When David Lynch and Mark Frost’s Twin Peaks preÂmiered on ABC in 1990, viewÂers across AmerÂiÂca were treatÂed to a teleÂviÂsuÂal expeÂriÂence like none they’d ever had before. Four years earÂliÂer, someÂthing simÂiÂlar had hapÂpened to the unsusÂpectÂing movieÂgoÂers who went to see Lynch’s breakÂout feaÂture Blue VelÂvet, an expeÂriÂence described as eye-openÂing by even David FosÂter WalÂlace. A dedÂiÂcatÂed medÂiÂtaÂtor with an interÂest in plungÂing into unexÂplored realms of conÂsciousÂness, Lynch tends to bring his audiÂence right along with him in his work, whether that work be cinÂeÂma, teleÂviÂsion, visuÂal art, music, or comÂic strips. Only natÂurÂal, then, that Lynch would take an interÂest in the artisÂtic and expeÂriÂenÂtial posÂsiÂbilÂiÂties of virÂtuÂal realÂiÂty.
Last year we feaÂtured the first glimpse of a Twin Peaks virÂtuÂal realÂiÂty expeÂriÂence in develÂopÂment, revealed at Lynch’s FesÂtiÂval of DisÂrupÂtion in Los AngeÂles. “The best news is that the comÂpaÂny develÂopÂing the game, ColÂlidÂer Games, is givÂing creÂative conÂtrol to Lynch,” wrote Ted Mills, and now, with the release of Twin Peaks VR’s offiÂcial trailÂer, we can get a clearÂer idea of what Lynch has planned for playÂers. As LauÂra Snoad writes at It’s Nice That, Lynch has used the opporÂtuÂniÂty to revisÂit “well-known enviÂronÂments feaÂtured in the series, such as the iconÂic Red Room (the stripy-floored, velÂvet curÂtain-clad parÂalÂlel uniÂverse where Agent CoopÂer meets murÂdered teen LauÂra Palmer), the Twin Peaks’ Sheriff’s DepartÂment and the pine-filled forÂest around the ficÂtionÂal WashÂingÂton town.”
This will come as good news indeed to those of us Twin Peaks enthuÂsiÂasts who’ve made the pilÂgrimÂage to SnoÂqualmie, North Bend, and Fall City, the real-life WashÂingÂton towns where Lynch and his colÂlabÂoÂraÂtors shot the series. But Twin Peak VR will offer a greater variÂety of chalÂlenges than snapÂping phoÂtos of the series’ locaÂtions and chatÂting with bemused locals: Snoad writes that each enviÂronÂment is conÂstructÂed like an escape room. “SolvÂing puzÂzles to help Agent CoopÂer and GorÂdon Cole (the FBI agent played by Lynch himÂself), playÂers will also meet some of the show’s weird and terÂriÂfyÂing charÂacÂters, from the backÂwards-speakÂing inhabÂiÂtants of the Black Lodge to the terÂriÂfyÂing Bob himÂself.”
AvailÂable via Steam on OcuÂlus Rift, Vive, and Valve Index this month, with OcuÂlus Quest and PlayStaÂtion VR verÂsions schedÂuled, Twin Peaks VR should give a fair few virÂtuÂal-realÂiÂty holdÂouts a comÂpelling reaÂson to put on the gogÂgles — much as Twin Peaks the show caused the cinĂ©astes of the 1990s to break down and watch evening TV. EnjoyÂing Lynch’s work, whatÂevÂer its mediÂum, has always felt like plungÂing into a dream: not like watchÂing his dream, but expeÂriÂencÂing a dream he’s made for us. If virÂtuÂal-realÂiÂty techÂnolÂoÂgy has finalÂly come anyÂwhere close to the vividÂness of Lynch’s imagÂiÂnaÂtion, Twin Peaks VR will mark the next step in his artisÂtic evoÂluÂtion. But for now, to paraÂphrase no less a Lynch fan than WalÂlace, the one thing we can say with total conÂfiÂdence is that it will be… LynchiÂan.
via It’s Nice That
RelatÂed ConÂtent:
Watch an Epic, 4‑Hour Video Essay on the MakÂing & MytholÂoÂgy of David Lynch’s Twin Peaks
Twin Peaks ActuÂalÂly Explained: A Four-Hour Video Essay DemysÂtiÂfies It All
David Lynch Is CreÂatÂing a VirÂtuÂal RealÂiÂty ExpeÂriÂence for Twin Peaks
Twin Peaks Tarot Cards Now AvailÂable as 78-Card Deck
David Lynch Directs a Mini-SeaÂson of Twin Peaks in the Form of JapanÂese CofÂfee ComÂmerÂcials
Play the Twin Peaks Video Game: Retro Fun for David Lynch Fans
Based in Seoul, ColÂin MarÂshall writes and broadÂcasts on cities, lanÂguage, and culÂture. His projects include the book The StateÂless City: a Walk through 21st-CenÂtuÂry Los AngeÂles and the video series The City in CinÂeÂma. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.
Reminds me a bit of The ResÂiÂdents Freak Show or Bad Day at the MidÂway.