Watch Gumbasia the Jazzy Stop Motion Film That Gave Birth to Gumby (1955)

Like many in the Hon­ey­comb Kids gen­er­a­tion, I did­n’t prop­er­ly appre­ci­ate chil­dren’s tele­vi­sion icon Gum­by until Eddie Mur­phy par­o­died him on Sat­ur­day Night Live. This sparked a revival. Watch­ing Gum­by episodes in the com­pa­ny of oth­er mer­ry young adults reframed my pre­vi­ous­ly held view of him as a rel­ic from a time when TV was bor­ing. Turns out that Gum­by and his equine side­kick Pokey were actu­al­ly pret­ty fun­ny, weird-in-a-good-way, and far more soul­ful than the wit­less flat ani­ma­tion jam­ming the air­waves of my 70s child­hood.

Then, in 2006, the Muse­um of the Mov­ing Image had an exhib­it devot­ed to the work of Art Clokey, father of Gum­by.

I decid­ed to take the kids, gam­bling that they might respond to Gum­by as I did now, not the way I did when I was their age. Their screen time was pret­ty lim­it­ed back then, and as a result, they’d avid­ly watch just about any­thing.

The first video we encoun­tered was Gum­ba­sia, the exper­i­men­tal, char­ac­ter-free, stop motion riff above that Clokey made as a stu­dent at USC. It was pro­duced in 1953 and released in 1955.

Not exact­ly what I’d been prim­ing the chil­dren to expect on the sub­way ride over.

“That’s Gum­by?” they cried in dis­may. “That cube?”

No. But those mor­ph­ing cubes and squig­gles did give birth to an empire, after pro­duc­er and pres­i­dent of the Motion Pic­ture Pro­duc­ers Asso­ci­a­tion, Sam Engel, offered to bankroll a pilot, declar­ing Gum­ba­sia the most excit­ing film he’d ever seen in his life. Clokey was teach­ing Eng­lish at the Har­vard Mil­i­tary Acad­e­my. Engel’s sole wish was to improve the qual­i­ty of chil­dren’s tele­vi­sion pro­gram­ming. He asked Clokey if he could “make lit­tle clay fig­ures out of that clay and ani­mate them.”

Clokey did just that, with Engel bankrolling the pilot, â€śGum­by on the Moon.” The pro­duc­er was so pleased with the result, he refused to take a cut when Gum­by was giv­en a sev­en year con­tract at NBC.

Imag­ine a Cin­derel­la sto­ry like that hap­pen­ing today!

If this small morsel of Gum­by his­to­ry leaves you crav­ing more, book your flight for the inau­gur­al Gum­by Fest in Glen­do­ra, Cal­i­for­nia, where Gum­by grew to matu­ri­ty in “an unas­sum­ing indus­tri­al build­ing.”

You can find Gum­ba­sia in the Ani­ma­tion sec­tion of our col­lec­tion of 675 Free Movies Online: Great Clas­sics, Indies, Noir, West­erns.

Relat­ed Con­tent:

Big Bang Big Boom: Graf­fi­ti Stop-Motion Ani­ma­tion Cre­ative­ly Depicts the Evo­lu­tion of Life

Watch “Bot­tle,” an Award-Win­ning Stop Motion Ani­mat­ed Tale of Transocean­ic Cor­re­spon­dence

Hard­er Than It Looks: How to Make a Great Stop Motion Ani­ma­tion

Ayun Hal­l­i­day is the author of sev­en books, and cre­ator of the award win­ning East Vil­lage Inky zine. Fol­low her @AyunHalliday

An Introduction to 100 Important Paintings with Videos Created by Smarthistory

If you have an inter­est in how the inter­net has widened the very con­cept of edu­ca­tion, you may well know about Google’s Art Project, a dig­i­tal wealth of free visu­al art infor­ma­tion and view­ing oppor­tu­ni­ties we’ve fea­tured before. And you more than like­ly know about Khan Acad­e­my, the high­est-pro­file pro­duc­er of edu­ca­tion­al videos on the inter­net. Now, from the com­bined pow­er of their learn­ing resources comes this col­lec­tion of video intro­duc­tions to over 100 impor­tant paint­ings. Rang­ing from between two to nine min­utes and cov­er­ing works of art cre­at­ed in eras from 575 B.C.E to the Sec­ond World War, these brief but intel­lec­tu­al­ly dense and visu­al­ly rich lessons bear the label of Smarthis­to­ry, “a mul­ti­me­dia web-book about art and art his­to­ry” that merged with Khan Acad­e­my in 2011.

In the video at the top of the post, Smarthis­to­ry intro­duces us to Bot­ti­cel­li’s 1486 Tbe Birth of Venus, “one of the most icon­ic images in the his­to­ry of West­ern art” — its con­tent, its con­text, and its inspi­ra­tion. The Birth of Venus might seem like one of those images that needs no intro­duc­tion, but as all the infor­ma­tion revealed in the video reminds us, most of us, if not art his­to­ri­ans our­selves, could at least use a refresh­er.

Just above, we have Vin­cent van Gogh’s 1889 The Bed­room, a paint­ing that, in the words of the artist him­self, “ought to rest the brain — or rather, the imag­i­na­tion.” Though we all know the name of this par­tic­u­lar post-Impres­sion­ist, we may not have seen this par­tic­u­lar can­vas of his before, a fact Smarthis­to­ry’s experts Beth Har­ris and Steven Zuck­er take into account when they explain to us how they them­selves think about it. “What you’re talk­ing about is the root of abstrac­tion itself,” says Zuck­er. “It’s not that this is rep­re­sen­ta­tive; it’s that the for­mal qual­i­ties of paint­ing itself can have their own expe­ri­en­tial aspect.” And they speak just as insight­ful­ly on the paint­ings we encounter, in one form or anoth­er, every so often in our dai­ly lives. Edward Hop­per’s 1942 Nighthawks, for instance, a repli­ca of which I saw on the side of one cof­fee mug I used every day for years, gets dis­cussed below as “an expres­sion of wartime alien­ation” that deliv­ers “an imme­di­ate impli­ca­tion that we are alone”  that “makes us look for some sign of life, but we don’t see any­thing.” Smarthis­to­ry’s videos man­age to reveal a great deal of emo­tion­al, tech­ni­cal, and his­tor­i­cal knowl­edge on these and many oth­er paint­ings in a frac­tion of the time it takes a stu­dent to cross cam­pus for their art his­to­ry lec­ture — let alone to sit through its entire slideshow. You can see all 100 videos in the col­lec­tion here.

Relat­ed Con­tent:

Google Puts Over 57,000 Works of Art on the Web

The British Library Puts 1,000,000 Images into the Pub­lic Domain, Mak­ing Them Free to Reuse & Remix

The Rijksmu­se­um Puts 125,000 Dutch Mas­ter­pieces Online, and Lets You Remix Its Art

The Get­ty Puts 4600 Art Images Into the Pub­lic Domain (and There’s More to Come)

Free: The Met­ro­pol­i­tan Muse­um of Art and the Guggen­heim Offer 474 Free Art Books Online

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Disney’s 12 Timeless Principles of Animation

Ani­ma­tion is essen­tial­ly an opti­cal illu­sion- a series of still pho­tographs that cre­ate the impres­sion of move­ment. Though Win­sor McCay pio­neered ways of mak­ing draw­ings move, Walt Disney’s Nine Old Men were the ones who per­fect­ed it. While mak­ing Snow White and the Sev­en Dwarfs, not to men­tion count­less shorts in the 1930s, this team of ani­ma­tors devel­oped 12 basic prin­ci­ples that exag­ger­at­ed the laws of physics to best bring these images to life.

The prin­ci­ples came to define Disney’s look and became part of the lan­guage of ani­ma­tors every­where. Every time you see Wiley E. Coyote’s eyes bulge to the size of water­mel­ons at the sight of a falling boul­der, Olaf the Snow­man from Frozen stretch dur­ing a sud­den stop, or Tig­ger crouch­ing down before a pounce, you can thank these prin­ci­ples.

Frank Thomas and Ollie John­son, two of the nine old men, pub­lished the prin­ci­ples in their book Dis­ney Ani­ma­tion: Illu­sion of Life. Jason Kot­tke has post­ed a real­ly groovy (ani­mat­ed, of course) video illus­trat­ing the 12 Prin­ci­ples. Check it out above. And if you need fur­ther review watch this oth­er ani­mat­ed video. The prin­ci­ples, them­selves, appear below.

1. SQUASH AND STRETCH

This action gives the illu­sion of weight and vol­ume to a char­ac­ter as it moves. Also squash and stretch is use­ful in ani­mat­ing dia­logue and doing facial expres­sions. How extreme the use of squash and stretch is, depends on what is required in ani­mat­ing the scene. Usu­al­ly it’s broad­er in a short style of pic­ture and sub­tler in a fea­ture. It is used in all forms of char­ac­ter ani­ma­tion from a bounc­ing ball to the body weight of a per­son walk­ing. This is the most impor­tant ele­ment you will be required to mas­ter and will be used often.

2. ANTICIPATION

This move­ment pre­pares the audi­ence for a major action the char­ac­ter is about to per­form, such as, start­ing to run, jump or change expres­sion. A dancer does not just leap off the floor. A back­wards motion occurs before the for­ward action is exe­cut­ed. The back­ward motion is the antic­i­pa­tion. A com­ic effect can be done by not using antic­i­pa­tion after a series of gags that used antic­i­pa­tion. Almost all real action has major or minor antic­i­pa­tion such as a pitcher’s wind-up or a golfers’ back swing. Fea­ture ani­ma­tion is often less broad than short ani­ma­tion unless a scene requires it to devel­op a char­ac­ters per­son­al­i­ty.

3. STAGING

A pose or action should clear­ly com­mu­ni­cate to the audi­ence the atti­tude, mood, reac­tion or idea of the char­ac­ter as it relates to the sto­ry and con­ti­nu­ity of the sto­ry line. The effec­tive use of long, medi­um, or close up shots, as well as cam­era angles also helps in telling the sto­ry. There is a lim­it­ed amount of time in a film, so each sequence, scene and frame of film must relate to the over­all sto­ry. Do not con­fuse the audi­ence with too many actions at once. Use one action clear­ly stat­ed to get the idea across, unless you are ani­mat­ing a scene that is to depict clut­ter and con­fu­sion. Stag­ing directs the audi­ence’s atten­tion to the sto­ry or idea being told. Care must be tak­en in back­ground design so it isn’t obscur­ing the ani­ma­tion or com­pet­ing with it due to excess detail behind the ani­ma­tion. Back­ground and ani­ma­tion should work togeth­er as a pic­to­r­i­al unit in a scene.

4. STRAIGHT AHEAD AND POSE TO POSE ANIMATION

Straight ahead ani­ma­tion starts at the first draw­ing and works draw­ing to draw­ing to the end of a scene. You can lose size, vol­ume, and pro­por­tions with this method, but it does have spon­tane­ity and fresh­ness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and chart­ed with key draw­ings done at inter­vals through­out the scene. Size, vol­umes, and pro­por­tions are con­trolled bet­ter this way, as is the action. The lead ani­ma­tor will turn chart­ing and keys over to his assis­tant. An assis­tant can be bet­ter used with this method so that the ani­ma­tor does­n’t have to draw every draw­ing in a scene. An ani­ma­tor can do more scenes this way and con­cen­trate on the plan­ning of the ani­ma­tion. Many scenes use a bit of both meth­ods of ani­ma­tion.

5. FOLLOW THROUGH AND OVERLAPPING ACTION

When the main body of the char­ac­ter stops all oth­er parts con­tin­ue to catch up to the main mass of the char­ac­ter, such as arms, long hair, cloth­ing, coat tails or a dress, flop­py ears or a long tail (these fol­low the path of action). Noth­ing stops all at once. This is fol­low through. Over­lap­ping action is when the char­ac­ter changes direc­tion while his clothes or hair con­tin­ues for­ward. The char­ac­ter is going in a new direc­tion, to be fol­lowed, a num­ber of frames lat­er, by his clothes in the new direc­tion. “DRAG,” in ani­ma­tion, for exam­ple, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In fea­tures, this type of action is done more sub­tly. Exam­ple: When Snow White starts to dance, her dress does not begin to move with her imme­di­ate­ly but catch­es up a few frames lat­er. Long hair and ani­mal tail will also be han­dled in the same man­ner. Tim­ing becomes crit­i­cal to the effec­tive­ness of drag and the over­lap­ping action.

6. SLOW-OUT AND SLOW-IN

As action starts, we have more draw­ings near the start­ing pose, one or two in the mid­dle, and more draw­ings near the next pose. Few­er draw­ings make the action faster and more draw­ings make the action slow­er. Slow-ins and slow-outs soft­en the action, mak­ing it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the sur­prise ele­ment. This will give more snap to the scene.

7. ARCS

All actions, with few excep­tions (such as the ani­ma­tion of a mechan­i­cal device), fol­low an arc or slight­ly cir­cu­lar path. This is espe­cial­ly true of the human fig­ure and the action of ani­mals. Arcs give ani­ma­tion a more nat­ur­al action and bet­ter flow. Think of nat­ur­al move­ments in the terms of a pen­du­lum swing­ing. All arm move­ment, head turns and even eye move­ments are exe­cut­ed on an arcs.

8. SECONDARY ACTION

This action adds to and enrich­es the main action and adds more dimen­sion to the char­ac­ter ani­ma­tion, sup­ple­ment­ing and/or re-enforc­ing the main action. Exam­ple: A char­ac­ter is angri­ly walk­ing toward anoth­er char­ac­ter. The walk is force­ful, aggres­sive, and for­ward lean­ing. The leg action is just short of a stomp­ing walk. The sec­ondary action is a few strong ges­tures of the arms work­ing with the walk. Also, the pos­si­bil­i­ty of dia­logue being deliv­ered at the same time with tilts and turns of the head to accen­tu­ate the walk and dia­logue, but not so much as to dis­tract from the walk action. All of these actions should work togeth­er in sup­port of one anoth­er. Think of the walk as the pri­ma­ry action and arm swings, head bounce and all oth­er actions of the body as sec­ondary or sup­port­ing action.

9. TIMING

Exper­tise in tim­ing comes best with expe­ri­ence and per­son­al exper­i­men­ta­tion, using the tri­al and error method in refin­ing tech­nique. The basics are: more draw­ings between pos­es slow and smooth the action. Few­er draw­ings make the action faster and crisper. A vari­ety of slow and fast tim­ing with­in a scene adds tex­ture and inter­est to the move­ment. Most ani­ma­tion is done on twos (one draw­ing pho­tographed on two frames of film) or on ones (one draw­ing pho­tographed on each frame of film). Twos are used most of the time, and ones are used dur­ing cam­era moves such as trucks, pans and occa­sion­al­ly for sub­tle and quick dia­logue ani­ma­tion. Also, there is tim­ing in the act­ing of a char­ac­ter to estab­lish mood, emo­tion, and reac­tion to anoth­er char­ac­ter or to a sit­u­a­tion. Study­ing move­ment of actors and per­form­ers on stage and in films is use­ful when ani­mat­ing human or ani­mal char­ac­ters. This frame by frame exam­i­na­tion of film footage will aid you in under­stand­ing tim­ing for ani­ma­tion. This is a great way to learn from the oth­ers.

10. EXAGGERATION

Exag­ger­a­tion is not extreme dis­tor­tion of a draw­ing or extreme­ly broad, vio­lent action all the time. Its like a car­i­ca­ture of facial fea­tures, expres­sions, pos­es, atti­tudes and actions. Action traced from live action film can be accu­rate, but stiff and mechan­i­cal. In fea­ture ani­ma­tion, a char­ac­ter must move more broad­ly to look nat­ur­al. The same is true of facial expres­sions, but the action should not be as broad as in a short car­toon style. Exag­ger­a­tion in a walk or an eye move­ment or even a head turn will give your film more appeal. Use good taste and com­mon sense to keep from becom­ing too the­atri­cal and exces­sive­ly ani­mat­ed.

11. SOLID DRAWING

The basic prin­ci­ples of draw­ing form, weight, vol­ume solid­i­ty and the illu­sion of three dimen­sion apply to ani­ma­tion as it does to aca­d­e­m­ic draw­ing. The way you draw car­toons, you draw in the clas­si­cal sense, using pen­cil sketch­es and draw­ings for repro­duc­tion of life. You trans­form these into col­or and move­ment giv­ing the char­ac­ters the illu­sion of three-and four-dimen­sion­al life. Three dimen­sion­al is move­ment in space. The fourth dimen­sion is move­ment in time.

12. APPEAL

A live per­former has charis­ma. An ani­mat­ed char­ac­ter has appeal. Appeal­ing ani­ma­tion does not mean just being cute and cud­dly. All char­ac­ters have to have appeal whether they are hero­ic, vil­lain­ous, com­ic or cute. Appeal, as you will use it, includes an easy to read design, clear draw­ing, and per­son­al­i­ty devel­op­ment that will cap­ture and involve the audi­ence’s inter­est. Ear­ly car­toons were basi­cal­ly a series of gags strung togeth­er on a main theme. Over the years, the artists have learned that to pro­duce a fea­ture there was a need for sto­ry con­ti­nu­ity, char­ac­ter devel­op­ment and a high­er qual­i­ty of art­work through­out the entire pro­duc­tion. Like all forms of sto­ry telling, the fea­ture has to appeal to the mind as well as to the eye.

via Kot­tke

Relat­ed Con­tent:

How Walt Dis­ney Car­toons Are Made

Don­ald Duck Wants You to Pay Your Tax­es (1943)

Walt Dis­ney Presents the Super Car­toon Cam­era (1957)

Jonathan Crow is a Los Ange­les-based writer and film­mak­er whose work has appeared in Yahoo!, The Hol­ly­wood Reporter, and oth­er pub­li­ca­tions. You can fol­low him at @jonccrow.

Do Rappers Have a Bigger Vocabulary Than Shakespeare?: A Data Scientist Maps Out the Answer

UniqueWordsinRap

Each year brings us a new list of words that, once hip or sub­cul­tur­al, sig­nal their admis­sion into the main­stream by enter­ing the pages—print or online—of the Oxford Eng­lish Dic­tio­nary or Mer­ri­am Web­ster’s. Many of those come from the world of hip hop. The form is a ver­i­ta­ble lab­o­ra­to­ry of lin­guis­tic inno­va­tion, spawn­ing dozens of region-spe­cif­ic argots that mutate and evolve beyond the capac­i­ty of hip lex­i­cog­ra­phers to doc­u­ment. One data sci­en­tist, Matt Daniels, has made an inter­est­ing attempt, how­ev­er, in a project he calls “The Largest Vocab­u­lary in Hip Hop.” Pro­ceed­ing from the premise that cer­tain rap­pers might match or best Shake­speare for the title of “largest vocab­u­lary ever,” Daniels used a method­ol­o­gy called “token analy­sis” to ana­lyze the lyri­cal con­tent of “the most famous artists in hip hop.” He relied on Rap Genius tran­scrip­tions, which are only cur­rent to 2012, to pro­duce a sam­ple size of 35,000 words (the equiv­a­lent of 3–5 stu­dio albums).

Top­ping the list by far with a total of 7,392 unique words used is rap­per Aesop Rock, whom, Daniels admits, is some­what obscure by com­par­i­son with Jay Z or Snoop Dog. More well-known artists like Wu Tang Clan, The Roots, and Out­kast also rank high­ly, but what Daniels dis­cov­ered is that many of the rap­pers near the top of the scale are under­ground or obscure artists who don’t sell mil­lions of records. And occu­py­ing the low­er end are some top-sell­ing artists and house­hold names like Lil Wayne, Kanye West, and Snoop Dog (DMX is dead last at #85). King of the hill Jay‑Z, whose 2013 album Magna Carta…Holy Grail sold half a mil­lion copies in its first week, ranks some­where in the mid­dle, and Daniels quotes from the mega-sell­ing rapper’s “Moment of Clar­i­ty” from his Black Album in which he plain­ly admits that he’ll write mid­dle­brow lyrics for mil­lion dol­lar sales fig­ures, say­ing â€śI dumb­ed down for my audi­ence to dou­ble my dol­lars” (one won­ders how many lis­ten­ers per­ceived the slight).

Daniels admits in an NPR inter­view that this is “not a seri­ous aca­d­e­m­ic study” but a project he under­took for the fun of it. And a great many of the “unique words” count­ed in each rapper’s totals are slang coinages or vari­ants like “pimps, pimp, pimp­ing, and pimpin,” each of which counts sep­a­rate­ly. Even so, writes Daniels on the project’s site, “it’s still direc­tion­al­ly inter­est­ing,” as well as soci­o­log­i­cal­ly. And of course, lit­er­ary writ­ers have been con­tribut­ing made-up words to the gen­er­al lex­i­con for cen­turies. See Daniels’ site for an inter­ac­tive visu­al­iza­tion (screen shot above) of the rank­ings of all 85 rap­pers sur­veyed.

If you’re won­der­ing who has a big­ger vocab­u­lary — Shake­speare or rap­pers — here’s the quick answer in pure­ly numer­i­cal terms. In his sam­ple size of 35,000 words per artist, Daniels deter­mined that Aesop Rock used 7,392 unique words (and Wu-Tang Clan, 5,895) against Shake­speare’s 5,000 unique words. And there you have it.

Relat­ed Con­tent:

Jay‑Z: The Evo­lu­tion of My Style

The Great­ness of Charles Dar­win Explained with Rap Music

The Art of Data Visu­al­iza­tion: How to Tell Com­plex Sto­ries Through Smart Design

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness.

Support “Green Reads,” a Program That Finances Libraries by Distributing Used Books in Eco-Friendly Vending Machines

green reads

Green Reads has launched a crowd fund­ing cam­paign on IndieGogo to build 15 eco-friend­ly, used book vend­ing machines. Invent­ed by Dana Clarke, the machines require no elec­tric­i­ty and they’ll allow libraries, char­i­ties, and book retail­ers a way to sell used books and cre­ate a sus­tain­able source of rev­enue. Green Reads is look­ing to raise $75,000 ($5000 per machine) by May 19. Once oper­a­tional, the machines will be donat­ed (not sold) to libraries and char­i­ties. You can get a lot more infor­ma­tion and con­tribute to this wor­thy cam­paign right here.

Relat­ed Con­tent:

550 Free Audio Books: Down­load Great Books for Free

600 Free eBooks for iPad, Kin­dle & Oth­er Devices

170 Free Text­books: A Meta Col­lec­tion

Winsor McCay Animates the Sinking of the Lusitania in the Earliest Animated Propaganda Film (1918)

You might know Win­sor McCay (1867? ‑1934) for the gor­geous­ly sur­re­al Lit­tle Nemo com­ic strip or for his ear­ly ani­mat­ed short Ger­tie the Dinosaur (1914). But did you know that he also cre­at­ed some of the ear­li­est exam­ples of ani­mat­ed pro­pa­gan­da ever?

On May 7, 1915, the RMS Lusi­ta­nia was just off the coast of Ire­land, head­ing towards its des­ti­na­tion of Liv­er­pool, when a Ger­man U‑boat attacked the ship with­out warn­ing. Eigh­teen min­utes after two tor­pe­does slammed into the ship, it was under water. 1,198 died. The furor over the inci­dent even­tu­al­ly lead to the Unit­ed States enter­ing WWI.

At the time of the sink­ing, McCay was employed by William Ran­dolph Hearst as an edi­to­r­i­al car­toon­ist. Though McCay was incensed by the attack, Hearst was an iso­la­tion­ist and demand­ed that he draw anti-war car­toons. This grat­ed on the artist more and more until final­ly he decid­ed to fol­low up on his huge­ly suc­cess­ful Ger­tie the Dinosaur by mak­ing The Sink­ing of the Lusi­ta­nia (1918), which you can see above.

The movie took two years of painstak­ing effort to make and con­sist­ed of over 25,000 draw­ings — all done by hand and most done by McCay him­self dur­ing his free time after work.

Com­pared to oth­er ani­ma­tion done around this time, the film is both stark and seri­ous, lend­ing it the air of a doc­u­men­tary. The piece, which isn’t much short­er than the actu­al time it took for the Lusi­ta­nia to sink, gives a blow-by-blow account of the attack. Though the inci­dent is depict­ed large­ly from afar, as if from a cam­era on anoth­er ship, McCay doesn’t shy away from show­ing some real­ly gut-wrench­ing moments of the tragedy up close. At one point, there is a shot of a des­per­ate moth­er try­ing to keep her baby above the waves. At anoth­er point, dozens of peo­ple are seen bob­bing in the chop­py seas like drift­wood.

And, just in case you haven’t quite grasped the thrust of the film, McCay includes some inter­ti­tles, which are, even by the stan­dards of war pro­pa­gan­da, pret­ty heavy-hand­ed.

The babe that clung to his mother’s breast cried out to the world – TO AVENGE the most vio­lent cru­el­ty that was ever per­pe­trat­ed upon an unsus­pect­ing and inno­cent peo­ple.

And

The man who fired the shot was dec­o­rat­ed for it by the Kaiser! – AND YET THEY TELL US NOT TO HATE THE HUN.

The curi­ous thing about the movie, con­sid­er­ing its sub­ject mat­ter, is how beau­ti­ful it is. Just look at the styl­ized lines of the ocean, the baroque arabesques of the smoke com­ing off the ship’s smoke­stacks, the ele­gant use of neg­a­tive space. Each and every cel of the movie is wor­thy of get­ting framed. How many war pro­pa­gan­da movies can you same that about?

You can find The Sink­ing of the Lusi­ta­nia in the Ani­ma­tion sec­tion of our col­lec­tion of Free Movies Online: Great Clas­sics, Indies, Noir, West­erns.

Relat­ed Con­tent:

Ger­tie the Dinosaur: The Moth­er of all Car­toon Char­ac­ters

Vis­it the World of Lit­tle Nemo Artist Win­sor McCay: Three Clas­sic Ani­ma­tions and a Google Doo­dle

Ear­ly Exper­i­ments in Col­or Film (1895–1935)

How Walt Dis­ney Car­toons are Made

Jonathan Crow is a Los Ange­les-based writer and film­mak­er whose work has appeared in Yahoo!, The Hol­ly­wood Reporter, and oth­er pub­li­ca­tions. You can fol­low him at @jonccrow.

15 Free eBooks on New Media Studies & the Digital Humanities

hacking-the-academy

Worth not­ing: dig­i­tal­cul­ture­books is an imprint of the Uni­ver­si­ty of Michi­gan Press ded­i­cat­ed to pub­lish­ing books on new media stud­ies and dig­i­tal human­i­ties. Com­mit­ted to open­ness, the imprint typ­i­cal­ly releas­es its titles under a Cre­ative Com­mons (CC) license that lets you read the works online for free. You can also make non-com­mer­cial use of the texts with­out get­ting per­mis­sion (or pay­ing fees) so long as you give prop­er attri­bu­tion. Below, we have list­ed the texts (and the series in which they appear). Click the links below, then look for the “Read for free online” link beneath each author’s name. And you’ll be good to go. We have more free ebooks in two col­lec­tions: 600 Free eBooks for iPad, Kin­dle & Oth­er Devices and 170 Free Text­books: A Meta Col­lec­tion.

Dig­i­tal Human­i­ties

Land­mark Video Games

The New Media World

Tech­nolo­gies of the Imag­i­na­tion

via Metafil­ter

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Metafilter Highlights a Trove of Werner Herzog Films Online

“To steal a char­ac­ter or a sto­ry isn’t real theft. But to steal a land­scape, that is a very, very seri­ous crime.” There we have one of the propo­si­tions agreed upon by film­mak­ers Wern­er Her­zog and Errol Mor­ris in a con­ver­sa­tion they had for the Believ­er. Though their fil­mo­gra­phies may not look ter­ri­bly sim­i­lar — Mor­ris with his inter­view-based doc­u­men­taries on pet ceme­ter­ies, emer­gent sys­tems, and old Sec­re­taries of Defense, Her­zog with his bare­ly defin­able, dis­tinc­tion-between-fact-and-fic­tion-repu­di­at­ing stud­ies of aggres­sive dwarfs, doomed nat­u­ral­ists, death row inmates, and con­quis­ta­dors and rub­ber barons aggran­diz­ing them­selves in the jun­gle — their work has much in com­mon under the sur­face. Don’t believe me? First watch through the list we pre­vi­ous­ly fea­tured of 30 Errol Mor­ris movies stream­able online, assem­bled on Metafil­ter by a mem­ber known as “Going to Maine.”  Then watch Going to Maine’s new list of 43 Wern­er Her­zog movies stream­able online, com­pare, and con­trast.

At the top of the post, you can spend nine min­utes watch­ing Her­ak­les, Her­zog’s very first cin­e­mat­ic effort, a mash-up (if it does­n’t stretch the def­i­n­i­tion too far to apply the word to some­thing made in 1962) of mus­cle men and rac­ing-car wrecks. Just above, we have 1969’s Pre­cau­tions Against Fanat­ics, anoth­er ear­ly exer­cise in Her­zo­gian form-bend­ing which repur­pos­es footage of real peo­ple, real places, and real ani­mals to absurd ends — in this case, to envi­sion a real­i­ty in which hired men work tire­less­ly to pro­tect hors­es from “horse fanat­ics.” The list also rounds up a few shorts that even true Her­zog fanat­ics may nev­er have had the chance to see, includ­ing 1976’s No One Will Play With Me (part one, part two) below, the sto­ry of a preschool social out­cast based upon expe­ri­ences relat­ed by the real chil­dren them­selves — the sort of thing we’d all have grown up watch­ing on tele­vi­sion, in oth­er words, if Wern­er Her­zog had made after-school spe­cials. If works like these don’t give you quite enough insight into the mind of this inim­itable, uncom­pro­mis­ing, and seem­ing­ly tire­less, Bavar­i­an film­mak­er, don’t for­get to check out his own favorite films as well.

Relat­ed Con­tent:

Por­trait Wern­er Her­zog: The Director’s Auto­bi­o­graph­i­cal Short Film from 1986

Errol Mor­ris and Wern­er Her­zog in Con­ver­sa­tion

Wern­er Her­zog Picks His 5 Favorite Films

30 Errol Mor­ris Movies That Can Be Streamed Online

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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