Video games, the world has come to realÂize, can do good. TwenÂty or thirÂty years ago, peoÂple had a hardÂer time acceptÂing this, much to the frusÂtraÂtion of daiÂly-gamÂing youngÂsters such as myself. I rememÂber decidÂing, for a school sciÂence project, to demonÂstrate that video games improve “hand-eye coorÂdiÂnaÂtion,” the go-to benÂeÂfit in those days to explain why they weren’t all bad. But as our underÂstandÂing of video games has become more sophisÂtiÂcatÂed, as have video games themÂselves, it’s become clear that we can engiÂneer them to improve much more about ourÂselves than that.
The New YorkÂer’s Dan HurÂley recentÂly wrote about findÂings from a study called Advanced CogÂniÂtive TrainÂing for IndeÂpenÂdent and Vital ElderÂly (ACTIVE), which began with three thouÂsand parÂticÂiÂpants back in 1998. “The parÂticÂiÂpants, who had an averÂage age of 73.6 at the beginÂning of the triÂal, were ranÂdomÂly dividÂed into four groups. The first group, which served as conÂtrol, received no brain trainÂing at all. The next two were givÂen ten hours of classÂroom instrucÂtion on how to improve memÂoÂry or reaÂsonÂing. The last group perÂformed someÂthing called speed-of-proÂcessÂing trainÂing” by playÂing a kind of video game for ten hour-long sesÂsions spread over five weeks.
A decade into the study, some of the parÂticÂiÂpants received extra trainÂing. 14 perÂcent of the group who received no trainÂing met the criÂteÂria for demenÂtia, 12.1 perÂcent did in the group who received speed-of-proÂcessÂing trainÂing, and only 8.2 perÂcent did in the group who received all posÂsiÂble trainÂing. “In all, the researchers calÂcuÂlatÂed, those who comÂpletÂed at least some of these boostÂer sesÂsions were forty-eight-per-cent less likeÂly to be diagÂnosed with demenÂtia after ten years than their peers in the conÂtrol group.”
IntriguÂing findÂings, and ones that have set off a good deal of media covÂerÂage. What sort of video game did ACTIVE use to get these results? The Wall Street JourÂnal’s Sumathi RedÂdy reports that “the exerÂcise used in the study was develÂoped by researchers but acquired by Posit SciÂence, of San FranÂcisÂco, in 2007,” who have gone on to marÂket a verÂsion of it called DouÂble DeciÂsion. In it, the playÂer “must idenÂtiÂfy an object at the cenÂter of their gaze and simulÂtaÂneÂousÂly idenÂtiÂfy an object in the periphÂery,” like cars, signs, and othÂer objects on a variÂety of landÂscapes. “As playÂers get corÂrect answers, the preÂsenÂtaÂtion time speeds up, disÂtracÂtors are introÂduced and the tarÂgets become more difÂfiÂcult to difÂferÂenÂtiÂate.”
You can see that game in action, and learn a litÂtle more about the study, in the Wall Street JourÂnal video above. EffecÂtive brain-trainÂing video games remain in their infanÂcy (and a few of the artiÂcles about ACTIVE’s findÂings fail to menÂtion Lumos Labs’ $2 milÂlion payÂment to the govÂernÂment to setÂtle charges that the comÂpaÂny falseÂly claimed that their games could stave off demenÂtia) but if the ones that work can harÂness the addicÂtive powÂer of an Angry Birds or a CanÂdy Crush, we must preÂpare ourÂselves for a sharp genÂerÂaÂtion of senior citÂiÂzens indeed.
Note: The Advanced CogÂniÂtive TrainÂing for IndeÂpenÂdent and Vital ElderÂly (ACTIVE) study was fundÂed by the NationÂal InstiÂtute on Aging (NIA) and the NationÂal InstiÂtute of NursÂing Research (NINR), both part of the NationÂal InstiÂtutes of Health (NIH).
RelatÂed ConÂtent:
BecomÂing BilinÂgual Can Give Your Brain a Boost: What Recent Research Has to Say
DemenÂtia Patients Find Some EterÂnal Youth in the Sounds of AC/DC
Based in Seoul, ColÂin MarÂshall writes and broadÂcasts on cities and culÂture. He’s at work on a book about Los AngeÂles, A Los AngeÂles Primer, the video series The City in CinÂeÂma, the crowdÂfundÂed jourÂnalÂism project Where Is the City of the Future?, and the Los AngeÂles Review of Books’ Korea Blog. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.
I read all the way to the end hopÂing to read that the seniors had formed into teams on their own and had resÂcued the hostages playÂing “CounÂterÂstrike.”
Alas, the stoÂry leads to lawyers and payÂments over false claims.
Still, thanks for conÂsisÂtentÂly touchÂing upon things that interÂest me about us. This site is often one of my best disÂtracÂtions. Any inforÂmaÂtion that leads me to believe that I will still be curiÂous and intrigued in my latÂer years is good news. I am surÂroundÂing myself with books.