Equipped with smartÂphones that grow more powÂerÂful by the year, gamers on the go now have a seemÂingÂly unlimÂitÂed variÂety of playÂing options. A decade ago they relied on handÂheld game conÂsoles with their thouÂsands of availÂable game carÂtridges and latÂer discs, whose reign began with NinÂtenÂdo’s introÂducÂtion of the origÂiÂnal Game Boy (a device whose unwrapÂping on ChristÂmas 1990 remains one of my most vivid childÂhood memÂoÂries). But even before the Game Boy and its sucÂcesÂsors, there were standÂalone handÂheld proÂto-video-games, “LCD, VFD and LED-based machines that sold, often cheapÂly, at toy stores and booths over the decades.”
Those words come from Jason Scott at the InterÂnet Archive, where you can now play a range of those handÂheld games again, emuÂlatÂed right here in your browsÂer. “They range from notably simÂplisÂtic efforts to truÂly comÂpliÂcatÂed, many-butÂtoned affairs that are truÂly difÂfiÂcult to learn, much less masÂter,” Scott writes.
“They are, of course, enterÂtainÂing in themÂselves – these are attempts to put togethÂer inexÂpenÂsive verÂsions of video games of the time, or bringÂing new propÂerÂties wholeÂcloth into exisÂtence.” They also “repÂreÂsent the difÂfiÂculÂty ahead for many aspects of digÂiÂtal enterÂtainÂment, and as such are worth expeÂriÂencÂing and underÂstandÂing for that reaÂson alone.”
What kind of games came in this form? The InterÂnet Archive’s curÂrent offerÂings include vague approxÂiÂmaÂtions of 70s and 80s arcade hits like Pac-Man, DonÂkey Kong, and Q*Bert; even vaguer approxÂiÂmaÂtions of such major motion picÂtures of the day as Tron, RoboÂcop 2 (as well as RoboÂcop 3), and ApolÂlo 13; and sports titles like World ChamÂpiÂonship BaseÂball, NFL FootÂball, and Blades of Steel. You’ll even find popÂuÂlar oddÂiÂties like Bandai’s TamÂagotchi, the origÂiÂnal virÂtuÂal pet, along with less popÂuÂlar oddÂiÂties like MC HamÂmer, a dual-direcÂtionÂal-padded simÂuÂlaÂtion of a dance batÂtle with the auteur of “U Can’t Touch This.”
So as you play, spare a thought for the develÂopÂers of these handÂheld games, not just because of the dire intelÂlecÂtuÂal propÂerÂty they often had to work with, but the severe techÂnoÂlogÂiÂcal restricÂtions they invariÂably had to work under. “This sort of HerÂculean effort to squeeze a major arcade machine into a handÂful of cirÂcuits and a beepÂing, boopÂing shell of what it once was is an ongoÂing sitÂuÂaÂtion,” writes Scott. “Where once it was tryÂing to make arcade machines work both on home conÂsoles like the 2600 and ColeÂcoÂvÂiÂsion, so it was also the case of these plasÂtic toy games. Work of this sort conÂtinÂues, as mobile games take charge and develÂopÂers often work to bring huge immerÂsive expeÂriÂences to where a phone hits all the same notes.” And the day will cerÂtainÂly come when even the most impresÂsive games we play now, handÂheld or othÂerÂwise, will seem just as hilarÂiÂousÂly simÂplisÂtic.
Enter the handÂheld video colÂlecÂtion here. And find more clasÂsic video games in the RelatÂeds below.
RelatÂed ConÂtent:
Play “Space War!,” One of the EarÂliÂest Video Games, on Your ComÂputÂer (1962)
Pong, 1969: A MileÂstone in Video Game HisÂtoÂry
The InterÂnet Arcade Lets You Play 900 VinÂtage Video Games in Your Web BrowsÂer (Free)
Free: Play 2,400 VinÂtage ComÂputÂer Games in Your Web BrowsÂer
Based in Seoul, ColÂin MarÂshall writes and broadÂcasts on cities and culÂture. His projects include the book The StateÂless City: a Walk through 21st-CenÂtuÂry Los AngeÂles and the video series The City in CinÂeÂma. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.
Leave a Reply