Kubrick’s 2001: A Space Odyssey Rendered in the Style of Picasso; Blade Runner in the Style of Van Gogh

And now for some­thing a lit­tle dif­fer­ent.

Over on his Tum­blr, “The Pro­fes­sion­al Dork,” Bhau­tik Joshi has post­ed 2001: A Space Odyssey “ren­dered in the style of Picas­so using deep neur­al net­work based style trans­fer.” And also Blade Run­ner in the style of ‘Star­ry Night’ by Van Gogh. All of this is done using Deep Neur­al Net­works, a pro­gram­ming par­a­digm that allows a com­put­er to learn from obser­va­tion­al data (includ­ing the paint­ing styles of icon­ic painters). To learn more about Neur­al Net­works and Deep Learn­ing, you can read this free ebook by Michael Nielsen, which will be added to our col­lec­tion of 200+ Free Text­books. Enjoy.

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via Devour

Relat­ed Con­tent:

Van Gogh’s 1888 Paint­ing, “The Night Cafe,” Ani­mat­ed with Ocu­lus Vir­tu­al Real­i­ty Soft­ware

The Unex­pect­ed Math Behind Van Gogh’s “Star­ry Night”

Down­load Hun­dreds of Van Gogh Paint­ings, Sketch­es & Let­ters in High Res­o­lu­tion


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  • Pseudonym says:

    Nope, I don’t buy it. It’s beau­ti­ful, don’t get me wrong. But one of the things that makes cubism cubism is the care­ful por­tray­ing of a sub­ject from mul­ti­ple view­points simul­ta­ne­ous­ly.

    You can’t take a sin­gle-per­spec­tive image (e.g. as seen through a cam­era lens), abstract it into shapes, and call that “cubism”.

    Impres­sion­ism might be slight­ly eas­i­er to do (because you have the actu­al move­ment which impres­sion­ists tried to cap­ture in a sin­gle frame), but this fil­ter does­n’t cap­ture it.

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