text­books, or you may appre­ci­ate after all the kind of ele­gance that only cen­turies of ruin can bestow. Either way, your rela­tion­ship to the ancient world will nev­er be quite the same.

Relat­ed con­tent:

The Met­ro­pol­i­tan Muse­um of Art Restores the Orig­i­nal Col­ors to Ancient Stat­ues

How Ancient Greek Stat­ues Real­ly Looked: Research Reveals Their Bold, Bright Col­ors and Pat­terns

Roman Stat­ues Weren’t White; They Were Once Paint­ed in Vivid, Bright Col­ors

The Met Dig­i­tal­ly Restores the Col­ors of an Ancient Egypt­ian Tem­ple, Using Pro­jec­tion Map­ping Tech­nol­o­gy

The Mak­ing of a Mar­ble Sculp­ture: See Every Stage of the Process, from the Quar­ry to the Stu­dio

Why Most Ancient Civ­i­liza­tions Had No Word for the Col­or Blue

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Behold LEGO Reenactments of Famous Psychology Experiments, as Imagined by Artificial Intelligence

Cog­ni­tive sci­en­tist Tomer Ull­man, head of Harvard’s Com­pu­ta­tion, Cog­ni­tion, and Devel­op­ment lab, may have inad­ver­tent­ly blun­dered into an untapped vein of LEGO Icon inspi­ra­tion when his inter­est in AI led him to stage recre­ations of famous psych exper­i­ments.

If you think Vin­cent Van Gogh’s Star­ry Night LEGO play­set is a chal­lenge, imag­ine putting togeth­er the AI-gen­er­at­ed play­set inspired by Yale psy­chol­o­gist Stan­ley Milgram’s 1961 obe­di­ence stud­ies, above.

Par­tic­i­pants in these stud­ies were assigned to play one of two parts — teacher or learn­er. Part­ner pairs were seat­ed in sep­a­rate rooms, acces­si­ble to each oth­er by micro­phones. The teacher read the learn­er a list of matched words they’d expect­ed to remem­ber short­ly there­after. If the learn­er flubbed up, the teacher was to admin­is­ter an elec­tric shock via a series of labelled switch­es, upping it by 15-volts for each suc­ces­sive error. The micro­phones ensured that the teacher was privy to the learner’s increas­ing­ly dis­tressed reac­tions — screams, des­per­ate protes­ta­tion, and — at the high­est volt­age — radio silence.

Should a teacher hes­i­tate, they’d be remind­ed that the para­me­ters of the exper­i­ment, for which they were earn­ing $4.50, required them to con­tin­ue. They also received reas­sur­ance that the painful shocks caused no per­ma­nent tis­sue dam­age.

Here’s the thing:

The teach­ers were inno­cent as to the experiment’s true nature. They thought the study’s focus was punishment’s effect on learn­ing abil­i­ty, but in fact, Mil­gram was study­ing the lim­its of obe­di­ence to author­i­ty.

The learn­ers were all in on the ruse. They received no shocks. Their respons­es were all feigned.

If our eyes don’t deceive us, the Mil­gram exper­i­ment that the AI imag­ines is even more extreme than the orig­i­nal. It appears all par­tic­i­pants, includ­ing those wait­ing for their turn, are in the same room.

As some­one com­ment­ed on Bluesky, the new social media plat­form on which Ull­man shared his hypo­thet­i­cal play­sets, “the sub­tle details the AI has got wrong here are the stuff of night­mares.”

AI’s take on the Stan­ford prison exper­i­ment seems more benign than the con­tro­ver­sial 1971 exper­i­ment that recruit­ed 24 stu­dent par­tic­i­pants for a filmed study of prison life to be staged in Stan­ford University’s psy­chol­o­gy depart­men­t’s base­ment, ran­dom­ly divid­ing them into pris­on­ers and guards.

AI’s faith­ful recre­ation of the LEGO fig­urines’ phys­i­cal lim­i­ta­tions can’t real­ly cap­ture the faux guards’ bru­tal­i­ty — mak­ing their pris­on­ers clean out toi­lets with their bare hands, strip­ping them naked, and depriv­ing them of food and beds. Their pow­er abus­es were so wan­ton, and the pris­on­ers’ dis­tress so extreme, that the planned dura­tion of two weeks was scrapped six days in.

It’s worth not­ing that all the stu­dent par­tic­i­pants came to the study with clean bills of phys­i­cal and men­tal health, and no his­to­ries of crim­i­nal arrest.

Far less upset­ting are the cog­ni­tive sci­ence exper­i­ment play­sets depict­ing the delayed grat­i­fi­ca­tion of the Stan­ford Marsh­mal­low Test and the selec­tive atten­tion of the Invis­i­ble Goril­la Test (both right above).

Ull­man also steered AI toward LEGO trib­utes to B.F. Skinner’s oper­ant con­di­tion­ing cham­ber and Mar­tin Seligman’s learned help­less­ness research (below).

No word on whether he has plans to con­tin­ue exper­i­ment­ing with AI-engi­neered LEGO play­set pro­pos­als fea­tur­ing his­toric exper­i­ments of psy­chol­o­gy and cog­ni­tive sci­ence.

Fol­low on Bluesky if you’re curi­ous. You’ll need to reg­is­ter for a free account and apply for an invite code, if you haven’t already… wait, are we set­ting our­selves up to be unwit­ting par­tic­i­pants in anoth­er psych exper­i­ment?

Hmmm…

Via Kot­tke

Relat­ed Con­tent 

The Psy­chol­o­gy Exper­i­ment That Shocked the World: Milgram’s Obe­di­ence Study (1961)

The Lit­tle Albert Exper­i­ment: The Per­verse 1920 Study That Made a Baby Afraid of San­ta Claus & Bun­nies

– Ayun Hal­l­i­day is the Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine and author, most recent­ly, of Cre­ative, Not Famous: The Small Pota­to Man­i­festo and Cre­ative, Not Famous Activ­i­ty Book. Fol­low her @AyunHalliday.

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