An Animated Introduction to Noam Chomsky’s Manufacturing Consent and How the Media Creates the Illusion of Democracy

For near­ly as many years as he’s occu­pied the pub­lic eye, famed lin­guist and anar­chist philoso­pher Noam Chom­sky has made claims that might have dis­cred­it­ed oth­er aca­d­e­mics. Per­haps his many books, arti­cles, lec­tures, inter­views, etc. car­ry such weight because of his “famed lin­guist” sta­tus and his long­time tenure at MIT. But there’s more to his longevi­ty as a respect­ed crit­ic of U.S. state pow­er. His voice also car­ries sig­nif­i­cant author­i­ty because he sub­stan­ti­ates his argu­ments with eru­dite, gran­u­lar analy­ses of eco­nom­ic the­o­ry, his­to­ry, and polit­i­cal phi­los­o­phy.

We’ve seen him do exact­ly this in his fierce oppo­si­tion to the Viet­nam War at the begin­ning of his activist career, and in his cri­tiques of proxy wars, impe­ri­al­is­tic repres­sion, and cor­po­rate resource grabs in Latin Amer­i­ca and South­east Asia in decades since.

When it comes to the U.S. domes­tic scene, one of Chomsky’s most point­ed and con­tin­u­al­ly rel­e­vant cri­tiques address­es the way in which we’re led to believe the country’s actions over­seas jus­ti­fy them­selves, as well as its actions upon its own cit­i­zens. We might debate whether the U.S. is a democ­ra­cy or a repub­lic, but accord­ing to Chom­sky, both notions may well be illu­so­ry.

Instead, Chom­sky argues in Man­u­fac­tur­ing Con­sent—his 1988 cri­tique of “the polit­i­cal econ­o­my of the mass media” with Edward S. Herman—that the mass media sells us the idea that we have polit­i­cal agency. Their “pri­ma­ry func­tion… in the Unit­ed States is to mobi­lize sup­port for the spe­cial inter­ests that dom­i­nate the gov­ern­ment and the pri­vate sec­tor.” Those inter­ests may have changed or evolved quite a bit since 1988, but the mech­a­nisms of what Chom­sky and Her­man iden­ti­fy as “effec­tive and pow­er­ful ide­o­log­i­cal insti­tu­tions that car­ry out a sys­tem-sup­port­ive pro­pa­gan­da func­tion” might work in the age of Twit­ter just as they did in one dom­i­nat­ed by net­work and cable news.

Those mech­a­nisms large­ly divide into what the authors called the “Five Fil­ters.” The video at the top of the post, pro­duced by Marcela Pizarro and nar­rat­ed by Democ­ra­cy Now’s Amy Good­man, pro­vides a quick intro­duc­tion to them, in a jar­ring ani­mat­ed sequence that’s part Mon­ty Python, part Res­i­dents video. See the five fil­ters list­ed below in brief, with excerpts from Goodman’s com­men­tary:

1. Media Own­er­ship—The endgame of all mass media orgs is prof­it. “It is in their inter­est to push for what­ev­er guar­an­tees that prof­it.”

2. Adver­tis­ing—Media costs more than con­sumers will pay: Adver­tis­ers fill the gap. What do adver­tis­ers pay for? Access to audi­ences. “It isn’t just that the media is sell­ing you a prod­uct. They’re also sell­ing adver­tis­ers a prod­uct: you.”

3. Media Elite—“Jour­nal­ism can­not be a check on pow­er, because the very sys­tem encour­ages com­plic­i­ty. Gov­ern­ments, cor­po­ra­tions, and big insti­tu­tions know how to influ­ence the media. They feed it scoops and inter­views with sup­posed experts. They make them­selves cru­cial to the process of jour­nal­ism. If you want to chal­lenge pow­er, you’ll be pushed to the mar­gins…. You won’t be get­ting in. You’ll have lost your access.”

4. Flack—“When the sto­ry is incon­ve­nient for the pow­ers that be, you’ll see the flack machine in action: dis­cred­it­ing sources, trash­ing sto­ries, and divert­ing the con­ver­sa­tion.”

5. The Com­mon Ene­my—“To man­u­fac­ture con­sent, you need an ene­my, a tar­get: Com­mu­nism, ter­ror­ists, immi­grants… a boogey­man to fear helps cor­ral pub­lic opin­ion.”

Chom­sky and Herman’s book offers a sur­gi­cal analy­sis of the ways cor­po­rate mass media “man­u­fac­tures con­sent” for a sta­tus quo the major­i­ty of peo­ple do not actu­al­ly want. Yet for all of the recent ago­niz­ing over mass media fail­ure and com­plic­i­ty, we don’t often hear ref­er­ences to Man­u­fac­tur­ing Con­sent these days. This may have some­thing to do with the book’s dat­ed exam­ples, or it may tes­ti­fy to Chomsky’s mar­gin­al­iza­tion in main­stream polit­i­cal dis­course, though he would be the first to note that his voice has not been sup­pressed.

It may also be the case that media the­o­ry and crit­i­cism like Chom­sky’s, or the work of Mar­shall McLuhan, Theodor Adorno, or Jean Bau­drillard (all very dif­fer­ent kinds of thinkers), has fall­en out of favor in a 140-char­ac­ter world. In the late-80s and 90s, how­ev­er, such the­o­ry received a good deal of atten­tion, and Chom­sky appeared in the many venues you’ll see in the short video above, excerpt­ed from an almost 3‑hour 1992 doc­u­men­tary called Man­u­fac­tur­ing Con­sent, a film made by “die-hard fans,” wrote Col­in Mar­shall in an ear­li­er post, that “curates instances of Chom­sky going from inter­view to inter­view, debate to debate, forum to forum, mak­ing sharp-sound­ing points about the rela­tion­ship between busi­ness elites and the media.”

Our desire for instant reward and set­tled opin­ion may have over­tak­en our abil­i­ty to sub­ject the entire phe­nom­e­non of mass media to crit­i­cal analy­sis, as we leap from cliffhang­er to cliffhang­er and cri­sis to cri­sis. But should we take the time to watch this film and, prefer­ably also, read Chomsky’s book, we may find our­selves some­what bet­ter equipped to eval­u­ate the onslaught of pro­pa­gan­da to which we’re sub­ject­ed on what seems like an hourly basis.

Relat­ed Con­tent:

Noam Chom­sky Defines What It Means to Be a Tru­ly Edu­cat­ed Per­son

Noam Chom­sky & Michel Fou­cault Debate Human Nature & Pow­er (1971)

Noam Chom­sky Talks About How Kids Acquire Lan­guage & Ideas in an Ani­mat­ed Video by Michel Gondry

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

How 1940s Film Star Hedy Lamarr Helped Invent the Technology Behind Wi-Fi & Bluetooth During WWII

A cer­tain ide­al of Amer­i­ca holds that an immi­grant who arrives in that land of oppor­tu­ni­ty can, with hard work and luck, com­plete­ly remake them­selves, even into an A‑list movie star or an inven­tor of hereto­fore unimag­ined new things. Hedy Lamarr, by this reck­on­ing, ranks among the ide­al Amer­i­cans: born Hed­wig Eva Maria Kiesler in Vien­na, she arrived in Hol­ly­wood in 1938 and reigned, under her new name grant­ed by movie mogul Louis B. May­er, as per­haps the most beau­ti­ful face on the sil­ver screen for the next dozen years.

A reluc­tant star since her ear­ly role in the scan­dalous Czech film Ekstase and in Amer­i­ca nev­er quite able to escape type­cast­ing as the mys­te­ri­ous, exot­ic beau­ty oppo­site a “real” actor, the bored Lamarr occu­pied her mind by turn­ing to inven­tion.

Work­ing away at her draft­ing table instead of mak­ing the night­ly Hol­ly­wood par­ty rounds, Lamarr came up with every­thing from dis­solv­ing soda tablets to improved traf­fic sig­nals and tis­sue box­es to a “skin-taut­ening tech­nique based on the prin­ci­ples of the accor­dion.”

But her place in the canon of Amer­i­can inven­tors rests on an idea that came out of a con­ver­sa­tion with com­pos­er George Antheil. Mar­ried back in Aus­tria to arms deal­er Friedrich Man­dl, she’d over­heard con­ver­sa­tions, accord­ing to her New York Times obit­u­ary, between her then-hus­band and many Nazi-high­er ups “who seemed to place great val­ue on cre­at­ing some sort of device that would per­mit the radio con­trol of air­borne tor­pe­does and reduce the dan­ger of jam­ming. She and Antheil got to dis­cussing all this. The idea, they decid­ed, was to defeat jam­ming efforts by send­ing syn­chro­nized radio sig­nals on var­i­ous wave­lengths to mis­siles, which could then be direct­ed to hit their mark.”

Lamarr filed this inge­nious patent for a “fre­quen­cy-hop­ping” com­mu­ni­ca­tion sys­tem in 1942, but it raised no mil­i­tary inter­est until the Cuban Mis­sile Cri­sis twen­ty years lat­er, when the Navy start­ed using the tech­nol­o­gy on their ships. It evolved in the decades there­after, ulti­mate­ly becom­ing an indis­pens­able ele­ment of such tech­nolo­gies in wide­spread use today as wi-fi and Blue­tooth. Hav­ing signed her inven­tion over to the mil­i­tary, Lamarr nev­er made a dime from it her­self, but in 1996, four years before she died, she did receive the Elec­tron­ic Future Foun­da­tion’s Pio­neer Award. “It’s about time,” she said when she heard the news.

More recent­ly, his­to­ri­an Richard Rhodes told the sto­ry of Lamar­r’s invent­ing life in full with the book Hedy’s Fol­ly: The Life and Break­through Inven­tions of Hedy Lamarr, the Most Beau­ti­ful Woman in the World. “Hedy real­ized that what she came up with was impor­tant but I don’t think she knew how impor­tant it was going to be,” said her son Antho­ny Loder. “The def­i­n­i­tion of impor­tance is the more peo­ple that it affects over the longer peri­od of time. The longer this goes on and the more peo­ple it affects the more impor­tant she will be.” Lamarr her­self, in response to praise for her con­tri­bu­tion to com­mu­ni­ca­tion tech­nol­o­gy received in her life­time, explained it as mere­ly the result of fol­low­ing her instincts: “Improv­ing things comes nat­u­ral­ly to me.”

Relat­ed Con­tent:

Watch The Strange Woman, the 1946 Noir Film Star­ring Hedy Lamarr

Gus­tav Machatý’s Erotikon (1929) & Ekstase (1933): Cinema’s Ear­li­est Explo­rations of Women’s Sen­su­al­i­ty

Mark Twain’s Patent­ed Inven­tions for Bra Straps and Oth­er Every­day Items

Per­cus­sion­ist Mar­lon Bran­do Patent­ed His Inven­tion for Tun­ing Con­ga Drums

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on a book about Los Ange­les, A Los Ange­les Primer, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Fiction of the Science: A Meditation on How Artists & Storytellers Can Advance Technology

In ele­men­tary school, a play­ful teacher gave us an assign­ment. Every­one was to dream up some sort of amaz­ing inven­tion, then draw both a design and an adver­tise­ment for it.

It seemed most of my class­mates were primed for a future in which sneak­ers would come equipped with ful­ly oper­a­tional, built-in wings.

I suc­cumbed to peer pres­sure and turned in an ad show­ing a laugh­ing, air­borne boy, taunt­ing an earth­bound adult by dan­gling his be-winged sneak­er-clad foot just a few inch­es out of reach.

My Fleet Foot was award­ed a good grade, but I felt no pas­sion for it. The inven­tion that tru­ly cap­tured me was the one depict­ed in my favorite illus­tra­tion from Pat­apoufs et Fil­if­ers, the fun­ny French children’s book my father had passed down, about a war between fat and thin peo­ple. The thin char­ac­ters were indus­tri­ous and high­ly dri­ven, but the fat ones knew how to live, loung­ing in feath­er beds beside wall spig­ots dis­pens­ing hot choco­late.

Those spig­ots were—then and now—a tech­no­log­i­cal advance­ment I would love to see real­ized.

Robert Wong, are you lis­ten­ing?

In the Fic­tion of Sci­ence, the short film above, Wong, a graph­ic design­er and Google Cre­ative Lab’s VP, shows how sto­ry­telling can put the spurs to those with the train­ing and know-how to ush­er these wild-sound­ing advance­ments into the real world.

Case in point, the cell phone.

Mar­tin Coop­er, an engi­neer at Motoro­la, is wide­ly regard­ed as the father of the mobile phone, but when we take a broad­er view, the cell phone actu­al­ly has two dad­dies: Coop­er and Wah Ming Chang, the artist respon­si­ble for many of Star Trek’s icon­ic props, includ­ing the phas­er, the tri­corder and the com­mu­ni­ca­tor—a “portable trans­ceiv­er device in use by Starfleet crews since the mid-22nd cen­tu­ry.”

(Not sur­pris­ing­ly, Coop­er was a huge Star Trek fan.)

Touch screens and 3D fab­ri­ca­tions born of hand ges­tures are among the many cre­ative fic­tions that have quick­ly become real­i­ty as sci­ence and art inter­min­gle on movie sets and in the lab.

If you’re inspired to take an active part in this rev­o­lu­tion, Google Cre­ative Lab is cur­rent­ly tak­ing appli­ca­tions for The Five, a one-year paid pro­gram for five lucky inno­va­tors, drawn from a pool of artists, design­ers, film­mak­ers, devel­op­ers, and oth­er tal­ent­ed, mul­ti-dex­trous mak­ers.

Relat­ed Con­tent:

Pixar’s 22 Rules of Sto­ry­telling

Learn Python: A Free Online Course from Google

John Berg­er (RIP) and Susan Son­tag Take Us Inside the Art of Sto­ry­telling (1983)

Ayun Hal­l­i­day is an author, illus­tra­tor, and the­ater mak­er whose play Zam­boni Godot is play­ing in New York City through March 18. Fol­low her @AyunHalliday.

Tony Conrad’s 200-Hour Avant-Garde Piano Composition, “Music & the Mind of the World”: Now Free Online for the First Time

Last year, Tony Con­rad–an avant-garde video artist, exper­i­men­tal film­mak­er, musi­cian, com­pos­er, and sound artist–died at the age of 76. In its obit­u­ary, The New York Times wrote:

Mr. Con­rad was relent­less and rig­or­ous in expand­ing the para­me­ters of the fields in which he worked. His ear­ly musi­cal com­po­si­tions, like “Four Vio­lins” (1964), were high-vol­ume sus­tained drones. His first film, “The Flick­er” (1966), cre­at­ed a pul­sat­ing stro­bo­scop­ic effect with alter­nat­ing black and white frames. It was pre­ced­ed by a stern warn­ing that the film could induce epilep­tic seizures in cer­tain spec­ta­tors and that audi­ence mem­bers remained in the the­ater at their own risk.

Anoth­er work that else­where gets spe­cial men­tion is “Music and the Mind of the World,” a piano com­po­si­tion com­pris­ing over 200 hours of record­ed music. Influ­en­tial but lit­tle heard, “Music and the Mind of the World” fea­tures “the sounds of prac­tic­ing, bang­ing on the keys, for­mal exer­cis­es, exper­i­ments with the har­mon­ic sonor­i­ty of the piano itself, and even ‘On Top of Old Smokey’.” Begun in 1976 and com­plet­ed in 1982,“Music and the Mind of the World” is a “total encounter between an impro­vis­ing per­former and the cen­tral instru­ment of West­ern musi­cal cul­ture.”

For the first time, that influ­en­tial piece has now been pub­lished and made avail­able online for free on Youtube (above), or at this ded­i­cat­ed web­site. Set aside a big chunk of time and start stream­ing.

To learn more about the con­cep­tu­al under­pin­nings of this avant-garde cre­ation, read this inter­view with Con­rad. (I’d sug­gest click­ing here and doing a key­word search for “Could you tell me some­thing about your late 70s music, such as Music and the Mind of the World?”).

via @WFMU

Relat­ed Con­tent:

Acclaimed Japan­ese Jazz Pianist Yōsuke Yamashita Plays a Burn­ing Piano on the Beach

Ital­ian Pianist Ludovi­co Ein­au­di Plays a Grand Piano While Float­ing in the Mid­dle of the Arc­tic Ocean

Are We Living Inside a Computer Simulation?: An Introduction to the Mind-Boggling “Simulation Argument”

The idea that we are liv­ing in a vast com­put­er sim­u­la­tion as hyper-sophis­ti­cat­ed sim­u­lat­ed char­ac­ters with lim­it­ed self-aware­ness sounds like the kind of thing that issues forth from stoned phi­los­o­phy majors in late night dorm room ses­sions. And no doubt it has, thou­sands of times over, espe­cial­ly after 1999, when The Matrix debuted and turned an amal­gam of Pla­to, Descartes, Berke­ley, and oth­er meta­physi­cians into a then-cut­ting-edge sci-fi kung fu flick.

But is it a ridicu­lous idea? The obvi­ous objec­tion that first aris­es is: how could we pos­si­bly ever know? Com­put­er sim­u­lat­ed char­ac­ters, after all, have no abil­i­ty to step beyond the con­fines of the worlds designed for them by pro­gram­mers, a lim­i­ta­tion illus­trat­ed when one reach­es a dead-end in a game and finds that, while there may be the image of a for­est or a field, the game design­ers have seen no need to actu­al­ly cre­ate the envi­ron­ment. Our char­ac­ter bumps up against the game’s edge stu­pid­ly, until we tog­gle the con­trols and move it back into the pre­scribed field of play.

But (fire up your bongs), does the char­ac­ter know it’s reached a dead end? And if the uni­verse is a sim­u­la­tion, who’s run­ning the damned thing? And why? Wel­come to “the sim­u­la­tion argu­ment,” a the­o­ry endorsed by philoso­pher and futur­ol­o­gist Nick Bostrom, Tes­la and Space X founder Elon Musk, and quite a few oth­er non-dorm-dwelling thinkers. “Many peo­ple have imag­ined this sce­nario over the years,” writes Joshua Roth­man at The New York­er, “usu­al­ly while high. But recent­ly, a num­ber of philoso­phers, futur­ists, sci­ence-fic­tion writ­ers, and technologists—people who share a near-reli­gious faith in tech­no­log­i­cal progress—have come to believe that the sim­u­la­tion argu­ment is not just plau­si­ble, but inescapable.”

Giv­en their qua­si-reli­gious bent, are these tech­nol­o­gists and futur­ists sim­ply replac­ing a cre­ator-god with a cre­ator-coder to flat­ter them­selves? Judge for your­self, first­ly per­haps by lis­ten­ing to Musk explain the con­cept in brief at a Recode Con­fer­ence above. (If you find your­self com­fort­ed by his answer, you may just be a game design­er.) Then, for a more sprawl­ing, pop-cul­tur­al dive into the sim­u­la­tion argu­ment, spend an hour with The Sim­u­la­tion Hypoth­e­sis at the top of the post, a doc­u­men­tary that—depending on the laws of your cur­rent place of residence—may or may not be enhanced by an edi­ble.

We might also ref­er­ence Bostrom’s 2003 arti­cle—or watch him describe his posi­tion in the video below. Bostrom spec­u­lates that we might be liv­ing in an “ances­tor sim­u­la­tion” run by an incred­i­bly advanced civ­i­liza­tion thou­sands of years in our future. Like Musk, writes Roth­man, he con­cludes that “we are far more like­ly to be liv­ing inside a sim­u­la­tion right now than to be liv­ing out­side of one.” The pos­si­bil­i­ty rais­es all sorts of dis­turb­ing ques­tions about the real­i­ty of choice, the moral mean­ing of our actions, and the nature of human iden­ti­ty. These are ques­tions philoso­phers (and Philip K. Dick) have always asked, but until recent­ly, they had lit­tle recourse to inde­pen­dent con­fir­ma­tion of their hypothe­ses. Now, as you’ll dis­cov­er in The Sim­u­la­tion Hypoth­e­sis, physi­cists have begun to dis­cov­er that “our uni­verse isn’t an objec­tive real­i­ty.”

It is indeed per­fect­ly plau­si­ble, giv­en the expo­nen­tial speed with which tech­nol­o­gy advances, that we will be able to run sim­u­la­tions with the same lev­el of sophis­ti­ca­tion as our real­i­ty in a mat­ter of a few gen­er­a­tions or less… pro­vid­ed we don’t destroy our­selves first or com­plete­ly lose inter­est. Which answers the ques­tion of who might be run­ning the pro­gram. As with the high­er beings in Inter­stel­lar who reach back to give the dying human species a hand, “there is,” writes Roth­man, “no sanc­ti­ty or holi­ness in the sim­u­la­tion argu­ment. The peo­ple out­side the sim­u­la­tion aren’t gods,” or even aliens, “they’re us.” Or some suf­fi­cient­ly evolved ver­sion, that is, whose tech­no­log­i­cal achieve­ments would like­ly seem to us like mag­ic.

The Sim­u­la­tion Hypoth­e­sis will be added to our list of Free Doc­u­men­taries, a sub­set of our col­lec­tion, 4,000+ Free Movies Online: Great Clas­sics, Indies, Noir, West­erns, Doc­u­men­taries & More.

Relat­ed Con­tent:

Free Online Phi­los­o­phy Cours­es, a sub­set of our col­lec­tion 1,700 Free Online Cours­es from Top Uni­ver­si­ties

Philip K. Dick The­o­rizes The Matrix in 1977, Declares That We Live in “A Com­put­er-Pro­grammed Real­i­ty”

What Do Most Philoso­phers Believe? A Wide-Rang­ing Sur­vey Project Gives Us Some Idea

Daniel Den­nett and Cor­nel West Decode the Phi­los­o­phy of The Matrix

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Memoranda: Haruki Murakami’s World Recreated as a Classic Adventure Video Game

Haru­ki Muraka­mi has a spe­cial way of inspir­ing his fans. I write these very words, in fact, from a cof­fee shop in Seoul not just stocked with his books and the music ref­er­enced in them but named after the jazz bar he ran in Tokyo in the 1970s before becom­ing a writer. But each fan builds their own kind of mon­u­ment to the author of Nor­we­gian WoodHard-Boiled Won­der­land and the End of the WorldThe Wind-Up Bird Chron­i­cle, and oth­er nov­els with a sen­si­bil­i­ty all their own. The Muraka­mi-heads (or per­haps Haruk­ists) at Van­cou­ver-based stu­dio Bit Byterz have cho­sen to pay elab­o­rate trib­ute to Muraka­mi by recre­at­ing his uncan­ny world with an adven­ture game called Mem­o­ran­da.

You may remem­ber this project from when we fea­tured its Kick­starter dri­ve back in 2015. Bit Byterz end­ed up rais­ing about $20,000, enabling them to release Mem­o­ran­da this year. You can buy it on Steam, or first view the launch trail­er above and get a sense of what The Verge’s Andrew Web­ster describes as a game “inspired in large part by Murakami’s sto­ries” which “cen­ters on a young woman in a vague­ly Euro­pean town who has lost her mem­o­ry — she doesn’t even remem­ber her name. (The title, Mem­o­ran­da, refers to the sticky notes she uses to remind her­self of impor­tant things.)” While not a direct adap­ta­tion of any one work of Murakami’s in par­tic­u­lar, its loca­tions, its char­ac­ters, and above all its atmos­phere come drawn from the same — to use a high­ly appro­pri­ate metaphor — well.

“I start­ed with one of his short sto­ries, and grad­u­al­ly added char­ac­ters from oth­er short sto­ries,” lead devel­op­er Sahand Sae­di told Way­point’s John Robert­son. “I tried to bring over the sur­re­al atmos­phere, as well as the lone­ly and strange char­ac­ters from the sto­ries, and hope that the gamer will feel like they are liv­ing in one of these sto­ries while play­ing.” Robert­son describes Mem­o­ran­da as “an adven­ture game in the most tra­di­tion­al sense, in terms of inter­ac­tion and pac­ing. While it might be tak­ing an enlight­ened path to adapt­ing one medi­um into anoth­er, it fol­lows well-trod­den game design routes, and sticks to estab­lished rules. You click on items or pick them up, observe them or inter­act with them, sav­ing key exam­ples to your inven­to­ry for lat­er use in puz­zles that are often abstract in their con­struc­tion.”

And so Mem­o­ran­da at once pays homage to the dis­tinc­tive real­i­ty — or rather unre­al­i­ty — of Murakami’s fic­tion and to the dis­tinc­tive gam­ing expe­ri­ence of point-and-click adven­ture games, the genre that first took shape on home com­put­ers in the 1980s and pro­duced the likes of Mani­ac Man­sion, the King’s Quest series (not to men­tion all of Sier­ra On-Line’s oth­er Quests), the Mon­key Island series, and Myst. More recent­ly it has under­gone some­thing of a renais­sance thanks to crowd­fund­ing ser­vices like Kick­starter, ever since respect­ed point-and-click adven­ture game design­er Tim Schafer raised $3.45 mil­lion to fund 2015’s Bro­ken Age. Bit Byterz may have had only a small frac­tion of that bud­get to work with, but they know, as every avid Muraka­mi read­er knows, that mere mon­ey can’t buy uncan­ni­ness.

Relat­ed Con­tent:

In Search of Haru­ki Muraka­mi: A Doc­u­men­tary Intro­duc­tion to Japan’s Great Post­mod­ernist Nov­el­ist

An Intro­duc­tion to the World of Haru­ki Muraka­mi Through Doc­u­men­taries, Sto­ries, Ani­ma­tion, Music Playlists & More

New Video Game Inspired by 20 Haru­ki Muraka­mi Sto­ries Is Com­ing Your Way: Help Kick­start It

Read 5 Sto­ries By Haru­ki Muraka­mi Free Online (For a Lim­it­ed Time)

A Pho­to­graph­ic Tour of Haru­ki Murakami’s Tokyo, Where Dream, Mem­o­ry, and Real­i­ty Meet

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on a book about Los Ange­les, A Los Ange­les Primer, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Alfred Hitchcock Reveals The Secret Sauce for Creating Suspense

Speak­ing at an Amer­i­can Film Insti­tute sem­i­nar in 1970, Alfred Hitch­cock revealed the essen­tial ingre­di­ents that went into mak­ing his films. When he stripped every­thing away, what Hitch­cock real­ly cared about was cre­at­ing sus­pense films (not mys­tery films) and get­ting the sus­pense ele­ment right. In the clip above, the direc­tor explains why sus­pense­ful scenes have to sim­mer for a time and then cool down prop­er­ly. Things can’t be brought to a rapid boil and then be quick­ly tak­en off the stove. Hitch­cock once made that mis­take in his 1936 film, Sab­o­tage. (Watch the offend­ing scene right below or find the full film here.)

Of course, Hitch­cock learned from his mis­take, and there­after shot count­less scenes where the sus­pense builds in the right way. But we par­tic­u­lar­ly want­ed to find one scene that pulls off the bomb sce­nario, and so here it goes. From 1957 to 1959, Hitch­cock pro­duced Sus­pi­cion, a tele­vi­sion series for NBC, and he per­son­al­ly direct­ed one episode called “Four O’Clock”. It fea­tures a watch­mak­er who sus­pects his wife of hav­ing an affair, and so, filled with jeal­ousy, he decides to mur­der her with a bomb made by his own hands. Things take an unex­pect­ed turn, how­ev­er, when two bur­glars tie him up in the base­ment with the tick­ing bomb. We leave you with the final, cli­mac­tic scene. You can watch the full episode on YouTube here.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

16 Free Hitch­cock Movies Online

Alfred Hitch­cock Explains the Plot Device He Called the ‘MacGuf­fin’

The Eyes of Hitch­cock: A Mes­mer­iz­ing Video Essay on the Expres­sive Pow­er of Eyes in Hitchcock’s Films

Alfred Hitchcock’s 7‑Minute Mas­ter Class on Film Edit­ing

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Watch FLAMENCO AT 5:15, a Life-Affirming, Oscar-Winning Documentary About a Flamenco Dance Class

FLAMENCO AT 5:15, the Acad­e­my Award-win­ning short doc­u­men­tary, above, is a wel­come anti­dote to the depress­ing specter of youth­ful bod­ies in a chron­ic state of com­put­er-relat­ed pos­tur­al col­lapse.

Direc­tor Cyn­thia Scott’s thir­ty-minute vignette can­not help but show off the beau­ti­ful, high­ly trained physiques of the young dancers delv­ing into the art of fla­men­co at Canada’s Nation­al Bal­let School.

She also cap­tures the last­ing beau­ty of their instruc­tor, Susana Audeoud, then in her late 60s. Her pos­ture erect, her eyes shin­ing bright­ly in a face weath­ered by expe­ri­ence and time, Audeleoud shares one of flamenco’s great secrets—that its prac­tion­ers, unlike their coun­ter­parts in the bal­let, can con­tin­ue danc­ing until they die. (Audleoud her­self passed away on the first day of 2010, at the age of 93.)

Fla­men­co is an incred­i­bly exact­ing art, but Aude­loud and her hus­band, com­pos­er Anto­nio Rob­le­do, showed them­selves to be warm and good humored teach­ers.

All of us could ben­e­fit from fol­low­ing Aude­loud’s instruc­tions to her bare­foot pupils at the 1:10 mark. For­go your med­i­ta­tion app for a day and give it a try.

Or join the stu­dents in Robledo’s joy­ful group clap­ping exer­cise at the 8:00 mark.

Accord­ing to Aude­loud, fla­men­co dancers only dance when it’s nec­es­sary…

I know that most of us are utter­ly with­out train­ing, but it appears that we have entered a peri­od of extreme neces­si­ty.

So put on your shoes, stomp your feet, and clap as if no one is watch­ing.

You can find FLAMENCO AT 5:15 list­ed in our col­lec­tion of Free Doc­u­men­taries, a sub­set of our col­lec­tion, 4,000+ Free Movies Online: Great Clas­sics, Indies, Noir, West­erns, Doc­u­men­taries & More.

via Aeon

Relat­ed Con­tent:

The Grace­ful Move­ments of Kung Fu & Mod­ern Dance Revealed in Stun­ning Motion Visu­al­iza­tions

1944 Instruc­tion­al Video Teach­es You the Lindy Hop, the Dance That Orig­i­nat­ed in 1920’s Harlem Ball­rooms

Sta­tis­tics Explained Through Mod­ern Dance: A New Way of Teach­ing a Tough Sub­ject

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er whose new play. Zam­boni Godot, is now play­ing in New York City in March 2017. Fol­low her @AyunHalliday.

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